Sorry for the lack of updates lately. I have been busy with a lot of life issues and was mostly busy so I couldn't do much.
We have recently updated our level editor and included some badass features which will soon be implemented into the game engine, such as transition layers, occlusion layers and.. wait for it... tile layers!
I will start remaking some of the maps we previously had and update them with tile layers, new tiles and more, and probably record the result while live testing the levels.
Here's a new one: the shell monster! It will spin on itself with spikes out when you attack it. It lives near the volcano area of the map.
And last but not least, it looks like I forgot to update it here, we have a new composer on the team!
Derris Kharlan is now composing Midora's OST "Ignis Aeternus". Here's some of the music we have so far:
https://soundcloud.com/derris-kharlan/sets/ignis-aeternus