Hi all! Today:
HUGE UPDATE !
This new post is all about last month of work - so a lot of stuff with many screens.
Coming soon is a
new BETA with all last 4 Sectors : 4 complete levels, improvements on controls, new puzzles, a new enemy type, new abilities for some SynBs, different fixes on enemy AI and more... In short, almost half a game in one shot.^__^
Below some screens, first the
Sector-08 finally completed after many revisions, re-thoughts and a lot of test for a good balance.
The map:
And in game screens:
We changed many times the different parts for making the game hard but enjoyable and fair. In particular we tried to make the constant SynB change mechanic funny and not tedious, because all the fights. The main point was to make any
parts beatable only with a right strategy. We give for that a
new ability to the Ighel SynB, the shock beam, and that makes the gameplay very good and solving the puzzles while under attack is now much much better and enjoyable.
Of course this is our feelings, we hope also the player will love it!
Now we are on
Sector-09 , almost done, which is a level like Sector-06,
all about puzzles with 0 fights . Here's the map:
and some WIP screens, WIP because we are adding some more puzzles and maybe the palette could change a bit:
Tomorrow a new week meeting and then maybe a new news with MAYBE
a release date for the BETA.
Time to go to bed, have a great dev time people!