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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCommonplace BookDefect [Finished]
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Author Topic: Defect [Finished]  (Read 32734 times)
Hayden Scott-Baron
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« Reply #20 on: November 28, 2008, 10:35:54 AM »

have to get a bus now...
Maverick Bus doesn't flip flop down one-way streets!!

(will be sure to play this when I get home to the warm and safe embrace of my mac)
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Terry
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« Reply #21 on: November 28, 2008, 01:50:30 PM »

:D

Can't wait to play this Smiley
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Hayden Scott-Baron
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« Reply #22 on: November 28, 2008, 02:28:03 PM »

Wow, that was amazing! o_o 
I wasn't quite prepared for that experience, but it was certainly that.

Well done Increpare!
I wish I had it in me to make such things.
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mewse
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« Reply #23 on: November 28, 2008, 03:49:25 PM »

Totally was not expecting that, but very, very awesome.
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increpare
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« Reply #24 on: November 28, 2008, 04:27:07 PM »

Windows version is here:

Windows (967KB)

controls:
left/right/space

Much love to terry for doing the windows build: having trouble getting the music library to work on the windows build on my laptop (and am away from my trusty desktop atm).

(thanks for the thanks guys; I have very mixed feelings towards it myself...think I mainly need to clear my head...).
« Last Edit: November 28, 2008, 04:30:18 PM by increpare » Logged
policedanceclub
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« Reply #25 on: November 28, 2008, 04:36:25 PM »

Very cool game!

definetly getting one of my votes!
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Terry
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« Reply #26 on: November 28, 2008, 05:12:58 PM »

This is the sorta thing I wish I'd made Smiley Very cool.
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Bennett
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« Reply #27 on: November 28, 2008, 05:24:52 PM »

Wow, that was increpible.

I love the music, it was excellent at making me tense. Although my wife made me put headphones on..
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isaac
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« Reply #28 on: November 28, 2008, 05:31:48 PM »

Woah, this game is creeeepy.

Was it based on a specific CPB idea?
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increpare
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« Reply #29 on: November 28, 2008, 05:39:46 PM »

Thanks for the comments guys.

Was it based on a specific CPB idea?
Yep:

“Here we have fetter’d and manacled Time, who wou’d otherwise slay the Gods.”

« Last Edit: November 28, 2008, 06:03:49 PM by increpare » Logged
Bennett
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« Reply #30 on: November 28, 2008, 06:55:32 PM »

Quote
“Here we have fetter’d and manacled Time, who wou’d otherwise slay the Gods.”

A subtle idea! Somebody alert PIGScene!
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Loren Schmidt
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« Reply #31 on: November 28, 2008, 11:31:46 PM »

Lovely dialog Smiley.
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eddietree
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« Reply #32 on: November 29, 2008, 12:23:39 AM »

Now, that's what I call linear gameplay.   Grin
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Saker
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« Reply #33 on: November 29, 2008, 02:37:42 AM »

this is the easiest no-gameplay game i've ever played ... WTF just walk and u r done  Tongue ..... i loved the dialog tho Grin
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sergiocornaga
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« Reply #34 on: November 29, 2008, 04:27:34 AM »

Hee hee, he animates backwards when going left.

Because of this and (mostly) other reasons, I am really enjoying this game.
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increpare
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« Reply #35 on: November 29, 2008, 04:31:26 AM »

this is the easiest no-gameplay game i've ever played ... WTF just walk and u r done  Tongue ..... i loved the dialog tho Grin
this is probably where I should wryly mention that there's an (only slightly) alternative ending, for those patient enough to figure the game out...

Links to source added in first post.

Quote
Hee hee, he animates backwards when going left.
Ah cock.  I thought I had fixed that.  Bah I'll fix it some time today :/ apologies if this ruins the game for you... fixed
« Last Edit: November 29, 2008, 04:44:41 AM by increpare » Logged
cactus
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« Reply #36 on: November 29, 2008, 07:50:17 AM »

I really liked the style. Very inspiring  Smiley
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muku
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« Reply #37 on: November 29, 2008, 08:08:00 AM »

This was impressive. Visual style and the excellent music work very well together to create an intriguing experience. I guess it must be art, since I don't understand it. Undecided I could never come up with something like this...
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Tanner
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« Reply #38 on: November 29, 2008, 09:35:33 AM »

That was awesome.
Confusing ending, though.
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increpare
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« Reply #39 on: November 29, 2008, 09:58:29 AM »

Thanks for the comments guys.

Cactus, your mondo stuff has influenced a lot how I think of narrative structure as relating to games (the one that shows the most obvious influence in its basic structure is still in development...I must finish it soon though ... Pixel 06 ).

Oh, I should say that the ideas behind this game, as with endless cavern, and several other ideas I have in the works, have all emerged from very fruitful discussions that I've had with haowan about technical matters.

Confusing ending, though.

Agreed.  Even pasting on a 'the end' would work pretty well

Other things, in particular, that I'm not happy with
1:sluggishness of movement destroys a lot of the geometrical beauty of the game, though the game doesn't reward an understanding of these aspects too much, so it's not too big an issue.
2:I've listened to the music so often now that I find it quite actively revolting; I'm willing to accept you guys's judgement that it's not all that bad though :/ 


I guess it must be art, since I don't understand it. Undecided
Undecided
« Last Edit: November 29, 2008, 10:03:09 AM by increpare » Logged
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