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DrunkDevs
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« Reply #20 on: March 12, 2014, 09:34:59 PM »

This concept is brilliant, and I love all the similarity's you found for the YouTube video.
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« Reply #21 on: April 21, 2014, 09:16:35 PM »

Hey been quiet because of GDC and other things. Here is what we have been working on:
- Much much better collision detection and aiming
- no more circle, you can just touch anywhere to aim.
- The aim arrow is much more precise
- We now have different terrain that affects how fast the “ball” moves (think fairways vs rough)
- Two new worlds, a hedge maze, and a spider filled catacomb,
- Barrels! Awesome Barrels!

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« Reply #22 on: June 14, 2014, 03:14:37 PM »

Hey, stuff is still going well. Just working on some pizzaz (jazz hands).

Particle effects are a dark art that can suck you in and cause you not to post status updates because you are trying to tweak the spawn rate or the fade-out rate.

But fear not. Here are the latest screens and Gifs showing off our work.

We also are really excited to show off our new clubs. In golf you select between your 9 iron and your 3 wood. But in Wizard Golf you have to carefully chose between using an ice rod and a bomb rod.





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« Reply #23 on: June 15, 2014, 04:35:07 AM »

I love this.
Actually I also started developing a dungeons/fanatsy+golf game some time ago - it is collecting virtual dust in a corner of my hard drive somewhere now. Sad
But this looks way better, mine is just.. well minigolf in a dungeon mostly. Smiley
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zukalous
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« Reply #24 on: June 15, 2014, 12:05:05 PM »

Ya I haven't heard of any games with this cross-over.
You could have taken the crown.
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« Reply #25 on: August 26, 2014, 11:39:38 AM »

Hey thanks for watching along as we develop the game. Here are the major developments:
1) All levels are complete. We are going to be launching with 12 courses (each with 9 holes). There will be follow on level packs.
2) Working on back-end stuff like Game Center integration to record your scores.
3) Improved enemy AI. It is a turn-based game but the enemies still chase after you so we need to get that right.
4) Balancing the in-game prices for upgrades and weapons.

Here is a screenshot of one of my favorite new courses called the "Garden Temple"
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« Reply #26 on: August 26, 2014, 11:41:47 AM »

Also, I bumped the % complete icon to 80% since we are within 30 days of launching this game. If you want to be the first to know of the date please sign up with our newsletter (I swear we don't spam you with junk): http://eepurl.com/EayI1
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« Reply #27 on: August 26, 2014, 04:47:47 PM »

Jeez, I thought this died and I totally forgot it was a thing. You should have updated the thread more often, if you could have. I still think this is an awesome idea and will probably buy it once it comes out depending on the price. I usually only spend $15 a week on entertainment.
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« Reply #28 on: August 26, 2014, 07:45:02 PM »

Thanks! No we are on plan to release it. I always think "post an update or fix this bug" and the bugs win.

$15 for entertainment! This is a game about love and human spirit not merely entertainment.
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« Reply #29 on: September 03, 2014, 04:07:49 AM »

 reached a major development milestone: all primary function is now complete.

The last major item was adding a tutorial for the first level that guides players through the intricacies of the game. This is surprisingly hard to do because you need to cover the major beats while not confusing your players.

Other accomplishments
- Game center leaderboard support
- Added more items to the "pro-shop" so you can upgrade your wizard
- Added a game-over screen that counts up all the items you collected during your game.

The remaining items to do relate to tuning difficulty and adding pizzazz.

Here is an image of our Egyptian temple themed course. The blobs make it difficult to proceed.

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« Reply #30 on: September 04, 2014, 05:36:03 PM »

Hey Internet, we are looking for beta testers. Please send me a PM only if you are really interested. And by interested I mean the following:
1) You have an iOS device. We are doing Android eventually but ios first.
2) You will be willing to give us at least 1 bit of feedback, either forum or by email.
4) You are cool and rock out at least once a week.
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« Reply #31 on: December 31, 2014, 09:05:52 AM »



So we finished Wizard Golf RPG.

It is already out in Australia, Canada, and New Zealand. The rest of the world gets it on January 8th.

Here is some stuff about our game:

Wizard Golf Basics ---------------
Platform: iOS (iphone, ipad)
Availability Date: January 8th, 2014

Price: Free
Press sheet: http://floor27industries.com/wgrpress/
Trailer:  https://www.youtube.com/watch?v=8KUso6Y0LaM
Dropbox of screenshots, trailers, GIFs: https://dl.dropboxusercontent.com/u/6410517/WizardGolfMaterials.zip
------------------------------------------

Find out more about the game and our studio:
http://floor27industries.com/press/#factsheet
« Last Edit: December 31, 2014, 09:15:00 AM by zukalous » Logged

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« Reply #32 on: December 31, 2014, 11:40:07 AM »

Congratulations on the completion!
I have only a windows phone, so I'm sorry that I can't play it, but the levels colors themes are great, the characters i love since Nuklear Power's 8-bit comics, and the gameplay seems really fun!
 Smiley
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« Reply #33 on: January 08, 2015, 06:21:20 PM »

Hi everyone, it is now out on the app store: https://itunes.apple.com/app/wizard-golf-rpg/id910038436?ls=1&mt=8

Thanks for following along with my dev blog.
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« Reply #34 on: January 08, 2015, 06:29:29 PM »

Congratulations on finishing your game!  Beer!
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zukalous
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« Reply #35 on: February 19, 2015, 05:19:30 AM »

Hi Everyone, we finally got the new update through the apple review process. You can download it now.

What's New in Version 2.0.0?
Update / Apologies

- Added the 10th skull in the Dusty Crypts. You thought you couldn't find it? Turns it was never there. Ha! Jokes on you guy who tried to bounce the ball off every tile.
- Gem Bank is now correctly saved to your total after the round is over. Now this one I feel really embarrassed about missing considering my wife is a CPA. Sorry honey.
- Fixed some broken sprites that looked like an invisible wall was in the King's Forest. It was like that scene in Time Bandits where they ran into the barrier and Fidgit said "Oh, so that's what an invisible barrier looks like."
- In the proshop I added a new icon for buying inventory slots. Please buy one of them, it took me a real long time in photoshop to draw up these icons.

Alright everyone that's it for this week. Join our mailing list for news about discounts and feature previews: http://eepurl.com/EayI1
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