Time to necro this thread.
Rezzed in London was fun and the venue was awesome.
We'll be exhibiting Kaiju Panic at EGX in Birmingham in September at the Creative England stand so watch out for us if you're going.
The game has been age rated and translated so now we're into the final stretch.
Have a gif of the evac ship:
In each zone of the game you will be gathering people. We originally had it so that you had to work with the people on the level when managing turrets and construction but that would require a huge number of unique characters and remember we hand draw and write the bio for each person in the game!
This meant that we had to limit the number of people we could put in each level and this also limited the amount of strategy in the game with only a few people to play with.
We came up with several ideas including hiring mercenaries to take with you or selecting a team of civilians to form a team but that would cause it's own problems.
Instead we came up with an elegant solution to both problems, people from saved from previous levels will follow you to the next level. This meant that on average you would have about 25 people in your group by the end of each zone. More than enough to have you micromanage a small team for different tasks and you'd get a bit more time to learn the abilities of each person instead of ditching them each level.
But now we needed a way to reduce that number thematically as we didn't want you to have hundreds of people in your group by the end of the game so we came up with the evacuation idea. In each zone you are gathering people and taking them to an evacuation zone where we now also create a mini boss fight event with the evac ship as the focal point. This ties up the end of each zone nicely and also lets you start with a new group at the next zone.
The game shifts from killing all the Kaiju to holding them off long enough to get everyone onto the ship and escape.
Hopefully people will find this to be a fun mechanic