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TIGSource ForumsCommunityDevLogsGNOG A game about heads
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Author Topic: GNOG A game about heads  (Read 34886 times)
Samuelboucher
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« Reply #80 on: March 13, 2014, 06:03:24 PM »

Thanks! We're using Unity!
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eigenbom
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« Reply #81 on: March 15, 2014, 03:05:11 PM »

Omg this is soo raaaaad!
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Samuelboucher
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« Reply #82 on: March 26, 2014, 08:26:41 AM »

GDC is over now and it's been reallllly great. I actually met a couple of you guys there so, that was cool.

We have a new website up with new 2d illustrations and 3d GNAHS!

http://www.gnahgame.com/

Oh and I'm currently working on this guy. SCIENCE

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« Reply #83 on: March 26, 2014, 08:33:13 AM »

That site is hot hot hot!
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Samuelboucher
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« Reply #84 on: April 16, 2014, 01:28:19 PM »

Little update here,

We've been working on some secret/awesome stuff so that's why we haven't updated the post for a long time.

BUT, I'm streaming on http://www.twitch.tv/koopmode an entire Gnah from the concept to the final one. If you want to see the whole process, stay tuned for the next stream that we'll announce on twitter Smiley

Here are some recent images including a menu concept :



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« Reply #85 on: April 16, 2014, 08:07:49 PM »

That art style is outstanding. Site looks great. Concept is super interesting. I like this.
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Samuelboucher
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« Reply #86 on: May 20, 2014, 01:00:11 PM »

After a couple months of playing with style I'm finally 80% satisfied with something.

It still needs 2-3 lights to add some cool gradients in there but I like it. Oh I also learned how to do 3D in Sketchup and I now make the models too!

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« Reply #87 on: May 20, 2014, 01:08:23 PM »

Oh hey! I saw your stuff at GDC at the mini-megabooth, this is looking great! I've really enjoyed how the Gnah!s have a kind of lunchbox appeal to them, if that makes sense. It provokes that 8 year old kind of excitement, looking over all the detail and fiddly bits, then prying them open to see what's inside.


Just wanted to say hi  Grin
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Samuelboucher
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« Reply #88 on: May 20, 2014, 01:18:21 PM »

Oh hey! I saw your stuff at GDC at the mini-megabooth, this is looking great! I've really enjoyed how the Gnah!s have a kind of lunchbox appeal to them, if that makes sense. It provokes that 8 year old kind of excitement, looking over all the detail and fiddly bits, then prying them open to see what's inside.


Just wanted to say hi  Grin

Hey! That's amazing, this is exactly the feel I want for the game :D Thanks!
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« Reply #89 on: May 20, 2014, 01:20:19 PM »

After a couple months of playing with style I'm finally 80% satisfied with something.

It still needs 2-3 lights to add some cool gradients in there but I like it. Oh I also learned how to do 3D in Sketchup and I now make the models too!


Love this -- it really captures the same great style that the 2D illustrations have Smiley
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Samuelboucher
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« Reply #90 on: May 20, 2014, 01:41:28 PM »

After a couple months of playing with style I'm finally 80% satisfied with something.

It still needs 2-3 lights to add some cool gradients in there but I like it. Oh I also learned how to do 3D in Sketchup and I now make the models too!


Love this -- it really captures the same great style that the 2D illustrations have Smiley

I'm glad you like Smiley ! I LOVE your tree game btw.
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eigenbom
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« Reply #91 on: May 20, 2014, 02:58:16 PM »

Yeh these heads are great Smiley
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« Reply #92 on: May 20, 2014, 03:26:13 PM »

Not sure if I posted here yet but I've been following this, love the art and style!
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Samuelboucher
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« Reply #93 on: November 21, 2014, 08:54:34 AM »

wow it’s been a while since I updated here,

I was finishing a couple of contracts but was still working on GNOG! (previously called Gnah!) Yes we had to change the name due to a trademark issue. But it's fine, I like the new name.



So, little update on everything! We’ve been hard at work on getting a solid pipeline for having my sketchup models to work perfectly in unity (this one was tricky), we found ways for me to make animations/interactions in unity so 80% of the movement in the game would be my animations, and finally I learned a lot about unity’s particle system to make cool effects!

If you remember, originally my friend Yan was taking my 2d illustrations and converting them to 3D and adding custom lighting. This wasn’t a very productive workflow because he wasn’t available a lot of the time and I didn’t have final say on how the game should look. so i learned 3D and have been moving away from an aesthetic with lights to something that involves textured gradients and fog for a more toylike aesthetic.







Here is a preview of the things we’re working on, again no lights, added some gradients, more textures and details. I think i’m getting better at using 3d space instead of just translating my 2d illustrations into flat boxes. The models have more interesting shapes I think. Also, because I have full control in unity now I can predict how things will work out, and solve problems rapidly if there’s any.



Lastly, while things work fine when playing with a mouse, we really want to have a controller support, so we spent a bunch of time trying different control schemes that would feel good (since moving a mouse cursor with an analog stick is the worst). After trying a bunch of stuff we ended up making a giant cursor with a subtle ring that snaps to the nearest object when you hold down the A or X button...(as you can see on the first gif)

I’m now working fulltime on GNOG for a couple months so hopefully i’ll make more updates when I have new things to show!
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« Reply #94 on: November 21, 2014, 10:31:44 AM »

so cool. so gnog. following
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« Reply #95 on: November 22, 2014, 05:43:04 AM »

I'm really glad to see this is still in development. Great new visuals! Smiley
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« Reply #96 on: November 23, 2014, 08:36:56 AM »

Brilliantly gnogy. Any date to announce for a first playable demo?
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Samuelboucher
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« Reply #97 on: November 24, 2014, 06:52:22 AM »

Brilliantly gnogy. Any date to announce for a first playable demo?
I'm really glad to see this is still in development. Great new visuals! Smiley
so cool. so gnog. following

Thanks guys! We don't have a date yet but hopefully in a year.
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Samuelboucher
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« Reply #98 on: February 10, 2015, 01:10:51 PM »

Hello! Some Gnog news here

We just released a teaser from a serie we're starting. We'll be presenting a couple of them for X months. Production as been slow but steady. Loads of design/feel stuff figured out. We've been using that one bedroom scene to test out all those things so we didn't work on a lot of new Gnogs. It will be very fast to make new ones with the system we have and all the testing we've done now!

Overall, I think we might know where we're going!

Here is the teaser feel free to share it! Smiley





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siskavard
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« Reply #99 on: February 10, 2015, 04:04:20 PM »

Looking amazing!
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