Schoq
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« Reply #1000 on: March 12, 2017, 07:49:11 AM » |
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I mean it's also very possible that most people who got insanely mad about it are 12-14 years old and have never heard of a space sim before and were barely born in 2010
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♡ ♥ make games, not money ♥ ♡
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J-Snake
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« Reply #1001 on: March 12, 2017, 07:51:51 AM » |
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Ya so I guess for me it's like Open-world space games just have a long history of underdelivering, especially 3D ones, and especially when planetary flight is a major component.
Why weren't people more guarded about this? Are gamers incapable of remembering, or at least being aware of, anything prior to 2010?
A new generation of people is constantly reborn and has only little or distorted notion about the past. So you can't use it in your reasoning.
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b∀ kkusa
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« Reply #1002 on: March 12, 2017, 07:54:08 AM » |
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I mean it's also very possible that most people who got insanely mad about it are 12-14 years old and have never heard of a space sim before and were barely born in 2010
+1 the fact that this category of players are molded to play games like minecraft, rust, h1z1, and all open-world survival MULTIPLAYER. they just assumed that multiplayer was there. Because when 2011~2015 was the golden age for openworld survival early access game, you stop checking up if a game is multiplayer or not.
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gimymblert
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« Reply #1003 on: March 12, 2017, 08:20:36 AM » |
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Ya so I guess for me it's like Open-world space games just have a long history of underdelivering, especially 3D ones, and especially when planetary flight is a major component.
Why weren't people more guarded about this? Are gamers incapable of remembering, or at least being aware of, anything prior to 2010?
https://www.youtube.com/watch?v=JCG9YLeIB98? just listen to this Now there is still star citizen .... biggest budget for a video games ever ... with only crowdfunding!
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Bad_Dude 2017
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« Reply #1004 on: March 12, 2017, 08:31:04 AM » |
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more internet, more people aware about feature cutting, but dont know how common and unavoidable it is. Molyneux would probably quit industry after releasing Black & White.
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gimymblert
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« Reply #1005 on: March 12, 2017, 08:41:18 AM » |
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That video, relevant part at 21:20
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Raptor85
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« Reply #1006 on: March 12, 2017, 09:20:06 AM » |
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Yep because when you source these quote (I did a few pages back) they are truncated of a part that specify very much what we end up having. During my research I found out that a lot of information where second hand data propagate by channel and forums, since day one the dev have said no classic multiplayer and references darksoul's note, even JUST after the reveal a journalist told there wasn't multiplayer. That was insane ...
actually in the e3 videos he claimed you'd be able to see other players just the world was too big so the chances of finding anyone was tiny. It wasn't corrected that this feature was never actually implemented until shortly after launch. I could care less about the hype, i didn't even know about the game when i bought it, i bought it based on the video on the steam page which was, like i said earlier in the thread, an earlier version of the game with dozens of cut features and pre-renders showing things you couldn't actually do in game. (if you don't remember the old video it showed things like flying low across a planet and dogfighting through the mountains with other ships, meeting up with wingmen and flying off). I learned about the game from my ps4, it was showing that ps4 "combat" video of the game showing massive skirmishes of tons of ships on both sides and the game claiming to be a competitor to elite, said pc and ps4, so i looked it up. Honestly the combat in NMS was so terrible the entire game probably would have been better if they just scrapped it and all the mining and crap and just made it a wandering/exploring sim, and not marketed itself for what it wasn't. Hopefully at some point the game will be worth playing, wouldn't be the first time a game that was absolute trash on release redeemed itself. (ORION: Prelude, which, imho, has probably the best trailer on steam for the re-launch after they fixed it )
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-Fuzzy Spider
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Bad_Dude 2017
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« Reply #1007 on: March 12, 2017, 09:39:19 AM » |
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actually in the e3 videos he claimed you'd be able to see other players just the world was too big so the chances of finding anyone was tiny. It wasn't corrected that this feature was never actually implemented until shortly after launch.
Here is the real question: was it never implemented or was multiplayer up and running at the point he made the statement, but cut out because no server infrastructure can properly handle this?
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SousaVilla
Level 1
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« Reply #1008 on: March 12, 2017, 10:18:34 AM » |
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Ya so I guess for me it's like Open-world space games just have a long history of underdelivering, especially 3D ones, and especially when planetary flight is a major component.
Why weren't people more guarded about this? Are gamers incapable of remembering, or at least being aware of, anything prior to 2010?
I'm no specialist in open world space games, but it seems to me that the thing no man's sky had better than its competition was purely aesthetic. The soundtrack by 65dayofstatic is amazing, the game was colorful, the design of ships was cool, the transitions to/from planets seemed good, etc. Many other space games posted in this thread looks like tech demos/programmer art compared to nms initial trailer. This may have helped attract the attention of many players not used to the genre, probably most who pre-ordered were more familiar with minecraft than the elite series.
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gimymblert
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« Reply #1009 on: March 12, 2017, 10:50:18 AM » |
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@raptor I have dozen of evidence already posted to back my point, he always specifies that it wasn't multiplayer like other games but more like darksouls, ie you can see other player like you can see notes on the ground. The problem is that this site search function is broken ... okay used google on the site: https://forums.tigsource.com/index.php?topic=37558.msg1283346#msg1283346The big battle with plenty of ship was def there in the final vanilla version, just not as common as it is now.
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Torchkas
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« Reply #1010 on: March 12, 2017, 11:07:29 AM » |
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I wonder if, because they're a small studio, they put too much of their resources into creating those demos showing how the final game should look like rather than actually releasing demos of the game at that point in development. The demos were basically their vision for the game, but they couldn't actually make that into fruition through procedural generation because they had already wasted a lot of time on making those demos in the first place.
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gimymblert
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« Reply #1011 on: March 12, 2017, 11:19:06 AM » |
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Apparently they lost their original source in the flood and they got a saving contract with sony, which mean the game is tied by contract to what the ps4 can do, which is a lot less that a good pc (the spawning generation speed is kind of limited). But most demo aside, from the pre flood, where literally what we got in the end game. You can see what have disappear quite clearly after that event. They even said that their WON'T be npc until they were confident to make them, then appear all over their marketing. Post flood demo don't have crash freighter, monolith with word, megalith, etc ... they do have tone down the sentinel number (which they explicitly told were not that easy to trigger as it was) and change some mecanics (you don't need to go back load pylon with discoveries). The problem is that they loaded the demo with rare events and end game upgrade. Also the progression of thing going crazy the more they get to the center wasn't there either.
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Schoq
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« Reply #1012 on: March 12, 2017, 11:40:27 AM » |
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The lesson should be to not invest in game studios located in disaster prone areas
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♡ ♥ make games, not money ♥ ♡
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MaryInterGalactic
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« Reply #1013 on: March 14, 2017, 06:11:05 PM » |
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Haha.....cool
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gimymblert
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« Reply #1014 on: March 22, 2017, 11:47:37 AM » |
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« Last Edit: March 23, 2017, 06:42:42 AM by gimymblert »
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gimymblert
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« Reply #1015 on: March 24, 2017, 10:31:17 AM » |
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Discussion with the guy who first decoded the galactic coordinate and made the app for plotting your position from it. None of that means anything
Hold on. You have to slow down. You're losing it. You have to take a breath. Listen to yourself. You're connecting a computer bug I had with a computer bug you might have had and some religious hogwash. You want to find the number 216 in the world, you will be able to find it everywhere. 216 steps from a mere street corner to your front door. 216 seconds you spend riding on the elevator. When your mind becomes obsessed with anything, you will filter everything else out and find that thing everywhere.
I have more hours logged on No Man's Sky than you Gimmy and I am absolutely serious when I say that if you send more joke reports I will ban you until you send me 10 units of carbon
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gimymblert
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« Reply #1016 on: April 01, 2017, 08:21:08 AM » |
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gimymblert
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« Reply #1017 on: April 01, 2017, 08:02:15 PM » |
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s0
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« Reply #1018 on: April 04, 2017, 04:17:31 AM » |
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more untruths from the REPUGNANT HOODLUM jean murnau!!!
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Alevice
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« Reply #1019 on: April 04, 2017, 06:57:18 AM » |
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did he keep quoting the matrix?
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