increpare
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« Reply #20 on: December 02, 2008, 04:13:30 PM » |
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I can't find the starting/ending times anywhere...
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Hideous
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« Reply #22 on: December 03, 2008, 01:24:50 AM » |
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Oh I guess I wouldn't be able to participate anyway, I'm busy with SGA's Warmup Competition.
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Zaphos
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« Reply #23 on: December 03, 2008, 01:26:19 AM » |
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There's also a countdown timer on the main page (and several other pages) which tells you how long 'till it starts. When the compo's running it'll switch to telling you how long 'till it ends, I think.
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increpare
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« Reply #24 on: December 03, 2008, 01:47:26 AM » |
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There's also a countdown timer on the main page (and several other pages) which tells you how long 'till it starts.
I think(/hope ) that was just added recently...
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« Last Edit: December 03, 2008, 01:57:35 AM by increpare »
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Hayden Scott-Baron
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« Reply #25 on: December 03, 2008, 02:09:45 AM » |
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I'm busy with SGA's Warmup Competition.
Is that some sort of fluffing contest? XD J/K... but seriously, what is it? I think(/hope ) that was just added recently... Well, a couple of days ago... ^_~
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increpare
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« Reply #26 on: December 03, 2008, 02:17:01 AM » |
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I'm busy with SGA's Warmup Competition.
Is that some sort of fluffing contest? XD J/K... but seriously, what is it? I'd guess something to do with this.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #29 on: December 03, 2008, 11:14:29 AM » |
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So like... It's Colossal Roads so far? Is that how it works?
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Don Andy
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« Reply #30 on: December 03, 2008, 11:35:17 AM » |
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Hmm, it does sound tempting, but I don't think I'd be able to whip up something good in a weekend and I'd rather safe my motivational energies for the next TIG compo (please let it have a good theme).
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Hayden Scott-Baron
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« Reply #31 on: December 03, 2008, 12:02:54 PM » |
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So like... It's Colossal Roads so far? Is that how it works?
Nope, that's not it. The theme will be either Colossal OR Roads OR whatever wins today. Tomorrow's vote will be between those three choices.
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Terry
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« Reply #32 on: December 03, 2008, 02:19:45 PM » |
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Colossal could be interesting, but I'd much prefer roads There are some interesting choices in this third list...
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Laremere
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« Reply #33 on: December 03, 2008, 02:46:23 PM » |
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I just got an idea for a very simple to make idea for how a game would work, then I see this . I will definitely try making something quick, though none of the things really will work that well with my idea. I'll just have to get creative.
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?
"Everything that is really great and inspiring is created by the individual who can labor in freedom." -Albert Einstein
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Hayden Scott-Baron
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« Reply #34 on: December 03, 2008, 04:31:40 PM » |
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Yeah, I am struggling for ideas for colossal right now to be honest, but I have one idea that might have legs. I have something figured out for roads too I think. There are a lot of exciting options in the final list too though.
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Zaphos
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« Reply #35 on: December 03, 2008, 05:02:12 PM » |
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Terry
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« Reply #36 on: December 03, 2008, 05:10:39 PM » |
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Giant Naked Men
If colossal gets the go ahead, I say all the TIGSourcers should band together and make a collection of GNM games! BTW: Can you use Klik and Play, out of curiosity?
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agj
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« Reply #37 on: December 03, 2008, 08:52:30 PM » |
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Terry, the competition is not for teams, sadly!
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Hayden Scott-Baron
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« Reply #38 on: December 03, 2008, 11:59:07 PM » |
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Terry, the competition is not for teams, sadly!
Yeah, but nothing from stopping a load of giant naked man games, one each!
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Zaphos
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« Reply #39 on: December 04, 2008, 12:26:16 AM » |
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Giant Naked Men
If colossal gets the go ahead, I say all the TIGSourcers should band together and make a collection of GNM games! Heheh, yes ... Is Construct allowed, then?
Yeah, of course. So long as it doesn't implement gameplay code, you're fine! Actually it seems like the gameplay code requirement is only for custom libraries; basically just to say don't write your own game ahead of time and put it in a library ... I think Klik and Play should be allowed. The rules for non-custom Compilers, Libraries and Middleware are just: Any readily available compiler, 3rd party library or middleware can be used to develop your game, so long as it meets the following requirements. For custom libraries, see below.
* You must have the legal right to freely distribute your source code. * If it must be paid for, a functional public demo or free version must be readily available and capable of compiling/running your game.
Generally speaking, this means that any open source or free compiler and library is allowed.
Which is pretty open!
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« Last Edit: December 04, 2008, 12:30:40 AM by Zaphos »
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