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TIGSource ForumsCommunityDevLogsStellar Arms / [anuStar] - retro styled run n gun -
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Author Topic: Stellar Arms / [anuStar] - retro styled run n gun -  (Read 17611 times)
thelemba
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« Reply #20 on: March 04, 2014, 10:29:22 PM »

It indeed reminds be of Gunstar heroes in the best way possible.
Your MC is cool too.

Thanks! although our main inspiration is gunstar heroes, we're trying to make this game unique Smiley

anyway, finally some updates!

enemy design :


and latest screenshot

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Lazcht
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« Reply #21 on: March 13, 2014, 10:44:05 AM »

not much changes to the tileset, but major improvement for other sprites and effects.

- new flamethrower particle
- fixed slash animation from 360 angle to 180 degrees
- and changed the slash effect color to black so it wont blend with orange background
- made explosions that looked symmetrical rather than chaotic (damn it was quite hard)
- implemented enemies and much more updates




so much things to draw, damn!  Facepalm
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thelemba
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« Reply #22 on: April 02, 2014, 07:04:37 AM »

updates!
- new ability, charge attack, this can be used to dodge and dealing damage to enemies
- some updates in graphics
- Stage 1 BGM is out, you can listen to it here :
https://soundcloud.com/clea-leshlick/stellar-arms-anustar

and new miniboss! :D
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« Reply #23 on: April 02, 2014, 09:23:08 AM »

despite being named Anus Tar, this game looks rad.
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« Reply #24 on: April 02, 2014, 10:23:03 AM »

Looks pretty solid, gonna have to keep track of this.
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thelemba
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« Reply #25 on: April 02, 2014, 12:12:17 PM »

Looks pretty solid, gonna have to keep track of this.
despite being named Anus Tar, this game looks rad.

lol thanks guys, we're going to announce the official title soon!

so far we have completed 2 minibosses for stage 1, each of them has "gimmick" taken from classic games like pong, arkanoid, etc. the reason I took inspirations from classic game because most of them only have simple movements and have unique style.

you can take a peek at a miniboss here, can you guess the reference ? :D
http://imgur.com/a/B71Qb

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« Reply #26 on: April 02, 2014, 12:18:06 PM »

tetris yall
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« Reply #27 on: April 02, 2014, 12:26:02 PM »

Are you concerned that people might call your game Anus Tar?  Grin
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« Reply #28 on: April 02, 2014, 12:32:52 PM »

Are you concerned that Rabbit will call your game Anus Tar?  Grin

yeah
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thelemba
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« Reply #29 on: April 03, 2014, 07:55:21 AM »

bump!

we have decided that the official title of our game will be Stellar Arms, we're currently designing the logo, the design emphasizes in unique typography like some classic titles (mario,zelda,metroid, etc ). Here's some sketches from lazcht :

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« Reply #30 on: April 03, 2014, 08:17:31 AM »

That bottom right one is great!
It's cool to see the progression of the logo!
Also, I just noticed that all the enemies like to point at things, very cool.
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thelemba
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« Reply #31 on: April 06, 2014, 10:17:46 AM »

That bottom right one is great!
It's cool to see the progression of the logo!
Also, I just noticed that all the enemies like to point at things, very cool.

Thanks, the bottom right one looks quite generic for us, we decided to go with top left one. Here's the final logo :D

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Lazcht
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« Reply #32 on: April 10, 2014, 01:15:17 PM »

im back! thanks guys for coming while im away (duh)

i updated first post with some necessary informations like "why the project was called anus-tar?"  Durr...?
http://forums.tigsource.com/index.php?topic=38314.msg987128#msg987128

we now has Facebook Fan Page for the project, also a tumblr blog for keeping things (concepts, devlog, fanarts) neat and visible to people. and im planning to add the project to indiedb when i have time to deal with required thumbnails/poster arts..  Tired

new look for the background and showing Sol's new dashing ability; "Gallop".
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« Reply #33 on: April 21, 2014, 08:01:12 AM »

Nice pixel art and cool designs. Any reason why the enemies all are glove-themed? Is this Glove World (haha)?
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thelemba
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« Reply #34 on: April 23, 2014, 04:59:49 AM »

Nice pixel art and cool designs. Any reason why the enemies all are glove-themed? Is this Glove World (haha)?

Thanks! the early version of the enemy in this game doesn't have glove, I asked the designer to make the hands bigger ( to make the attack animation more clear & visible to player ) but he ended up adding gloves instead haha. It looks cool so we keep it that way Smiley

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« Reply #35 on: April 23, 2014, 05:32:37 AM »

Looks pretty cool. Keeping my eye on this Smiley
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thelemba
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« Reply #36 on: May 01, 2014, 09:33:49 AM »

bump!

not much to show but it seems we haven't shared anything from audio. Our audio guy, clea leshlick used megadrive soundfont in composition, it has clean & crisp sound and of course retro feel. enjoy!

https://soundcloud.com/clea-leshlick/stellar-arms-anustar
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« Reply #37 on: July 31, 2014, 04:48:00 AM »

Hello guys!
A lot of stuff have been added since the last update, most part of it are from graphics and minor changes to the gameplay.

About the game itself, we're about 50% progress for stage 1 and for the 1st half of the stage 1, it's already quite solid but some graphical enhancements still need to be done here and there.

new HUD



the design is not final yet, I still think it's a bit too complex for HUD and Lazcht said it's better like this since the overall concept is about something chaotic.

Parallax background

This thing cant go wrong, it just makes the game prettier.

Particle Weapon



Actually this is the first thing I've come up with when I started this project, consider this as a "gimmick" for main boss battles. Every end stage boss in this game has a special weapon named particle weapon.

Basically it's a weapon made of a lot of projectiles / particles, the weapon itself could be quite dynamic as it is made of projectiles for example : the boss throws a huge sword particle weapon and then it splits into a lot of smaller swords moving towards player.

I haven't found efficient way to manage particle weapon so I ended up arranging the particle one by one haha. I think the hardest thing to do is syncing sprite animations with the weapon.

And that’s it. Things keep moving even though it's a bit slow. Until next time!
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« Reply #38 on: August 02, 2014, 02:57:07 AM »

time to do my part. as i posted on the tumblr blog, let me conclude all the new stuff missed at here.

World design

i need to think about the world before i go spriting the stage as i'm not the type who can draw assets without thinking about the concept(at least roughly).

still i'm not a good concept artist i admit, but here we go haha:

Polaris
is a self sufficient shelter (or rather be prison) used to lock (lot of) people inside without having to kill them. It’s floating on ocean surface. I wish I could explain more. More ideas to throw later.




New character design


ParaPluie
Para stands for shield, Pluie stands for rain. it's basically another term for umbrella, yet it's to cover us from rain. she is a sibling of Sol. they might be twin or not, i haven't decided, and she'll be the main rival of our protagonist, Sol.


early designing process


design sheet for spriting needs


comparison with Sol (still WIP)

New ingame assets

WIP sprites for Pluie, 2x scaled


enough for now, will be back with updates later ^^
*edit* first post update!!

« Last Edit: August 02, 2014, 04:14:59 AM by Lazcht » Logged

Kinaetron
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« Reply #39 on: August 02, 2014, 03:55:55 AM »

Wow man you're doing a really good job on this game, I'm definitely hyped for it.
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