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April 24, 2024, 01:49:31 PM

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TIGSource ForumsCommunityDevLogsMidora
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Author Topic: Midora  (Read 22406 times)
Whiteclaws
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#include <funny.h>


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« Reply #20 on: February 08, 2014, 03:12:12 PM »

O.o , beatufiul
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DarthBenedict
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« Reply #21 on: February 08, 2014, 03:34:50 PM »

Looks really nice, and I normally don't like pixel art.
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Eric Winebrenner
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« Reply #22 on: February 08, 2014, 03:39:59 PM »

Loving the art style! 2d Zelda games are my jam. I'm excited to see where this goes
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RyanHuggins
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« Reply #23 on: February 08, 2014, 05:24:04 PM »

This is some amazing pixel art. With this much attention to detail I'm excited to see what it plays like.
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IndieRex
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« Reply #24 on: February 08, 2014, 06:33:43 PM »

Game looks fantastic. Love the Zelda inspired art style.
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Kikekun
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Super Awesome Hyper Dimensional Mega Team


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« Reply #25 on: February 09, 2014, 02:21:01 AM »

Loving the graphics! Looking forward to see this in motion.
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Rasse
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« Reply #26 on: February 09, 2014, 02:34:41 AM »

Very stylish and gorgeous!!  Beer!
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InfiniteStateMachine
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« Reply #27 on: February 09, 2014, 07:25:23 AM »

Wow that is some gorgeous art.
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Mhyre
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« Reply #28 on: February 10, 2014, 03:15:21 AM »



And here's the full boat, the "Heceta".
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Tuba
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« Reply #29 on: February 10, 2014, 03:43:42 AM »

Looks really pretty. There are games out there with artwork similar to all the Zelda games, except for Minish Cap, I think it's beacause it's too detailed. Yet you're doing it, nice work!  Beer!
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SophieDaze
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« Reply #30 on: February 10, 2014, 04:02:30 AM »





meh, a few shots fired.
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Mhyre
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« Reply #31 on: February 10, 2014, 04:59:27 AM »

meh, a few shots fired.

Of course it looks similar, our game is a tribute to The Minish Cap.
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clockwrk_routine
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« Reply #32 on: February 10, 2014, 05:03:23 AM »

@sophiedaze see post here: here

I'm glad you borrow inspiration from minish cap, the game was kind of bad imo but I did play through a lot of it just to see more.  The art is super lush and polished, love it  Kiss
the title/logo doesn't sit well with me but not knowing anything about the story I can't really make any suggestions / improvements.
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Mhyre
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« Reply #33 on: February 10, 2014, 05:27:00 AM »

I'm glad you borrow inspiration from minish cap, the game was kind of bad imo but I did play through a lot of it just to see more.  The art is super lush and polished, love it  Kiss
the title/logo doesn't sit well with me but not knowing anything about the story I can't really make any suggestions / improvements.

The sword design from the logo, the Artezian blade, is still a WIP. We haven't made the proper pixel art version of the logo yet as it is not priority. We do have the titlescreen though:



Also, the name "Midora" actually means something in the game. That word alone represents what is going on during the entire story Smiley
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Aquanoctis
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« Reply #34 on: February 10, 2014, 06:05:14 AM »

Excited to see where this goes, loved the art style of minish cap so this is no exception
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Rat Casket
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i can do what i want


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« Reply #35 on: February 10, 2014, 06:09:42 AM »

how dare you make a game inspired by another game
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Mhyre
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« Reply #36 on: February 22, 2014, 12:43:02 PM »

Here's our first and only boss reveal: Father Slime! He lives in the sewers and already ate quite a few knights, along with their equipment. Swords are not very effective against him..

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There is beauty in fire when all lights are out
Conker534
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« Reply #37 on: February 22, 2014, 01:12:35 PM »

how dare you make a game inspired by another game


Hey Mhyre, you've got some sick art. I've seen your items somewhere before on Pixeljoint or something, and I really studied how you did it.

Idk if that means much but you've got some great stuff. Your style is somewhere I want to be in 5 years or however long it takes.
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Mhyre
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« Reply #38 on: February 22, 2014, 01:19:27 PM »

Hey Mhyre, you've got some sick art. I've seen your items somewhere before on Pixeljoint or something, and I really studied how you did it.

Idk if that means much but you've got some great stuff. Your style is somewhere I want to be in 5 years or however long it takes.

Thank you for your words Smiley

Our pixel artist, Zhi, is indeed very experienced and has worked for a lot of games, but most of them were only released in China, which is a shame.
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There is beauty in fire when all lights are out
DarkWanderer
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« Reply #39 on: February 22, 2014, 07:11:59 PM »

Father Slime looks bad ass. So happy there'll be a sewer level too Kiss
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