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TIGSource ForumsDeveloperPlaytestingCodename Adventure (Public Release Version 0.1a)
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Author Topic: Codename Adventure (Public Release Version 0.1a)  (Read 440 times)
AlchanyIncorperated(Nami)
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« on: January 05, 2014, 02:19:51 PM »

This is a program I have been working on for a while,just myself...
This is codenamed Adventure,and has some issues and bugs,but I guess that I will fix it.
Edit:I have fixed the cloud bug.
Click here to go to my website in the Games location:http://alchanyincoffical.weebly.com/games.html
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Vizuri alicheza internet. Jinsi gani nadhani? Lakini mimi maker kwamba mipango michezo kutoka chatu. (Nitajaribu.)
almightyzentaco
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« Reply #1 on: January 07, 2014, 11:22:20 AM »

Cool game. I didn't get very far though, I couldn't get past the beginning of level two. Wasn't able to make the first jump.

I really like your 3d backgrounds on a 2d platformer. It's pretty nice. It might be even better if you made the block sprites have an outline so they don't all blend together. It would help separate the sides and top of the blocks I think.

From what I've seen it looks pretty nice. Keep up the hard work.
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sperryman
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« Reply #2 on: January 08, 2014, 10:06:35 PM »

I played through the first level, and it is not bad. I would like it if there was a way to continue from where I left off, as having to start back at the beginning was distracting. Found myself trying to make the jump a couple of times to get all the little orb things. Would be nice to add in a counter or something of the total orbs on the level and the number you have gotten so far.
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My blog: http://www.seanperryman.com
My web design blog: http://www.clashofthepixels.com
My crappy flash site experiment: http://www.freewebgam.es
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