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1377475 Posts in 65411 Topics- by 57704 Members - Latest Member: printmagic

May 27, 2020, 12:30:49 AM

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TIGSource ForumsDeveloperPlaytestingStarLords3K a Strategic 4X Space Game
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Author Topic: StarLords3K a Strategic 4X Space Game  (Read 2569 times)
mahks
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« Reply #20 on: November 19, 2015, 09:02:09 PM »

The tutorial has been axed in favour of in-game hint panels.
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 Diplomacy, Trade & Conquest in the 4th Millenium
mahks
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« Reply #21 on: February 15, 2016, 01:47:03 AM »

desperately need half a dozen more play testers, anyone?  Well, hello there!
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 Diplomacy, Trade & Conquest in the 4th Millenium
mahks
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« Reply #22 on: October 02, 2017, 05:53:13 PM »

We just started a new episode.
Join in if you would like.

Feel free to ask questions here.
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 Diplomacy, Trade & Conquest in the 4th Millenium
mahks
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« Reply #23 on: September 28, 2019, 05:18:20 PM »

The episode "Cave Mercatura Furta" has begun.

New game features:

  • UTS Delivery Service : Send resources to remote stars and territories.
  • Sector Markets : Resource trade via UTS.
  • New ship components :
        - Engineer Unit : Required to capture transponders.
        - Supply Dock : Reduces support by 50% for system ships.
  • Checklist : Programmable reminders.
  • Jumpgate Agreement : Required for foreign jumpgate use.
  • Join Route Option : For new ship builds.
  • Dragable Map : The map is now dragable!

Sample of an economic report:

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 Diplomacy, Trade & Conquest in the 4th Millenium
mahks
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« Reply #24 on: January 23, 2020, 06:54:32 PM »

The episode "Mercatus Volgus Ubivis" has begun.

New game features:

    Dogfights : Takes place during short range combat by fightercraft
    Thrusters, Generators and Ion Cannons : Only usable on Fighters & Interceptors
    Civil Markets : Similar to black markets but deal in legal goods
    Luxuries : Demand now based solely on each star, rather than realm
    Civil Defence Fleets : Replace tribute ship building. CDF's build automatically based on habitat level
    Monuments : May now be dedicated to science, fertility, productivity or shipping. This results in bonus output
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 Diplomacy, Trade & Conquest in the 4th Millenium
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