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TIGSource ForumsCommunityDevLogsOffice Management 101 (A business sim game)
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Author Topic: Office Management 101 (A business sim game)  (Read 35164 times)
Riho
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« Reply #60 on: November 23, 2014, 01:58:04 PM »

It's been a really really long time since I posted anything about the game, but as today marks the first year anniversary, I wrote an blog post on IndieDB that details the story so far:
http://www.indiedb.com/games/office-management-101/news/a-year-in-the-making

Also, here's a gif from yesterday when I was experimenting with furniture placing effects:

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Riho
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« Reply #61 on: November 26, 2014, 10:04:03 AM »

Did a feature on how I integrated Lua scripting:
http://www.indiedb.com/games/office-management-101/features/lua-scripting-in-libgdx
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Riho
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« Reply #62 on: March 14, 2015, 10:14:53 AM »

I've been trying to improve the interaction of room creation a bit, since that was one of the things playtesters seemed to struggle with at first, especially on touchscreens.



Otherwise there's been a lot of progress on the core engine of the game since I last posted here. I did a complete overhaul of the AI of the employees and improved it a lot and now they actually go home for the night and come back to work in the morning. I've also added some simple sounds to game.

In addition redid some of the UI (with graphs support and everything) and will continue with that, though it can be quite tedious sometimes like many of you know from experience.

Current work in progress on that part:



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