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April 23, 2024, 11:08:24 AM

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TIGSource ForumsDeveloperDesignTeenage hormones + game design
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Titch
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« Reply #40 on: December 05, 2008, 09:53:39 AM »

I have some of the games I made when I was fourteen, perhaps I should post them here.

Quote
Also, the arenas were boundless, that is, you'd start on a selected region on a given planet, but flying and such, you could travel the whole world in a single duel, and the environment would be destructible and debris and big objects like cars usable as projectiles.

I think this would actually make a really good starting point for a fighting game. Where you duel through a huge number of environments rather than a small contained battlefield. Would need a clever way of rubber banding the players thought.
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eddietree
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« Reply #41 on: December 05, 2008, 10:25:47 AM »

If I had done a game 8 years ago, it'd be like this.



But with robots.

Wow your spelling sucked 8 years ago
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Seth
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« Reply #42 on: December 05, 2008, 10:30:07 AM »

a jRPG
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Chris Whitman
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« Reply #43 on: December 05, 2008, 10:34:36 AM »

I think when I was a teenager I mostly designed games which were extremely silly, or epic RPGs with what I felt at the time were deep messages, but which were still probably about wizards.

The usual stuff.
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Formerly "I Like Cake."
Bod
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« Reply #44 on: December 05, 2008, 11:23:13 AM »

Hmm I would have gone on making some classic 2D RPG with custom everything (except the actual coding, I would have used RPGMaker for that)!

Mind I didn't know my limitations and I got bored easily - no change there then!
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