Biodrome is a game of competitive exploration and the objectification of alien animals set in a persistent multiverse. Players are rewarded for being the first to discover new locations on hostile planets. The more remote the location, the more the player is rewarded.
Gameplay DescriptionMoment to moment, the game plays like a classic 2D metroidvania would if it controlled like an FPS. Players explore planets finding items which help them to continue exploring. There are three bosses to defeat on each planet, though the main objective is to reach previously unreached locations. Only by being the first in a new area will players collect RESOURCE (placeholder term). Players are ranked based on how much RESOURCE they have collected.
Explanation from the game’s help:
OverviewExplore biodromes created by the Delphinoids (thought to be extinct.) Biodromes are vast colonies filled with a precious RESOURCE. Your objective is to collect this RESOURCE. You will encounter the creatures left behind by the Delphinoids. Some will be hostile and others will be helpful.
ItemsThe delphinoid suit you are wearing is equipped with bio-scaffolds at the tip of each arm-tube. Some creatures (known as items) attach themselves to these scaffolds and can grant you their abilities. These abilities can be used to combat hostile creatures and to move more easily through its biodrome. Items are native to the biodrome you find them in, and can't be taken elsewhere.
RESOURCERESOURCE is a valuable resource and behaves in interesting ways. While you are the only one in our universe who could make the trip to the biodromes, we live in a multiverse, so you will be competing with copies of yourself in other universes! Here are two interesting facts about RESOURCE:
1. RESOURCE flattens when collected. This means that if you gather some RESOURCE, you gather all copies of it from all universes. Others will have to look elsewhere for their RESOURCE--there is no sharing!
2. Once the seal of a biodrome is broken, its RESOURCE starts to increase in power. RESOURCE from a biodrome discovered last week is worth hundreds of times more than from a freshly discovered biodrome. While RESOURCE on old biodromes is worth more, others have had more time to gather it. It will be harder to find the valuable RESOURCE others have missed!
Default ControlsWSAD - Move
Space - Jump
1-7 then left/right click - Choose an item (if you have one)
How it WorksA server keeps track of which planets players can travel to, and the RESOURCE which can still be found there. To ensure there are always new places to discover, new planets are opened up as RESOURCE is collected. Planets are procedurally generated to ensure an endless supply. Players increase their score by collecting RESOURCE and are ranked against others based on that score. To ensure players who got a head start don’t have an unfair advantage, scores are gradually lowered over time. This way the score reflects the recent rate of RESOURCE collection.
Development ChallengesThe main challenge is procedurally generating interesting places to explore and new challenges to be overcome. Playtesting and feedback will be very important. Currently the game can produce some interesting challenges early on when exploring a new planet. I’ve found though that once I have a good set of powerups much of the challenge disappears. This will require more tuning.
What’s DoneAll the major pieces are in place in bare-bones form:
- Basic planet generation
- Basic room generation
- 6 powerups (I’d like more, with a random 6 being chosen for each planet)
- A few enemies
- One type of boss
- One environment theme
- Client/server structure
Some of What’s Left To DoRemaining work is mostly around added content, tuning and polish:
- Replace placeholder models
- Fancier planet generation (allow multiple paths even when the player isn’t sequence breaking)
- Fancier room generation (make rooms more unique and recognizable, provide better challenges)
- More powerups (giving planets more unique flavors, as each will only have a subset of the possible items)
- More enemies
- More boss types and boss behaviors
- More environment themes
- Finalize backstory
- Opening and planet completion cinematic
- Item balancing and tuning for usability
- Engine optimization
- General polish (fixing twitchy behavior during state changes, odd menu quirks, etc.)
Gameplay videos can be found at
http://www.youtube.com/user/Ubrasaur/The games website is
biodromegame.comThank you for your time! Please let me know what you think.