mahks
|
 |
« Reply #20 on: November 19, 2015, 09:02:09 PM » |
|
The tutorial has been axed in favour of in-game hint panels.
|
|
|
Logged
|
 Diplomacy, Trade & Conquest in the 4th Millenium
|
|
|
mahks
|
 |
« Reply #21 on: February 15, 2016, 01:47:03 AM » |
|
desperately need half a dozen more play testers, anyone? 
|
|
|
Logged
|
 Diplomacy, Trade & Conquest in the 4th Millenium
|
|
|
mahks
|
 |
« Reply #22 on: October 02, 2017, 05:53:13 PM » |
|
We just started a new episode. Join in if you would like.
Feel free to ask questions here.
|
|
|
Logged
|
 Diplomacy, Trade & Conquest in the 4th Millenium
|
|
|
mahks
|
 |
« Reply #23 on: September 28, 2019, 05:18:20 PM » |
|
The episode "Cave Mercatura Furta" has begun. New game features:- UTS Delivery Service : Send resources to remote stars and territories.
- Sector Markets : Resource trade via UTS.
- New ship components :
- Engineer Unit : Required to capture transponders. - Supply Dock : Reduces support by 50% for system ships. - Checklist : Programmable reminders.
- Jumpgate Agreement : Required for foreign jumpgate use.
- Join Route Option : For new ship builds.
- Dragable Map : The map is now dragable!
Sample of an economic report: 
|
|
|
Logged
|
 Diplomacy, Trade & Conquest in the 4th Millenium
|
|
|
mahks
|
 |
« Reply #24 on: January 23, 2020, 06:54:32 PM » |
|
The episode "Mercatus Volgus Ubivis" has begun.
New game features:
Dogfights : Takes place during short range combat by fightercraft Thrusters, Generators and Ion Cannons : Only usable on Fighters & Interceptors Civil Markets : Similar to black markets but deal in legal goods Luxuries : Demand now based solely on each star, rather than realm Civil Defence Fleets : Replace tribute ship building. CDF's build automatically based on habitat level Monuments : May now be dedicated to science, fertility, productivity or shipping. This results in bonus output
|
|
|
Logged
|
 Diplomacy, Trade & Conquest in the 4th Millenium
|
|
|
mahks
|
 |
« Reply #25 on: September 05, 2020, 05:53:44 PM » |
|
The episode "Partes Facere Totam" will begin on September 11th 2020. If you have never played and wish to join in, please begin the training game now so you can join the above game with some knowledge of the mechanics. New game features: New Structures :- Crafter : Crafts components
- Power Station : Higher level structures now require power
- Slave Market : Provides workers, but increases rebel activity
- Training Base : Increases experience of ships at the star
Components : A new asset type - May be used to reduce costs of building structures, modules and ships
- Should provide a comparative advantage to lords that invest in their research
Misc : - Tradebases have been removed in favour of the more universal "Sector Markets"
- Lords may now enrol officials for extra training at foreign academies
- Shipyards, assemblers and academies may now be dedicated to a single output, reducing time and costs
|
|
|
Logged
|
 Diplomacy, Trade & Conquest in the 4th Millenium
|
|
|
rajubhaiya
TIGBaby
|
 |
« Reply #26 on: September 08, 2020, 10:22:38 AM » |
|
I'd check out the game, but I don't use Firefox on my Mac :/ anyways I'm not convinced the visuals are your issue, I think you really need a good pitch at this point, as only a really niche group is going to be interested anyways, and most of those don't care about graphics to much. mobdro tubemate
|
|
« Last Edit: September 16, 2020, 10:36:23 AM by rajubhaiya »
|
Logged
|
|
|
|
mahks
|
 |
« Reply #27 on: September 08, 2020, 02:22:57 PM » |
|
I'd check out the game, but I don't use Firefox on my Mac.
It was Firefox only a few years back when the two engines had too many discrepancies. Starlords3K now runs in Chrome and the Chrome clones like Brave and Edge. Have not tested it in Safari lately, but I suspect it will not.
|
|
|
Logged
|
 Diplomacy, Trade & Conquest in the 4th Millenium
|
|
|
mahks
|
 |
« Reply #28 on: September 03, 2021, 03:13:00 AM » |
|
The episode "Novus Contractus Artis" has begun. New game features: - Civil goods markets replaced by "Goods Contracts".
- Support costs for ships reduced.
- Convoy type fleet removed, replaced with Supply Base type.
- New comm channel consolidates intel from foreign realms.
- Imperial fleets no longer garrison guild stars.
|
|
|
Logged
|
 Diplomacy, Trade & Conquest in the 4th Millenium
|
|
|
mahks
|
 |
« Reply #29 on: February 24, 2022, 11:26:54 PM » |
|
The game now supports Chrome, Brave, Edge and other Chromium browsers
|
|
|
Logged
|
 Diplomacy, Trade & Conquest in the 4th Millenium
|
|
|
|