A new and
HUGE update is finally available with a lot of nice things and a most of all: the
3 NEW GAME MODES are finally available!
The concept of the
Arena Modes is to have a fast plays on a game not related to the main story mode, think like "the Mercenaries" from RE4 but with our unique game mechanics developed around time that is running out.
To unlock the menu with the
Arena Modes you need to
finish sector 1 because we want to be sure that you will have reached the minimum of combat knowledge. After this you will be able to play with the
first area (in current alpha of course) but we will add
more and more areas in the future releases.
Any mode is about
fighting and
surviving but has a
unique game mechanic with a special set of
custom weapons and different types of enemies, so it's not simple shot-or-die (and use and abuse of the combos for making points) but you need to follow the "mission" and kill as many as possible enemies (by making combos!).
The areas are pieces from the single sectors but with variations, more rooms and corridors so you can move in at least one circle.
The weapons are graphically the same as the one you found in the story mode but with different values for any distinct attribute - reloading time, spread, damage, distance, max number of ammo - that's because we focus on having as much fan as possible by killing the enemies without any kind of frustration by the combat system and we think the balance works very very well. We added also applause sound effects when you kill more enemies at the same time, and believe me it's very funny.
Because the
Arena Modes were born for having great time in fast plays and make more points as possible we will add soon
STEAM LEADERBOARDS.
Pic from the first one, "
d-Disk Data Collect", where you need to collect data-disks for having more time to kill the enemies:
Pic from the second, "
Altered Signal" were you are loosing camera connection and you need to find batteries or a camera distortion will appear on screen (see previous post):
Pic from the third, "
Survive the Virus" were you are infected and you need to collect the vaccine. The more your energy goes down the more a "virus" overlay becomes visible:
and here the overlay, made of different blood stains layers with some change on color mix effect and on alpha:
And here the icons from the bonuses and stuff to collect:
But the update is not only about this, so here is our current development change log:
- UPDATED HUD ICONS: the objects icons are now brighter with a stronger stroke around and we fixed also a Z-index "bug" where the icons were drawn BEHIND instead of in front of the selector.
- UPDATED HUD SELECTOR and TABS: elements are now all blue with less alpha for better contrast and the selector in particular is completely new, with a nicer and more modern design
- DIFFICULTY OPTION is no more available from the option menu - when you will start a new game you will also choose the difficulty level
- NEW GUI ELEMENTS: we have made a new group of elements for the in-game pop-ups that we will include asap.
- GAME TEXTS are now all into an unique file, from menu to game text to story - you know, order is always better
Here the HUD:
And an example WIP for the new elements in the GUI:
Next to come:
include Sector 6 in current story mode, insert the
leaderboards in the 3 new game mode, add the new
GUI elements and continue with
Sector 7.
Helll yeah. ^_^