Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411525 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 06:26:46 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsAma's Lullaby - A Cyberpunk/Post Apocalyptic RPG
Pages: [1]
Print
Author Topic: Ama's Lullaby - A Cyberpunk/Post Apocalyptic RPG  (Read 2239 times)
Amas Lullaby
Level 0
**



View Profile WWW
« on: December 28, 2013, 02:38:12 AM »

Hi there,

I'd like to show you a new independant game that is currently in development: Ama's Lullaby (more info here: https://www.facebook.com/amaslullaby

About the game : it's a Survival RPG in a cyberpunk and post-apocalyptic world. It tells the story of Ama, a cyborg. Left to herself after having escaped from her creators, she meets Bran, a lone survivor in the wastelands. Then she learns why she was created, namely to sacrifice to destroy all artificial life, and save the human race. But she quickly develops a taste for life, forges ties with Bran, and his donation is a gift that humanity maybe does not deserves...

Who is this game for? This game is for you if (we'll develop our game mechanics in a next post):

  • You want an intense story, not only action and special-effects-in-your-face.
  • You think that game characters are usually boring, with no feelings or psychology.
  • You're used to count each ammunition and food rations in your bag. We never know.
  • Evocating movies like Blade Runner, The Road, Waterworld or Mad Max drive you crazy.
  • You love gloomy atmospheres!

About the team: we are 2 developers, 1 graphist and 1 sound designer based in Paris.

About our objectives: we want to create a demo level of the game with all  the main features included (survival mechanics, turn based combat mode, immersive dialogs). This demo will be free to play, and we hope it will help us to launch a crownfunding. Then, the success of this project is completely dependant of the community behind the game. That's why we would love to see you on our side: you can follow us on the Facebook page https://www.facebook.com/amaslullaby We will really need your support and feedback.

Now, it's time to take look at what has been already done. Here are some environment concept arts:




In-game screenshots:




3D model of the character Ama:




You can see much more on the Facebook page of the project, we use it as a production diary; even if we'll post major updates on this thread, if you look interested.

See you!
Logged

Tazi
Level 4
****


View Profile WWW
« Reply #1 on: December 28, 2013, 06:00:57 AM »

holy shit i love this! i instantly got that bladerunner/shadowrun vibe from those concept shot!  Smiley
please keep us updated!  Smiley
Logged

Amas Lullaby
Level 0
**



View Profile WWW
« Reply #2 on: December 28, 2013, 11:33:25 AM »

Thank you, Tazi Smiley We'll keep you informed.
Logged

Amas Lullaby
Level 0
**



View Profile WWW
« Reply #3 on: January 22, 2014, 11:28:58 AM »

Here are some in-game video clips (only first tests, not the final game at all!):







Logged

dancing_dead
Level 2
**


View Profile
« Reply #4 on: January 22, 2014, 12:21:40 PM »

world can always use some more moody cyberpunk, looks (and sounds!) great! Kiss

definitely will be keeping an eye on this, good luck.
Logged
sidbarnhoorn
Level 3
***


View Profile WWW
« Reply #5 on: January 22, 2014, 01:12:10 PM »

Wow, this looks awesome. I'm a big blade runner fan. Looking forward to this!
Logged

Siddhartha Barnhoorn
--------------------
Award winning composer

Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

Website:
http://www.sidbarnhoorn.com
Bandcamp:
https://siddharthabarnhoorn.bandcamp.com
Twitter:
https://twitter.com/SidBarnhoorn
Amas Lullaby
Level 0
**



View Profile WWW
« Reply #6 on: January 29, 2014, 03:24:53 AM »

@dancing_dead: Thanks for your support! Smiley

@Sidbarnhoorn: Blade Runner is so awesome... Thanks!
Logged

ShinnyMetal
Level 0
***


I can makes musics!


View Profile
« Reply #7 on: January 29, 2014, 04:31:39 AM »

bah! If only I weren't working on so many game's music right now!
Logged

Amas Lullaby
Level 0
**



View Profile WWW
« Reply #8 on: April 08, 2014, 12:21:02 AM »

Recap of the day!

Our team is still working, especially on more technical stuff. Let's talk what's new, and what has been done:


Selection/Navigation system with pathfinding







We are now able to create an army of zombies following you anywhere :)
Just kidding, no zombies over here! Anyway, zombies don't need pathfinding, they walk straight.


Fog of War system


 
Navigate in the level with a fog of war is definitely more fun. Now we can't see what's on the other side of a wall.





3D props


 
We are trying new 3D tools to improve quality and productivity, and we add some details to the environment.




And take a look at this gun! We can't wait to shoot some zombies robots in awesome turn based combats:




Music and sound

We have our first sound in the game, and the music composition process has already begun. Take care, dark mood over here :)

 




Social

Now you can find Ama's Lullaby on Twitter (@AmasLullaby):  https://twitter.com/AmasLullaby



See you for the next update, stay tuned, and speak of Ama's Lullaby around you!
« Last Edit: April 08, 2014, 04:00:27 AM by Amas Lullaby » Logged

Amas Lullaby
Level 0
**



View Profile WWW
« Reply #9 on: September 27, 2014, 11:10:11 PM »

Hey guys! We've been quite busy this summer, we had to take a break with the game. Now we're getting back to work, and it starts with our new website!!

http://www.amaslullaby.com
Logged

Amas Lullaby
Level 0
**



View Profile WWW
« Reply #10 on: January 21, 2015, 08:52:54 AM »

Hi all,

As you will see with the next pictures, we don't have a lot of screenshots from our game prototype to show you. In facts, it is progressing quite slowly. The main reason is that the project is too complex (because of the RPG and hardore-oriented features) for being developed without any funds. It takes a lot of time, and because in our lives we have full-time jobs, it runs slowly. Furthermore, it's complicated to stay focused, and to motivate the team since the beginning of the project (it has started in the end of 2013...), without any guarantee of a succesful financing in the future. We'd love to give more for this project but we can't.

That's why we're thinking about trying to raise funds, in a few months. It could help us to focus on the game, to develop it in a quite faster way. More importantly, it would give us the opportunity to build a real small game development studio behind the project, to make it more official.

So, what are we doing now in our free time? Well, we're working on a small cinematic 3D movie, showing the game's atmosphere and main lines story. Here are some test renders and screenshots (still work in progress).










We will be back very soon to announce our decision about the crowdfunding campaign, stay tuned! Feel free to tell us your point of view on our website, Facebook, Twitter, Google+ or on this forum. You can also contact us via the contact form of our website.
Logged

Amas Lullaby
Level 0
**



View Profile WWW
« Reply #11 on: September 26, 2015, 09:48:06 AM »

After 8 months without any post here, I'd like to apologize for the lack of news. As you may suppose, we had some problems with the development of our game. The project was quite complex, with tactical combats, characters' health management... We have to admit that it was an awesome challenge for a small team. Even if we were really motivated, we had not enough free-time to work on Ama's Lullaby.

During some months (the whole team was dissolved), I had to step back and think about the project. Then, one nostalgic day I played the point & click game Blade Runner, and it reminded me why making an indie game was important to me. I had to go back to the essential, to focus on three important things: characters, scenario, atmosphere. We had to forget complex stuff, because we are just not experimented enough for that (and there is a long list of reasons to leave these ideas). I had to have more control on the development, to be able to make "un jeu d'auteur" (a "game d'auteur ? ", you know, like a film d'auteur, in French), with a more personal vision. I'm a 3D generalist artist and musician, but I didnt' know anything about programming for games. So I spent all my free time to learn the basics of C#, and I'm sure that in the future it will help me to find the good balance between the needs of the gameplay & the programming abilities. This is the strengh of author/indie games, you know, when the time and money budgets are very limited.

So, is there no futur for Ama? No way! I wrote a prologue to the Ama's Lullaby story, and it is the opportunity to try an other approach. Maybe some of you will be disappointed, because the post-apocalyptic/survival side is absent in this prologue, you'll find "only" a 100% cyberpunk tone.

Today, the modeling process has already begun. Here is a spaceship that has an important place in the story :



More news to come in the future about the new gameplay and the story, stay tunned!
Logged

Amas Lullaby
Level 0
**



View Profile WWW
« Reply #12 on: January 30, 2017, 02:06:52 PM »

Hi there,

For those who were interested in the project, please note that I started again from scratch in a more modest version of the game, far more adequate for a first game development. If you wish to learn more about the new concept you can check out the page on Steam Greenlight for a first preview:

https://steamcommunity.com/sharedfiles/filedetails/?id=848587496&searchtext=

There will be much more information in a few days on Kickstarter.

Sorry for resurrecting this old topic, but some of you wanted to be informed in case a crowdfunding happens.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic