feminazi
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« on: December 25, 2013, 06:07:03 PM » |
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lizzi is an open-world adventure game you play as lizzi she's a lizard not a frog don't get it twisted don't ask about gameplay i'm not goign to answer i currently hav a musician but ppl stil open to send PMs n i'll think about it for my next gams feb: jan:
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« Last Edit: March 30, 2014, 09:18:21 PM by evelynjolie »
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AullenVerch
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The univertse is vast!!
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« Reply #1 on: December 25, 2013, 09:27:57 PM » |
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That first screenshot looks beautiful!!
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SolarLune
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« Reply #2 on: December 26, 2013, 01:06:43 PM » |
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Interesting graphics and game idea. Following!
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Chis
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« Reply #3 on: December 26, 2013, 01:35:15 PM » |
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I love the art!! is it three dee? I can't tell.
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feminazi
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« Reply #4 on: December 26, 2013, 05:50:05 PM » |
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it's 3d using orthographic projection
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sublinimal
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« Reply #5 on: December 27, 2013, 01:21:52 PM » |
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The first screenshot is appetizing, a huge step up from the early shot.
Are you planning to tackle any serious themes in this, or is it a more light-hearted project?
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Tazi
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« Reply #6 on: December 27, 2013, 04:24:15 PM » |
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nice gfx what is the gameplay will be like? it's an adventure game, like in solving dialogue/invertory puzzles, or more of an action like the way Zelda is. (i'm guessing the latter)
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mono
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« Reply #7 on: December 27, 2013, 05:20:04 PM » |
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beautiful gam
what r the mechanics? or is it light on that stuff?
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ori
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« Reply #8 on: December 27, 2013, 07:23:33 PM » |
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I want to know more! visuals are fantastic I assume )
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I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
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feminazi
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« Reply #9 on: January 07, 2014, 03:52:41 AM » |
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Rayiner
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« Reply #10 on: January 07, 2014, 04:04:35 AM » |
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Yummy! It does look amazing. I just hope that this will as well contain some kickass soundtrack, which is always important, imho.
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HöllenKobold
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« Reply #11 on: January 12, 2014, 02:57:11 PM » |
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Is there still pizza? It's nice to see how the game's transitioned alongside your own growth.
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| Hell pits tend to be disguised as things that would lead a passerby to not think of them as portals to eternal gnashing and wailing. |
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alvarop
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« Reply #12 on: January 12, 2014, 02:59:23 PM » |
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Wow, it's come a long way (just comparing screenshots, yo)
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feminazi
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« Reply #13 on: January 13, 2014, 03:39:15 AM » |
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pathfinding idk if da game will need it or not i havent decided a part of da gam also i bought a domain name it points to my dumblr http://evajolli.comill answer question about gam when da gam mor complete
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ANtY
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« Reply #14 on: January 13, 2014, 03:48:12 AM » |
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dumblr
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oahda
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« Reply #15 on: January 13, 2014, 05:50:34 AM » |
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Oh, I didn't notice you put up a thread. You should have told me! I agree. That first picture is awesome. It looks so warm. Lots of stuff has happened since those physics tests. I've seen more recent progress than this, of course, but I hadn't seen that first picture. I did indeed think that it was a frog. I am deeply sorry. I hadn't seen the day/night cycle either. Looks great. Oh, and I see you did put the game on a grid after all. That's probably the better idea, for several reasons. how can da forg b lizard tho dum dat mak no cents
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feminazi
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« Reply #16 on: January 13, 2014, 02:45:38 PM » |
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the game isnt on a grid thats jsut pathfinding grid
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oahda
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« Reply #17 on: January 13, 2014, 02:46:59 PM » |
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Oh, but judging from what you said about your trouble with it on IRC, wouldn't it help if you made sure all of your walls were on the grid? i duno
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feminazi
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« Reply #19 on: January 29, 2014, 11:57:59 PM » |
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