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TIGSource ForumsCommunityDevLogsPowerglove
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Author Topic: Powerglove  (Read 4562 times)
Lazycow
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« on: December 01, 2013, 06:40:43 am »

I am currently working on an improved version of Powerglove.
It will be available for Windows, Mac, Linux and Amiga... (A500 with 1 MB or better)



The old version is available...
- as real cartridge for C64 at rgcd
- as download at rgcddev.itch.io/powerglove
« Last Edit: October 01, 2016, 10:48:05 am by Lazycow » Logged

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Arachne
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« Reply #1 on: December 01, 2013, 07:32:10 am »

You could try some of these: github.com/libretro/common-shaders. There's a curved CRT shader among others. Smiley
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Lazycow
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« Reply #2 on: December 18, 2013, 03:53:25 am »

Oh, thanks for the link, Arachne.


Here's a first test of the Lazycow-shader:
- The pixel colors blend a bit to the neighbour pixel (horizontal only)
- colors are tweaked a bit for a pseudo-dotmask
- for zoomed display, there're scanlines
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Michael Grand
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« Reply #3 on: December 18, 2013, 07:08:15 am »

Cool!  It's good to see more people using CRT shaders Smiley  Looking good!
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Lazycow
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Do androids dream of electric sheep?

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« Reply #4 on: September 13, 2014, 11:21:05 am »

finally, it's finished.  Grin
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rgcd.co.uk
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« Reply #5 on: September 13, 2014, 01:19:43 pm »



Beautiful Smiley
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Lazycow
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Do androids dream of electric sheep?

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« Reply #6 on: June 25, 2016, 05:09:16 am »

Update time...
I am currently working on an improved version of Powerglove.
It will be available for Windows, Mac, Linux and Amiga (A500 with 1 MB or better).
There're updated graphics and improved levels with new gameplay elements.


The updated 1st level is finished now, with a miniboss at the end...
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jctwood
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« Reply #7 on: June 25, 2016, 09:10:45 am »

Woah this is really interesting! Any reason for updating the game rather than creating some kind of sequel?
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amanfr01
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« Reply #8 on: June 25, 2016, 12:59:26 pm »

I agree with JCTWood. Any reason for an upgrade vs. new game?

You know what would be cool? Is if each update updates it through a generation of graphical style Tongue. Kidding, of course! I look forward to seeing how you update it.
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Lazycow
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« Reply #9 on: June 26, 2016, 01:51:52 am »

Yes, you're right - it would probably make more sense to call it Powerglove-II, because of all the changes.
On the other hand, it's an Amiga port of a C64 game and you can expect some improvements for such ports.
I don't know...
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surt
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« Reply #10 on: June 26, 2016, 03:14:17 am »

Spit the difference, call it 1.5.
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« Reply #11 on: June 26, 2016, 03:48:23 am »

1.5 is a good idea!

What you don't want to do is pull a Square Enix and do a "1.8 [Insert Ambiguous Adjective] Remix," a la their Kingdom Hearts series  Wink
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joemusashi
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« Reply #12 on: June 26, 2016, 11:46:42 pm »

OMG, a C64GS game o_O
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Lazycow
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« Reply #13 on: June 28, 2016, 01:35:51 pm »

Hm, a text attachment or subtitle may do the job, too...
"Powerglove Redux", "Powerglove Reloaded", "Powerglove, 2nd Punch"

@joemusashi: yes, it is available for C64GS  Smiley
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Lazycow
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« Reply #14 on: July 01, 2016, 12:32:45 am »


Still working on level-2 - here's a sneek peek beyond these tubes...
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PypeBros
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« Reply #15 on: July 01, 2016, 06:33:28 am »


Still working on level-2 - here's a sneek peek beyond these tubes...

nice inner/outer effect Smiley
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amanfr01
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« Reply #16 on: July 01, 2016, 10:22:34 am »

Oooh. The transition is smooth! Even with no fancy frills, it's a very clean switch. Looks great!
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Lazycow
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« Reply #17 on: July 02, 2016, 01:11:32 pm »


5 levels, 5 bossfights: Welcome Bompf, the 2nd miniboss.
(also new: horizontal tubes)
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Lazycow
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Do androids dream of electric sheep?

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« Reply #18 on: September 11, 2016, 02:50:33 am »


It's always refreshing to get the latest news about the reactor status.
Fortunately, everything is fine.

Well... sort of...  Who, Me?
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amanfr01
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« Reply #19 on: September 11, 2016, 03:40:45 am »

Nice update ^^. Even the slightest gameplay (in this case, text) elements are a joy to see Smiley
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