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TIGSource ForumsCommunityDevLogsKaiju Panic by Mechabit Ltd
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spinaljack
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« Reply #60 on: July 10, 2014, 03:44:05 PM »

As part of International Festival of Business in Liverpool The Sample-ist have made us a fun jingle with the attendees and general public:

https://soundcloud.com/the-sample-ist-jingles/kaiju-panic-1

It's really good for random members of the public although that's not how you pronounce "kaiju" Wink
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spinaljack
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« Reply #61 on: July 18, 2014, 12:48:16 AM »

We're proud to announce that we've just been selected to exhibit in Japan, the home of Kaiju, in the Tokyo Game Show!

We'll be there for all 4 days and the expo is open to the public in the last 2 days. If you live in Tokyo or are in Japan between September 18th-21st be sure to drop by our stand.

I've never been to Japan before so that will be a first.
Better brush up on my Japanese...

Exciting times!
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spinaljack
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« Reply #62 on: July 21, 2014, 03:11:24 AM »

We're currently 51% of the way up the Steam Greenlight listing which is great. This is how the votes graph looks like:



As you can see we had a massive surge at the start with 1000 votes in the first day but now that we've dropped off the front page on the new greenlights list, votes have slowed down. We get the occasional bump from social media but we've not had any press coverage from gaming sites so we've not had any big spikes. Hopefully when we release the alpha we'll get another surge.
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spinaljack
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« Reply #63 on: July 30, 2014, 07:01:01 AM »

For those of you who live in Manchester we'll be exhibiting at Play Expo in Manchester 11-12th October 2014 near the Trafford Center.
Drop by, play the game and maybe win some prizes Smiley
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spinaljack
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« Reply #64 on: September 23, 2014, 10:18:47 AM »

Time for another update:

We've just gotten back from Tokyo Game Show which was a blast! First time in Japan as well.
We were so busy that whole week we didn't really get to see the sights or even play many games at the show which was a shame. Maybe next time we'll go for a longer trip.

We're also proud to have been nominated for an indie prize by 4gamer.net

Read more here: http://steamcommunity.com/sharedfiles/filedetails/updates/245264358/1411438433

On the day before TGS we also had a networking meeting in the British embassy set up by UKTI where we met some pretty cool guys in the industry.

As for the game we'll be (finally) releasing a public alpha which will be based on the TGS version people played at the show.
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spinaljack
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« Reply #65 on: October 27, 2014, 05:11:02 PM »

Hi Chaps,

If you've pre-ordered you can now download the expo version of the game from the humble page.
We'll be doing regular updates here on out.

Most recent addition being the new items indicator which was missing from previous versions, now you'll be notified when you unlock new ID cards or when new tech is available for research.

We're also considering replacing the level requirement for tech with scientists rescued.
(in practice this make no difference to the unlock rate as the number of scientists available is linked to how many levels you've completed but it adds thematically and makes unlock requirements less dry)

We'll do a public demo when we're closer to the final state for the game.
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Lux
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« Reply #66 on: October 28, 2014, 04:17:59 AM »

MAMBC much?




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spinaljack
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« Reply #67 on: October 28, 2014, 04:28:56 AM »

Oh cool, not seen that game before.
Will check it out.
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spinaljack
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« Reply #68 on: November 26, 2014, 04:24:54 PM »



We just got greenlit!!

I think we were hand picked by someone in Steam because we weren't in the top 100 last time I checked.

Now we just need to file some documents and add steamworks. (anyone got tips for adding steamworks?)

In other news we went to Insomnia 53 in Coventry last weekend which was great. We've sent in an application for Insomnia 54 in April hopefully with the full version of Kaiju Panic.
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ephoete
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« Reply #69 on: November 27, 2014, 03:43:53 PM »

Awesome news guys and truly deserved! Smiley
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Check out my Soundcloud! https://soundcloud.com/edgar-phoete
jovanmilic97
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« Reply #70 on: February 15, 2015, 03:40:40 PM »

Is this dead?It hasnt got an update in a while and it looks like a great game.
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spinaljack
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« Reply #71 on: February 16, 2015, 12:06:46 AM »

Not dead, we are busy implementing Steamworks and Xbox versions.
Will be released in the Summer.
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spinaljack
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« Reply #72 on: March 06, 2015, 11:21:53 AM »

http://www.egx.net/rezzed/news/xbox-to-bring-22-playable-indie-games-to-egx-rezzed

Kaiju Panic will be at Rezzed this year as well on the Xbox ID stand.

Man, adding controller support to a mouse and keyboard game is such a chore!
Luckily it plays pretty well and might make the game more accessible to certain players.
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spinaljack
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« Reply #73 on: August 15, 2015, 08:42:11 AM »

Time to necro this thread.

Rezzed in London was fun and the venue was awesome.
We'll be exhibiting Kaiju Panic at EGX in Birmingham in September at the Creative England stand so watch out for us if you're going.

The game has been age rated and translated so now we're into the final stretch.

 

Have a gif of the evac ship:


In each zone of the game you will be gathering people. We originally had it so that you had to work with the people on the level when managing turrets and construction but that would require a huge number of unique characters and remember we hand draw and write the bio for each person in the game!

This meant that we had to limit the number of people we could put in each level and this also limited the amount of strategy in the game with only a few people to play with.

We came up with several ideas including hiring mercenaries to take with you or selecting a team of civilians to form a team but that would cause it's own problems.

Instead we came up with an elegant solution to both problems, people from saved from previous levels will follow you to the next level. This meant that on average you would have about 25 people in your group by the end of each zone. More than enough to have you micromanage a small team for different tasks and you'd get a bit more time to learn the abilities of each person instead of ditching them each level.

But now we needed a way to reduce that number thematically as we didn't want you to have hundreds of people in your group by the end of the game so we came up with the evacuation idea. In each zone you are gathering people and taking them to an evacuation zone where we now also create a mini boss fight event with the evac ship as the focal point. This ties up the end of each zone nicely and also lets you start with a new group at the next zone.

The game shifts from killing all the Kaiju to holding them off long enough to get everyone onto the ship and escape.

Hopefully people will find this to be a fun mechanic  Shrug
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spinaljack
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« Reply #74 on: October 09, 2015, 10:13:21 PM »

After almost 2 years of development and paper work woes the game is finally out  Tears of Joy

Initial buzz around the launch is good. Hopefully that translates into sales.
We've still not been picked up by any major news sites which worries me a little.
Perhaps we should buy ads space on there to raise awareness?

Today we're heading to Play Expo as our first launch event, it would have been good to launch at EGX a couple weeks ago but alas last minute bugs held us back.

Xbox has been pretty good with video streams and blog posts given that we didn't give them much notice. We wont know what sales are like on Xbox for a couple months though   Concerned

Launch day was a whirlwind of last minute fixes and rushed e-mails but we managed to get it out on time. We even did a day 1 patch for Xbox lol

Anyway, here's the game, hope you like it!

OUT NOW:

http://store.steampowered.com/app/352760
https://www.humblebundle.com/store/p/kaijupanic_storefront
https://store.xbox.com/en-GB/Xbox-One/Games/Kaiju-Panic/d87b93bf-24da-4cfe-8866-1fa57af04065#gameDetailsSection
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