@nss_aries, awesome time! Also, your screenshot has 2 bugs on it, so thanks for the unintentional QA work
@Floresy, thanks for the feedback, interesting you mentioned the screen shake, I was worried it was overpowering at times. Maybe not so much tho?
In regards to the edges, for the longest time the physics would freak out when you hit them wrong and flung you vertically into the sky or tipped the car onto its side. I probably overcompensated in fixing that, I'll see if there's some room for improvement cause I agree with you about having that tension when you're on the edge.
@Impmaster, I'm not sure if what you're experiencing is a result of the game's performance, or just generally struggling with the controls, but I'm thinking it's more the latter? As others have mentioned, there's a decently steep learning curve and this car in particular is 'heavy', so you end up in the water a lot at first. It's frustrating, I know.
Appreciate the feedback tho, especially for being an osx guinea pig!
@WillyChyr, re: the water, it's just a big animated mesh. I wanted to do displacement but in the end I found the roughness of the water matched the game's aesthetic better so I just rolled with it. Animation could be smoother tho...
One quick update, I started digging back into my collision code in preparation for the next track (which will have far less insta-death) and of course, the result of doing so immediately broke how the camera works. So, I guess those two things are on tap for right now.
Thanks everyone!