Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1367801 Posts in 64168 Topics- by 56085 Members - Latest Member: Dragonslayerdude

October 16, 2019, 12:37:53 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingStarLords3K a Strategic 4X Space Game
Pages: 1 [2]
Print
Author Topic: StarLords3K a Strategic 4X Space Game  (Read 2349 times)
mahks
Level 0
**



View Profile WWW
« Reply #20 on: November 19, 2015, 09:02:09 PM »

The tutorial has been axed in favour of in-game hint panels.
Logged


 Diplomacy, Trade & Conquest in the 4th Millenium
mahks
Level 0
**



View Profile WWW
« Reply #21 on: February 15, 2016, 01:47:03 AM »

desperately need half a dozen more play testers, anyone?  Well, hello there!
Logged


 Diplomacy, Trade & Conquest in the 4th Millenium
mahks
Level 0
**



View Profile WWW
« Reply #22 on: October 02, 2017, 05:53:13 PM »

We just started a new episode.
Join in if you would like.

Feel free to ask questions here.
Logged


 Diplomacy, Trade & Conquest in the 4th Millenium
mahks
Level 0
**



View Profile WWW
« Reply #23 on: September 28, 2019, 05:18:20 PM »

The episode "Cave Mercatura Furta" has begun.

New game features:

  • UTS Delivery Service : Send resources to remote stars and territories.
  • Sector Markets : Resource trade via UTS.
  • New ship components :
        - Engineer Unit : Required to capture transponders.
        - Supply Dock : Reduces support by 50% for system ships.
  • Checklist : Programmable reminders.
  • Jumpgate Agreement : Required for foreign jumpgate use.
  • Join Route Option : For new ship builds.
  • Dragable Map : The map is now dragable!

Sample of an economic report:

Logged


 Diplomacy, Trade & Conquest in the 4th Millenium
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic