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TIGSource ForumsCommunityDevLogsRise & Shine - Think & Gun. New trailer up!
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Author Topic: Rise & Shine - Think & Gun. New trailer up!  (Read 24817 times)
RagyTheDev
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« Reply #40 on: June 27, 2014, 11:11:59 AM »

Hello there!

Time to present our first PC project to you guys.

The game is called RISE & SHINE, and tells the story of Rise, a little kid who finds himself into the task of saving the world of classic videogames from the merciless invasion of the bald space marines with the only help of Shine, the legendary pistol.

I guess the elevator pitch would be "A Limbo with guns", as we aim to mix ruthless and "realistic" gun combat with some puzzle solving using the different bullets the pistol can shoot.

Oh, and no jumping button, by the way...

We (Super Awesome Hyper Dimensional Mega Team) come from mobile development where our two games so far have been Editor's Choice and selected by Apple among the Best Of the year, so we are quite proud of putting our very soul into every project we make, specially this one.
In the past, I've worked as a concept artist on games like Plants VS Zombies or Worms,  but we realise making a game for PC/consoles is like starting from scratch, so we are kind of terrified right now...haha. Also learning Unity on the job is kind of tricky!

Anyways, here's some art and stuff:





It's all 2D animation with the use of Spine:







A very early screenshot:


And a very early video of the current prototype...Not many things you can do in the game as it is now...



And I'm keeping the best feature of all under wraps until is ready for showtime, but I truly hope you guys will like it when we get to show it here...

Thank you all and we'll keep updating this devlog as often as we can!










WOW! this is something to get proud of! how's that even 10%?
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Kikekun
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« Reply #41 on: June 28, 2014, 12:40:10 AM »

WOW! It's been a crazy Gamelab at Barcelona this year!
Rami Ismail, Tim Schafer and Keiji Inafune all tried our demo and liked it, so we are still floating around in heaven...haha. We even got the public award at the PAD event, just the day before Smiley

We've had this thread kind of abandoned for a while due to working very, very hard to finish up our demo for the event, but I want to solve that by showing you the first gameplay video from Rise & Shine. I hope you like it!

« Last Edit: July 29, 2014, 12:34:40 PM by Kikekun » Logged

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Slader16
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« Reply #42 on: June 28, 2014, 02:11:19 AM »

You guys met Tim Schafer!?!??!  Addicted
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Kikekun
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« Reply #43 on: June 28, 2014, 08:43:49 AM »

You guys met Tim Schafer!?!??!  Addicted

Yep! He was very cool, played our game for about 20 minutes, sweared a lot while he was getting killed a thousand times and finally said: "Beautiful game".  Cheesy
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Slader16
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« Reply #44 on: June 28, 2014, 10:12:56 AM »

You guys met Tim Schafer!?!??!  Addicted

Yep! He was very cool, played our game for about 20 minutes, sweared a lot while he was getting killed a thousand times and finally said: "Beautiful game".  Cheesy
That's totally rad!  Grin
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Kikekun
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« Reply #45 on: July 29, 2014, 12:47:56 PM »

Just posting here some of the photos taken on Gamelab in Barcelona some weeks ago with Keiji Inafune and Tim Schafer playing Rise & Shine, which they enjoyed quite a bit Wink




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Kikekun
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« Reply #46 on: December 07, 2014, 08:23:01 AM »

Sorry for the lack of updates on this thread.
A lot has happened recently with the project and we haven't had much time for updates apart from our Twitter account, but I'll post some stuff here that you might not have seen so far.

Here's a Vine snippet from a boss fight we are working on at the moment. Still has a lot of bugs, but it gets better step to step:

https://mtc.cdn.vine.co/r/videos/DD613C42AE1153074824625934336_38e76706e49.1.1.1282644117483184266.mp4?versionId=lLIeqHwrS7Yb_wN7RI1AOCmOS6f1fXlu

And some animations for different enemies and secondary characters:






The art process for the Badass Warrior is here:




And now that we are talking about processes, here's another one for one of the story panels:




And this is how it looks the level we are currently working on in Unity. No tiling, all hand-drawn backgrounds:

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thomasmahler
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« Reply #47 on: December 07, 2014, 01:36:28 PM »

That's quite some amazing work there. Since we're also making (and close to shipping) a full 2d game on Unity, maybe we should talk - PM me Smiley
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Kikekun
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« Reply #48 on: February 13, 2015, 10:33:27 AM »

Some gameplay:

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Kikekun
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« Reply #49 on: April 30, 2015, 10:02:17 AM »

Long time without posting, sorry...

Here are a couple of Spine animations for one of our enemy robots:

-Idle/floating around:



-Electrical death!



Hope you like'em!
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Kikekun
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« Reply #50 on: May 06, 2015, 07:14:08 AM »

Moar!

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Kikekun
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« Reply #51 on: May 07, 2015, 03:11:19 AM »

Head chomping!

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BigThink
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« Reply #52 on: May 07, 2015, 05:49:21 AM »

Totally dig the art! Really awesome!
Hopefully the gameplay will also deliver Smiley
Good luck with the project.
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ryansumo
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« Reply #53 on: May 07, 2015, 06:43:29 AM »

The art looks great! But I worry that the main character kind of gets lost in the background, ie he doesn't really pop,and blends in too well. Might look different when it's in motion though.
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Kikekun
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« Reply #54 on: May 08, 2015, 09:25:13 AM »

Thanks for the comments.

So far we haven't had any problems with the main character bleding in a bit too much with the backgrounds, os at least nobody has told us so. We'll be extra careful with that issue from now on, actually...

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sodap
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« Reply #55 on: May 09, 2015, 03:22:16 AM »

This stuff is amazing guys, I love the art & animation
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Kikekun
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« Reply #56 on: June 12, 2015, 07:38:46 AM »

New trailer is up! Much better than the old one, which was pretty outdated now...



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oldblood
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« Reply #57 on: June 12, 2015, 07:58:28 AM »

Very cool new video. I guess I missed the part where you guys were working with Adult Swim on this, congrats!
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Kikekun
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« Reply #58 on: June 12, 2015, 08:10:46 AM »

Very cool new video. I guess I missed the part where you guys were working with Adult Swim on this, congrats!

Thank you! Yes, we've been working with them for some months now. In fact, thanks to them the project is being made...haha.
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Sam Oz
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« Reply #59 on: June 13, 2015, 01:48:45 AM »

I like your video game !! congratulation and good luck, I foloow you now...
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