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TIGSource ForumsDeveloperDesignWhat is this game about?
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Bennett
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« on: July 29, 2007, 05:18:56 AM »

Sometimes, a game starts with the art, right?

Here is an image. No code or design behind it yet, not even a concept. Has anyone got any suggestions? What happens in this game?

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Derek
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« Reply #1 on: July 29, 2007, 05:28:56 AM »

You control a giant, naked man who's trying to protect a mountain village from large yetis that have come to eat the people.  Sort of like the Horde, in that you have a period between attacks where you can work with the people to set up traps and defenses, and repair damage from the last attack.  The yetis get stronger with each attack, but so does the town.  Dead yeti corpses are used by the people to feed themselves and raise the town's population.

Eventually, the people will make a fine coat out of yeti pelts for you to hide your shame with.

The giant man, town, and yetis represent the ego, super-ego, and id, respectively.
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papamook
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« Reply #2 on: July 29, 2007, 06:22:24 AM »

you play as a giant who likes to smash villages (its a giant thing) and you have to help him destroy the village before the locals kill him with their catapults, spears and other anti-giant defence systems.

ps. i don't know if i'm looking at it wrong but is he wearing a bikini?

nice clouds btw!
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Bennett
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« Reply #3 on: July 29, 2007, 06:42:17 AM »

The giant man, town, and yetis represent the ego, super-ego, and id, respectively.

I love the psychological angle. How about this:

You must climb to the top of a mountain. Since you're naked (i.e. vulnerable) you get colder the higher you go. As you get colder you gradually shrink, making it harder to jump and scale the cliffs. By the time you reach the summit, you are totally powerless (i.e. impotent) but on the plus side you can fit inside the house at the top and get out of the cold.
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moi
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« Reply #4 on: July 29, 2007, 07:31:39 AM »

The giant man, town, and yetis represent the ego, super-ego, and id, respectively.

I love the psychological angle. How about this:

You must climb to the top of a mountain. Since you're naked (i.e. vulnerable) you get colder the higher you go. As you get colder you gradually shrink, making it harder to jump and scale the cliffs. By the time you reach the summit, you are totally powerless (i.e. impotent) but on the plus side you can fit inside the house at the top and get out of the cold.
Nice idea. Although I'm not too sure about the "shrink because of cold thing".
Here's my idea. You start as a giant man (or an ogre) in an austrian valley and must scale the alps to find something something to become human. Try not to harm humans or destroy their homes although they will attack you.
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« Reply #5 on: July 29, 2007, 07:36:55 AM »

The player incarnates a human boy of incredible size. The boy lives in a secluded village. Rejected by most villagers and seen as a freak or an accident of nature that shouldn't be, the player will see his friends and family tortured by the others because of him. The player will have to decide if he stays in the village to show his strenght or simply leave to, perhaps, find a new home among some who may accept him. The player will guide the boy through a quest for acceptance and identification during events where his family will be in pain, where he will feel alone event though surronded by crowds and where he will have to choose between forgiveness and vengeance. Perhaps love may be possible too...

Left/right to move, walking carefuly
Tap left/right to run but with a high risk of destruction
Up to look up
Tap up to jump or climb
Down to crouch and pick up
Space to interect pacificaly (contextual reaction of the avatar)
Enter to interect aggresivly (contextual reaction of the avatar)

Ah, the nakedness would be explained because the other villagers won't help your family out. The more clothes, the more accepted you are since more people are helping to create clothes of this size.
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fish
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« Reply #6 on: July 29, 2007, 09:46:02 AM »

you're this guy, in a house, and all of sudden you start to grow bigger an bigger. and it dosent stop. soon, the room you're in starts to look small. you must escape!
you're trying to get out of the house, and you keep getting bigger and bigger all the time. you have to move fast and overcome obstacles before you get stuck and crushed.
eventually, you make it out, but you keep growing, all the time.
the entire world scales with your growth, until you're the size of a house, then a mountain, then the world.
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« Reply #7 on: July 29, 2007, 11:44:25 AM »

Um... I might be blind - but isn't that a red haired woman in the image above? Just wondering while everybody seems to think it's a male sprite...


Anyway.. you walk along the streets of Tokio - suddenly you get chlorformed. As you wake up, you realize that you're naked and lying next to a minature mountain village, complete with minature trains. As you stand up you here a buzzing sound and several small flying machines start to chase you.

It's now up to you to escape and find out what's behind all this.

SPOILER:
You were kidnapped by a crazy japanese moviemaker who is streaming your adventures to the interwebs on http://www.escape-of-the-naked-giant-woman.com.
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Xion
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« Reply #8 on: July 29, 2007, 12:49:47 PM »

I thought he was wearing a red hat.

You are a friendly giant, beloved by all the townspeople. But the townspeople have many problems that they cannot solve easily on their own without your giantness. They will send you on fetch-quests and escort missions all across the surrounding countryside, helping brothers get in touch across vast spaces, saving trapped mountain-climbers, lifting trees and boulders, etc. But all is not so simple, for there are things that even you, a giant, cannot do alone. You will in turn need to get the townspeople to help you do certain things, perhaps leading them like intelligent lemmings or something to get you your source of food which, ironically, grows in tight places that you can't reach. But there's unfortunately a language barrier - you speak two vastly different languages. (sort of like the game Tork, I think it was called). So you not only have to help them, but first translate what they want, as well as tell them what you want. The bulk of the game is played in a sort of PoP/flashback-type unresponsive/delayed-action-in-favor-of-smooth-animation movement, sort of simulating how cumbersome it must be to be a giant in a world of humans. But there will also be some minigameish type stuffs for boulder-lifting and fire-quenching and stuff.
Eventually both you and your humany friends become endangered by the encroaching threat of modernized society. People with guns. They see you as a freak, a monster, and a threat, and you'll find them wandering the countryside scouting out places for factories, forts, and cities and such suches. When your town refuses to give in to the strangers' modern demands, the foes will turn to more violent means of persuasion. Protect the town in cooperation with the people, having them build defenses while you lob rocks and trees. Sort of like derek's idea, only you can still run all around the countryside, perhaps finding a modernizer base and wreaking havoc. Fend them all off until they give up and leave, and you'll have pretty much won the game.
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handCraftedRadio
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« Reply #9 on: July 29, 2007, 03:06:13 PM »

In my version, you are not a giant at all. You are a regular sized person trapped inside a tiny world. You have to do things like deliver pizzas and get cats down from trees, nothing too heroic. The title: Tiny World, Tiny Adventures.
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« Reply #10 on: July 29, 2007, 06:07:35 PM »

a woman?  well, the giant does have a well rounded ass.  how 'bout this:

there is no real objective to the game other than to show off your impressively large gonads to the unsuspecting people below, all the while chewing on a large piece of chicken...that might actually be your arm.

hey spellcaster, your link doesn't work  Huh?
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ravuya
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« Reply #11 on: July 30, 2007, 07:03:54 AM »

You're an artist working on a miniature town display for a local shopping chain during the Christmas season.

One day, harassed by children, you snap, strip naked and rampage through your miniature town, assigning the names of your torturers to the miniature plastic people and destroying them to alleviate your rage.

But look out! Here comes the store manager. He was in 'Nam! He's gonna whomp your ass.
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Nate Kling
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« Reply #12 on: July 30, 2007, 07:08:13 AM »

All your life you have always been a little large, but your momma just said you were big boned. The game is based around your life in highschool and going out to parties.  You must struggle with the humiliation and ridicule of being a hulkin huge giant.  This is a serious game about serious issues such as ... people being so big they cant fit in buildings and the seriousness of giants with an overactive bladder(the flooding of towns with urine).  And hopefully this game will push the government to do something about these poor suffering gigantic people.

or maybe you should be the towns people that get to hurl insults and ridicule at the giant.. and rocks. Either way it would AWESOME!
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Alex May
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« Reply #13 on: July 30, 2007, 08:01:01 AM »

In this game, you oversee a scientific mining community tasked with digging towards the planet's centre to find the probable cause of all the recent mutations occurring throughout the planet's wildlife. In between digging out tunnels for resources (don't forget to run supports through the system and provide escape routes and air flow!) and to get further down, you must also build up the surface town (don't forget the bar, and places of worship to keep the little digger guys happy!) to deal with increasingly formidable visitors both friendly... and foul. As the mutations start to get worse it becomes clear that a battle must be fought on two fronts - on the surface and an altogether purer evil from beneath.

Yeah, I've been playing too much Dwarf Fortress  Kiss
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E. Megas
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« Reply #14 on: July 30, 2007, 08:04:54 AM »

I'm sorry, man. I'm really, really sorry...I tried to think of a concept that was even sorta-kinda unique, but every time I looked at that screenshot I was reminded of D3's Combat Mecha Xabungle: The Race in Action budget title:




The game's a relay race with giant robots, pretty much. You pass through appropriately-scaled scenery (which include, yes, tiny cities) on each "track." You use each robot's weapons and thrusters to get ahead of the others; the pilots in the race shout stuff about their current condition at the bottom of the screen.

My friend owns a copy which I got to play after he found it dirt cheap on Play-Asia; speaking for myself, I found the premise really freaky (though not altogether unreasonable given the obscure Yoshiyuki Tomino anime it has as a license, where the main character starts out running from his stolen robot's original owner to keep it by planetary law; long story).

Sad to say that my experience with game stayed with me too much for me to be of any use here. XD Sorry!
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rey-o
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« Reply #15 on: July 30, 2007, 08:07:24 AM »

haha! so many of these ideas are awesome.

heres mine:

Paul Bunyan's Butt Nekkid Rampage:

you play the mythical american giant hero Paul Bunyan (http://en.wikipedia.org/wiki/Paul_Bunyan) , who is responsible for various landmarks. In PBBNR you wake up from a drunken night not only Butt Nekkid, but also with your faithful ox, Babe, stolen. This sets off his Rampage, which plays similarly to the shitty game, Rampage, only less shitty.

As you rampage across the american country side you incidentally create american landmarks like the grand canyon, old faithful, and uhh....the egyptian pyramids.

you win when you finally find Babe again, who also turns out the be the last boss - because secretly, it has hated you forever.
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cheers, rey-o
Alex May
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« Reply #16 on: July 30, 2007, 08:10:50 AM »

Haha, awesome. I love the incidental landmark creation.

The race idea is great too; I also thought it looked like a running game Smiley
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« Reply #17 on: July 30, 2007, 08:12:20 AM »

a woman?  well, the giant does have a well rounded ass.
...

hey spellcaster, your link doesn't work  Huh?

Well, round ass, no defined muscles, long hair.. looks pretty feminine to me. And no, the link doesn't work, because the website is the one the bad guy in the game set up - so, unless you're part of that game world (or somebody decides to grab that domain) it won't work Smiley
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« Reply #18 on: July 30, 2007, 12:41:34 PM »

It looks a little like Super Mario ate some mushrooms and decided to go streaking through the mountain villages.
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Xion
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« Reply #19 on: July 30, 2007, 02:17:25 PM »

I completely forgot to implement anything about the nekkidness. Sad

This should be a new weekly thing. Would be awesome.
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