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Author Topic: Wizard Golf RPG  (Read 10423 times)
zukalous
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« on: January 18, 2014, 05:01:53 PM »



Elevator Pitch: An RPG with golf-like elements

How to play:
This is a turn-based dungeon crawler but it closely follows the rules of golf.
You play a wizard who casts fireballs but wherever the fireball lands you are teleported there.
You select how powerful each cast is but each one costs you 1 mana. If you run out of mana, you die and have to restart the dungeon.
The goal is to get to the ladder hole that leads you one level deeper. Each dungeon has 9 levels.

Graphics: Courtesy of oryx design: http://oryxdesignlab.com/sprites/

Platforms: iOS first, then Android, then PC

Follow my Progress:
Twitter: twitter.com/AdventureMtn
Dev log: www.floor27industries.com
« Last Edit: December 31, 2014, 09:04:25 AM by zukalous » Logged

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zukalous
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« Reply #1 on: February 24, 2014, 09:22:14 PM »

This week we spent a lot of time doing fine grained, delicate tuning and hard and fast churning on game content. In game development they are really two different mindsets and can feel like you are going at two different speeds.
I spent a lot of time repeatedly casting spells at walls trying to get the friction, speed, and bounce to feel just right. To make testing faster, I created a debug console that allows me to do on the fly changes of a bunch of variables and see how they feel. See the following GIF. You will see this was one of my earlier attempts:



The speed is so high that the slow GIF frame rate doesn’t do it justice. It felt more like a Buster Keaton film and not quite what I was going for. In response I actually sped it up but upped the friction. That also was too fast but it was a different type of fast. It felt more like I was gliding on ice (note this might come in handy later)



Tuning is slow and can feel like you are not making much progress. I ended up with a value that was much closer to what I started with: a speed of 5.75 and a friction of 0.05.

I much prefer to churn on content creation. I have something to show for it at the end of the day, and it is exciting to see something that testers can get out of it.

The level in question is the graveyard world. Players have to negotiate a course of grave stones. Touching one spawns a zombie. Therefore you are encouraged to tread lightly and accurately.

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Savick
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« Reply #2 on: February 24, 2014, 10:20:37 PM »

This is highly creative and the art looks nice so far. A dungeon crawler with a fresh idea and approach is a great concept.  Hand Clap
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dspencer
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« Reply #3 on: February 24, 2014, 11:44:05 PM »

This looks really cool.
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DangerMomentum
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« Reply #4 on: February 25, 2014, 02:07:17 AM »

Yeah, this looks rad. Got a playable coming soon?
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zukalous
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« Reply #5 on: February 25, 2014, 05:16:58 AM »

Yes we are running a test flight beta on ios.
Would really like feedback.
Please send me a message at [email protected] and I will send you the invite.
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knifeySpoonie
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« Reply #6 on: February 25, 2014, 01:38:53 PM »

lovely art style, and a nice idea for the key mechanics, looking good.
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dspencer
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« Reply #7 on: February 25, 2014, 02:58:20 PM »

Please call this game Gandgolf.  Wizard
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mono
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« Reply #8 on: February 25, 2014, 04:23:56 PM »

golf & goblins
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pluckyporcupine
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« Reply #9 on: February 25, 2014, 08:29:35 PM »

This looks awesome! Looking forward to being able to try it out. Would have never thought to mix golf and dungeon crawling. Would be neat to have a roguelike mode, as well!
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juan
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« Reply #10 on: February 26, 2014, 01:11:29 AM »

dungeon golfer
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« Reply #11 on: February 26, 2014, 01:14:42 AM »

golf & goblins

This gets my vote too!
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eobet
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« Reply #12 on: February 26, 2014, 03:13:56 AM »

golf & goblins

This gets my vote too!

Yes, awesome name.
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zukalous
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« Reply #13 on: February 26, 2014, 04:33:58 AM »

Golf & Goblins is pretty rad. Also Gandgolf!
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zukalous
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« Reply #14 on: March 05, 2014, 04:40:34 AM »

I made a new game devlog trailer:

---------------------TRAILER -----------------------------------------------------
-------------->

   <-------------------
----------------------------------------------------------------------------------

Here is my favorite part because it shows our new bomb spell:

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« Reply #15 on: March 05, 2014, 05:48:39 AM »

OH! I loved this game Smiley
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zukalous
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« Reply #16 on: March 05, 2014, 10:15:53 AM »

Thx! Keep checking in I will update this space more often.
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zukalous
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« Reply #17 on: March 12, 2014, 08:44:58 PM »

Added a new, better looking power meter:


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zukalous
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« Reply #18 on: March 12, 2014, 08:46:21 PM »

Also I will be attending GDC.

I was lucky enough to get selected for the Big Indie Pitch: https://www.eventbrite.co.uk/e/big-indie-pitch-gdc-with-immersion-plus-bip-junior-with-rovio-tickets-10367935775

Find me, I would love to get your feedback.
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« Reply #19 on: March 12, 2014, 09:16:44 PM »

This is a very unusual combination, but looks tons of fun! I hope to see this on my android soon  Coffee
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