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TIGSource ForumsCommunityDevLogsLost in Whitespace - Mockup thread
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Author Topic: Lost in Whitespace - Mockup thread  (Read 16552 times)
policedanceclub
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« Reply #20 on: December 05, 2008, 12:40:54 PM »

Looks nice.
What happened to that bird game though?

<3
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JLJac
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« Reply #21 on: December 06, 2008, 11:13:15 AM »

I like the style of this, looks a bit like some kind of pre-historical painting. The dog is awsome Smiley

Everyone always want explorational platformers. But everyone do not always make explorational platformers? Why? Huh?

At least I'm making an explorational platformer...
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The-Imp
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« Reply #22 on: December 06, 2008, 11:18:50 AM »

I like the style of this, looks a bit like some kind of pre-historical painting. The dog is awsome Smiley

Everyone always want explorational platformers. But everyone do not always make explorational platformers? Why? Huh?

At least I'm making an explorational platformer...
I'd make one, but I'm not able to create a decent platform engine in Game Maker!
 Cry
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Loren Schmidt
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« Reply #23 on: December 06, 2008, 01:12:17 PM »

Looks neat, Yama! This game reminds me of The Neverhood, which is one of my favorite games.

I can't wait to see you start work in Game Maker.
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medieval
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« Reply #24 on: December 08, 2008, 06:50:11 AM »

news: the protagonist will use magic!
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medieval
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« Reply #25 on: December 10, 2008, 10:38:05 AM »

MOAR NEWS: i started programming this bitch! I have a basic platform engine and am about to make the spell casting work.
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KennEH!
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« Reply #26 on: December 10, 2008, 08:17:54 PM »

Kiss Magic!
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Madness takes its toll please have exact change.
medieval
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« Reply #27 on: December 12, 2008, 10:44:17 AM »

Just to inform you some more, the magic works in-game now.
Should I start a dev blog or something?
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The-Imp
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« Reply #28 on: December 12, 2008, 10:46:43 AM »

Just to inform you some more, the magic works in-game now.
Should I start a dev blog or something?
Yes.

And a demo out, soon.
 Tears of Joy
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michael
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« Reply #29 on: December 12, 2008, 10:59:16 AM »

i think you could just continue posting updates here, especially if they have pictures or moving! Grin
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medieval
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« Reply #30 on: December 13, 2008, 06:50:18 AM »

a demo
patience, grasshopper

Of course I'd keep on updating this thread, but I'd just have a blog for... other people.

I'm not going to show a demo anytime soon, but maybe I'll post some picturey stuff when I get home.
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The-Imp
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« Reply #31 on: December 13, 2008, 08:13:56 AM »

a demo
patience, grasshopper

Of course I'd keep on updating this thread, but I'd just have a blog for... other people.

I'm not going to show a demo anytime soon, but maybe I'll post some picturey stuff when I get home.
That'll have to do... For now...
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Aquanoctis
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« Reply #32 on: December 13, 2008, 11:41:19 AM »

Looks great. And slightly quirky if I may say so
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medieval
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« Reply #33 on: December 16, 2008, 12:26:07 PM »

Sorry for not updating, but I'm having a hella busy time with school  Sad I hate it, it's evil. It's capitalism. I am anti-capitalism, so that adds up to it.
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Loren Schmidt
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« Reply #34 on: December 16, 2008, 01:44:24 PM »

Good luck with school, Yama! Finals, eh?  Undecided Me too. Sad

Congratulations on getting the engine up and running! I'm looking forward to more updates.
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medieval
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« Reply #35 on: December 17, 2008, 05:17:10 AM »

Good luck with school, Yama! Finals, eh?  Undecided Me too. Sad
Nah, just very busy.
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medieval
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« Reply #36 on: December 20, 2008, 01:32:26 PM »

Ker-bump. I am so rude to double post.

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michael
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« Reply #37 on: December 20, 2008, 01:43:20 PM »

i get the squishing part, but i dont understand the top part  Huh?
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medieval
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« Reply #38 on: December 20, 2008, 01:49:38 PM »

Oh. Right. Lemme explain. They're basically sacks with a head, in a big and small version. The big version tries to jump right at you when you're close enough, while the small one will make little jumps towards you.
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michael
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« Reply #39 on: December 20, 2008, 01:51:35 PM »

ahhhhh  Beer!
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you rob the bank, i'll rob stewart
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