Hi there, I'd like to introduce you to Lumo:
About LumoLumo is an old school, 'Isometric, Arcade, Action Adventure' game.
I'm not sure what that genre descrition brings to mind these days, but back in the 80s - when I first started playing computer games - it was used to describe seminal exploration games on the Spectrum, CPC and C64, many of which you may recognise:
Knightlore,
Pentagram,
Chimera,
Head Over Heels and
Monster Max.
With the move to full 3D presentation, these sorts of games have largely stopped being made. Lumo is my answer to the question "what would Head Over Heels look like, if it was developed today, and had a bunch of shaders thrown at it?"
Prototyping LumoLumo started out as a very quick prototype called
Arse Over Tit that I put together at the end of November 2013. Here's a short video of how the game looked after a couple of days:
The player character was bought from the Unity Asset Store, the textures were sourced from Gametextures.com, and the whole thing was very quickly thrown into Unity just to get a feel for how an old school isometric game might look and control on a modern system.
The results kinda surprised me... I was pretty sure, even after a couple of days, that this was something that would be a good project for me; Head Over Heels was the first game that I ever owned, and I remember spending a summer, back in '87, mapping the game before drawing out a whole new world that I wanted to add to it! So, yeah, it's fair to say that this is an idea that's been in the back of my mind for a while... :D
I spent 3 more days tidying up the initial prototype, finding the right mood and lighting for the game, and put together the first scripted sequence; spawning the player. Here's a quick video, taken 1 week into development:
This sequence gave me the confidence to pursue the idea, and bar the Xmas holiday, I've been working on this solidly since mid December.
Story and Setting'Lumo' is the Finnish word for Enchantment, or Enchanted. It's kinda [roughly] being under some form of magic spell, and that, coupled with the English connotations of 'Light' kinda gave me the right feel for the game.
Story-wise, there's still a lot to work out here, and my feelings about exactly how the story will play out are evolving. At the time of writing, the overall arc is that the player character - a small child - has become lost in a museum that they were visiting with a parent/guardian. The fact that the player character is actually lost will probably only become clear toward the end of the game, so most of the time will be spent with the player believing they're a wizard in a big, spooky building.
I want the location itself (the 'museum') to lean more toward 'real world', with the fantasy aspects being a mix of what a small child would imagine and what you'd actually find in a dusty old building. It gives me a good location for numerous references to the old 8bit Isometric titles, which I've already started sneaking into the screenshots that have been released, as well as the freedom to put pretty much anything I want into the locations. Kids have wild imaginations :D
And again, subject to continued evolution, the Museum will be split up into several layers:
The underground passages:The Crypt:The Dungeon:The Castle:Along the way I'll be throwing in some puzzles, collectable items, unlockable special zones and all the types of mechanics that you'd expect from one of these games. It won't be laid out in a Metroidvania style of constant back-tracking, but I do expect to have the player revisting certain locations after they've made some fundamental changes to the world.
It's pretty much what you'd expect from an isometric adventure, minus some of the old-school fiddly controls and pixel perfect jumping. I think we've all progressed a bit since then...
Who's developing it & where we're currently at:Lumo is primarily being developed by (me) Gareth Noyce, with music and some 2D aspects (such as the logo) being produced by
Dopedemand. I'm getting some help with a new player character, which I hope to be able to show quite soon, as well as additional props from my friend, Toni Pippola. But the majority of the code/sfx/gfx and marketing/etc work is on me...
Since deciding to put as much time as I can on Lumo I've been pushing hard to implement a series of rooms that each show off a different mechanic that will be used in the final game. So far I have about 20 rooms, with at least another 10 or 15 planned for this month. I've yet to really do much that's super experimental and I'd describe the feel - in its current form - as a bit like a mix between Head Over Heels & classic Zelda dungeons.
I want to share, as much as possible, what I'm doing while I'm developing the game, which is why I'm here
Immediate Future:My current plan is to try and get a gameplay video together, some time in late Feb, and enter the game into the Greenlight process. After that I'd like to start getting Alpha builds into people's hands sometime during the summer, just to get some solid feedback, but to do that I really need to have a large chunk of the castle in-place rather than just a bunch of discrete rooms dotted about. I also need to provide a lot more variety in how the game can be controlled! Anyone that's not played an Isometric game before tends to struggle for a while with the orientation... Q,A,O,P and Space just won't cut it, unless you grew up on a Spectrum, of course
But yeah, the there's a lot still to do
Following Lumo Updates:I'll update this thread on a weekly or bi-weekly basis, at the very least to explain what I've been grappling with at any given time, and to share the latest screenshots and video updates.
But, I'm also posting on:
Twitter:
http://www.twitter.com/korruptorTumblr:
http://triple-eh.tumblr.netIndieDB:
http://www.indiedb.com/games/lumoFacebook:
https://www.facebook.com/lumo8bitso please, follow me, give the page a like, and help spread the word
If you have any questions or initial impressions, please let me know. I'm more than happy to discuss any aspect of the development process
Thank you very much for reading this far!