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TIGSource ForumsCommunityDevLogsWARBITS - Classic Turn-Based Strategy
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Author Topic: WARBITS - Classic Turn-Based Strategy  (Read 49865 times)
Slader16
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« Reply #40 on: February 18, 2014, 04:48:46 PM »

Your website is amazing  Shocked
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Thomas Finch
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@slowcircuit


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« Reply #41 on: February 18, 2014, 05:53:34 PM »

I agree. That website is puuuurty.
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Beaulamb1992
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« Reply #42 on: February 19, 2014, 02:19:59 AM »

'Warbits is a new turn-based strategy game being developed by two guys and we'll be done real soon or else our wives will probably leave us.'

Brilliant haha, good work guys Smiley
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Reilly
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14/f/tx


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« Reply #43 on: February 19, 2014, 09:51:59 AM »

Thanks guys, means a lot!

We've gone ahead and announced it! Please spread the word if you have a spare moment!

https://twitter.com/RiskyLab/status/436191760406941696

http://riskylab.com/warbits/
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Reilly
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« Reply #44 on: February 21, 2014, 08:23:56 AM »

Realized last night that we haven't shown any of the main menu UI, so here it goes!

In game we have what we call the Menu Drawer, it comes in a few variations, from buying units, to looking at the game menu.

To get to it you tap on an empty tile, and the unit info changes to menu, tap Menu and it changes to End Turn. tapping anywhere on the map will close it. Might seem a little confusing at first, but once you're familiar with it, it's very fluid.


So we took that idea an used it throughout the main UI
This is what you see when you first load the game. All your multiplayer and single player games will exist in the same list.
Should be neat because you'll be able to have multiple single player missions going at once if you wanted to.



This is our map picker, you'll be able to cycle through different categories, Classic (2 player), 3 Player, Predeployed, etc...
Right now I have some toggles to filter the maps by size. Do you guys have any other specifics you'd like to be able to filter?


Tapping on a map name brings up a minimap preview.
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heartbeast
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« Reply #45 on: February 21, 2014, 08:42:49 AM »

Very cool! I want to follow the progress of this one for sure.

Maybe I will actually play a game on my iPad now haha.
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Reilly
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« Reply #46 on: February 21, 2014, 08:48:03 AM »

Thanks heartbeast, we won't let you down!

Sorry, quote for the new page.
Realized last night that we haven't shown any of the main menu UI, so here it goes!

In game we have what we call the Menu Drawer, it comes in a few variations, from buying units, to looking at the game menu.

To get to it you tap on an empty tile, and the unit info changes to menu, tap Menu and it changes to End Turn. tapping anywhere on the map will close it. Might seem a little confusing at first, but once you're familiar with it, it's very fluid.


So we took that idea an used it throughout the main UI
This is what you see when you first load the game. All your multiplayer and single player games will exist in the same list.
Should be neat because you'll be able to have multiple single player missions going at once if you wanted to.



This is our map picker, you'll be able to cycle through different categories, Classic (2 player), 3 Player, Predeployed, etc...
Right now I have some toggles to filter the maps by size. Do you guys have any other specifics you'd like to be able to filter?


Tapping on a map name brings up a minimap preview.

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santaragione
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« Reply #47 on: February 24, 2014, 06:07:21 AM »

really love how polished it feels, nice work folks! Hand Clap
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Reilly
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« Reply #48 on: February 24, 2014, 01:53:54 PM »

HV Infantry says "Thanks dude!"
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migrafael
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Making games, two at a time


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« Reply #49 on: February 27, 2014, 01:20:55 AM »

I know it's to late for this but I was just on page two and I think the Sniper should have a scope for an eye Tongue Just needed to get this out there.

After reading you animation process I'm pretty sure that is not going to happen.

Great work so far
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On STEAM ยป
Juan Raigada
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« Reply #50 on: February 27, 2014, 01:40:10 AM »

Just dropping in to say I love your graphic design!
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Reilly
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« Reply #51 on: March 03, 2014, 01:34:22 PM »

@migrafael - Thanks! Haha yeah, I'm not planning on revisiting the ranger unit any time soon.

@Juan - Appreciate it! I try to keep everything as uncluttered and clean as possible. Bites me in the rear on occasion.

Some more work on the map picking UI.
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jonbro
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« Reply #52 on: March 05, 2014, 12:29:10 PM »

amazing, you could be working at pixar! I love those little trees, the planet is excellent. Looking forward to how this comes together.
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mirrorfish
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?!?! ... It's just a box.


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« Reply #53 on: March 05, 2014, 03:07:39 PM »

 Blink Blink Blink

This looks sick, very nice art style. And I love that concept illustration. Also an advance wars fan and happy to see this thread pursued.

M.
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rek
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« Reply #54 on: March 05, 2014, 05:41:10 PM »

With art assets this good, I hope you consider putting together* a series of short web comics as part of the promotion strategy for the game!

*Or finding someone else to do it for you.
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Vanhail
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« Reply #55 on: March 05, 2014, 07:40:30 PM »

With art assets this good, I hope you consider putting together* a series of short web comics as part of the promotion strategy for the game!

*Or finding someone else to do it for you.

Funny you say that. We have something exciting in the works that I think you'll like.
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Reilly
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« Reply #56 on: March 08, 2014, 10:39:12 AM »

Some secret things I'm currently working on.  Smiley
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qwiboo
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« Reply #57 on: March 08, 2014, 11:22:34 AM »

Really like the graphics in this one!
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Creator of Bike Baron for iOS and Mac. http://www.qwiboo.com
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Kurt
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« Reply #58 on: March 08, 2014, 11:42:38 AM »

This looks amazing!
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HellaciousPuppy
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« Reply #59 on: March 08, 2014, 03:43:11 PM »

Oh dear!
I can't tell you how many hours I lost on Advance Wars.
Now I am going to lose untold more on this.
Bugger!
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