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TIGSource ForumsCommunityDevLogsHow to Be a Tree
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Author Topic: How to Be a Tree  (Read 107418 times)
Runefrog
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« Reply #80 on: March 03, 2014, 07:23:19 AM »

This game looks nuts. I particularly love how you've given something as basic as a tree it's own set of limbs and locomotion.
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Mauricio Gomes
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« Reply #81 on: March 03, 2014, 08:23:13 AM »

This game looks nuts. I particularly love how you've given something as basic as a tree it's own set of limbs and locomotion.

I see what you did there
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devMidgard
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« Reply #82 on: March 03, 2014, 08:26:03 AM »

This is AWESOME.

I like games with that level of weirdness.
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Dan_Tsukasa
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« Reply #83 on: March 03, 2014, 08:52:27 AM »

This game is all kinds of crazy and all kinds of brilliant! I love it.
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Zaphos
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« Reply #84 on: March 09, 2014, 02:33:48 AM »

Thanks so much for all the encouragement Smiley

Minor update: I tried to make a more interesting level goal than the basic flag I had before.  Experimenting with variations on the Koch snowflake led me here ...


... I think it might still need some work to really convey "portal out of level," though.  Maybe some glow?
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locknic
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« Reply #85 on: March 09, 2014, 04:55:08 AM »

This looks awesome. I am seriously curious as to how the controls actually feel.
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fuguelike
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« Reply #86 on: March 09, 2014, 08:30:30 AM »

It's hard to make a game that works and is fun when you go out on such an experimental limb. But it looks like you've got something here. Awesome.
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JobLeonard
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« Reply #87 on: March 12, 2014, 11:40:22 AM »

So... is this like the flora to QWOP's fauna?
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srslypretentious
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« Reply #88 on: March 12, 2014, 11:58:45 AM »

Trees are people too!

But on a more serious note, looks fun, keep at it  Smiley
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Mauricio Gomes
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« Reply #89 on: March 14, 2014, 10:21:56 AM »

Thanks so much for all the encouragement Smiley

Minor update: I tried to make a more interesting level goal than the basic flag I had before.  Experimenting with variations on the Koch snowflake led me here ...


... I think it might still need some work to really convey "portal out of level," though.  Maybe some glow?

You need to do something, but NOT a glow, since nothing else has glow, it would look weird.

I suggest you using more fractals to make the portal more portally, maybe using more colours.

Maybe instead of being black the portal can have a fractal texture? (not necessarily animated, but who knows).

Although I guess that a mandelbrot although still fractor would still look out of place since you only use plain colours in the game.
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JobLeonard
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« Reply #90 on: March 14, 2014, 10:25:07 AM »

Maybe a color cycling effect?
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mirrorfish
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?!?! ... It's just a box.


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« Reply #91 on: March 14, 2014, 10:26:40 AM »

This is cooooooooll. I reminds me of a kids book, I believe it's called straight line story, about a jumping straight line and his friends who tell him not to. Very cool mechanic, great visual style, overall awesomeness. I'm always looking for cool games to play with my little kids and this looks perfect!

M.
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TheIndieForge
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« Reply #92 on: March 14, 2014, 12:07:18 PM »

I love this concept so much, it's just the right amount of surreal for my liking!  Smiley
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Zaphos
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« Reply #93 on: March 14, 2014, 01:39:21 PM »

Thanks for all the kind words!

You need to do something, but NOT a glow, since nothing else has glow, it would look weird.

I suggest you using more fractals to make the portal more portally, maybe using more colours.

Maybe instead of being black the portal can have a fractal texture? (not necessarily animated, but who knows).

Although I guess that a mandelbrot although still fractor would still look out of place since you only use plain colours in the game.
Good points.  I feel like *maybe* I could get away with something a bit out of place for the portal because portals are supposed to be weird and out of place by nature?  But yeah, glow is probably not right!

Cool, maybe -- Worth a try!

This is cooooooooll. I reminds me of a kids book, I believe it's called straight line story, about a jumping straight line and his friends who tell him not to. Very cool mechanic, great visual style, overall awesomeness. I'm always looking for cool games to play with my little kids and this looks perfect!

M.
Is it this? http://www.amazon.com/The-Straight-Line-Wonder-Mem/dp/1572552050  Looks cute!
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JobLeonard
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« Reply #94 on: March 15, 2014, 01:20:23 AM »

There is also this cartoon:



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kraed
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« Reply #95 on: March 15, 2014, 04:53:23 AM »

I want to...i want to, i want to be a tree! Awesome idea, art, and project over all. Love how everything is coming together.
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mirrorfish
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?!?! ... It's just a box.


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« Reply #96 on: March 15, 2014, 05:36:16 AM »

Zaphos: yeah you found it! It's an awesome, weird book. My kids totally dig it. Reminded me of your concept a lot.  Really excited about your project! My kids will love it. Is there a beta coming? I want to show it to them.
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Zaphos
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« Reply #97 on: March 15, 2014, 10:06:40 AM »

Zaphos: yeah you found it! It's an awesome, weird book. My kids totally dig it. Reminded me of your concept a lot.  Really excited about your project! My kids will love it. Is there a beta coming? I want to show it to them.
Cool, I'll have to try to get a copy Smiley  Re beta: Probably eventually!  But I'm still not sure when.
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Audiosprite
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« Reply #98 on: March 24, 2014, 06:14:21 AM »

Those gifs! Big Laff Really looking forward to this.
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Bandreus
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« Reply #99 on: March 24, 2014, 07:43:32 AM »

Hey guys, you got mentioned on RPS!

Not as cool as your previous feature on the Devlog Magazine #15, I know, but still!  Wink

Congrats on all the exposition, I love How To be a Tree's novel concept a lot  Kiss
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