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TIGSource ForumsDeveloperDesignTeenage hormones + game design
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Souseiseki
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« on: December 04, 2008, 10:29:35 AM »

If you were to go back when you were in the 8-16 year old age range what would you have designed if you had capable game creation tools?

I'd make a pink blood splattering platformer game with misspelled swears, with FF7 boss music playing in the background and homer noises Sad
« Last Edit: December 04, 2008, 10:34:08 AM by Souseiseki » Logged

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salade
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« Reply #1 on: December 04, 2008, 11:41:01 AM »

I'd make a pink blood splattering platformer game with misspelled swears, with FF7 boss music playing in the background and homer noises Sad

Homer noises?
like D'oh?

It must be made.
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Kekskiller
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« Reply #2 on: December 04, 2008, 11:55:47 AM »

Action adventures. With Dragons as heros, NPCs, enemies and items. Plus ripped kirby music Grin .
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medieval
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« Reply #3 on: December 04, 2008, 11:57:11 AM »

I guess the stuff that I make now. I'm still in that age range
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Titch
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« Reply #4 on: December 04, 2008, 12:07:36 PM »

The same things I'm designing now. Only ridiculously epic and more than I could make alone. The only change between now and then is I know my own limitations Smiley
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The-Imp
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« Reply #5 on: December 04, 2008, 12:14:36 PM »

I guess the stuff that I make now. I'm still in that age range
Likewise.

 :D
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Powergloved Andy
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« Reply #6 on: December 04, 2008, 12:45:41 PM »

I would try to make L4D with no experience with programming or making 3D models...  Tongue
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Kneecaps
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« Reply #7 on: December 04, 2008, 12:50:08 PM »

I would try to make L4D with no experience with programming or making 3D models...  Tongue

But you would surely make the drawings and the script!

Also, I would design a Pokemon clone with about 50 Pokemon, but a bigger world map.  Because that's what I did.  Twice.  Shocked
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Mr. Yes
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« Reply #8 on: December 04, 2008, 12:58:51 PM »

Same as Yama. I'm right at the edge of that age range.
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battlerager
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I resent that statement.


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« Reply #9 on: December 04, 2008, 01:01:14 PM »

I would try to make L4D with no experience with programming or making 3D models...  Tongue

But you would surely make the drawings and the script!

Also, I would design a Pokemon clone with about 50 Pokemon, but a bigger world map.  Because that's what I did.  Twice.  Shocked
I once tried to make a Pokemon map for Warcraft 3.

It was nothing like those existing pokemon maps, but more like a normal pokemon game but multiplayer.

Needless to say, I never got even close to finishing it  :D
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Ivan
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alright, let's see what we can see


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« Reply #10 on: December 04, 2008, 01:55:09 PM »

totoreals
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3D models are the best


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« Reply #11 on: December 04, 2008, 02:03:30 PM »

Uh stuff that I do now. I'm also still there.
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Alevice
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« Reply #12 on: December 04, 2008, 02:07:00 PM »

A game were I could score with all the girls I couldn't IRL.
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policedanceclub
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POLICEDANCECLUB


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« Reply #13 on: December 04, 2008, 02:15:57 PM »

Also the stuff that I do currently. Smiley
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The-Imp
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« Reply #14 on: December 04, 2008, 02:24:52 PM »

I would try to make L4D with no experience with programming or making 3D models...  Tongue
If you wur smrt wen you wer a kid, youd reed totoreals
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Türbo Bröther
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« Reply #15 on: December 04, 2008, 02:29:06 PM »

Mortal Kombat with seventy five characters and twenty fatalities per character. And you could digitize yourself straight into the game.
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The-Imp
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« Reply #16 on: December 04, 2008, 02:35:16 PM »

Mortal Kombat with seventy five characters and twenty fatalities per character. And you could digitize yourself straight into the game.
DO IT, DO IT NOW.

I shall worship whoever ends up making, and doing it right... But that's never going to happen.
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eddietree
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« Reply #17 on: December 04, 2008, 03:03:20 PM »

My game would have boobs. ALOT of them.
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TeeGee
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Huh?


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« Reply #18 on: December 04, 2008, 03:04:20 PM »

I would make a totally awesome game where two mages beat the crap out of each other with fireballz and particulz, and damn, more particulz!!!

Fuck, wait...  Huh?
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Tom Grochowiak
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« Reply #19 on: December 04, 2008, 03:14:13 PM »

If you were to go back when you were in the 8-16 year old age range what would you have designed if you had capable game creation tools?

I don't know, I still haven't any of those Tongue. But I'd have done platformers and FPS, with awesome(not) levels of tackyness and cheesiness.
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