Howdy-ho Campers!
This update brings with it a new cleaner look to the
Steamburger Studios websiteFeel free to PM, twitter, or contact us within the site if you have any feedback about the new design.
MusicWe are all but signed on the dotted line with our new musical composer! He brings a ton of enthusiasm and talent to the project, and I for one am super stoked to hear what's in store for the world of Let's Go Camping!
CreaturesOur first monster is allllllmost ready. The Glob. A slime mob with spunk and root motion driven animations. He's still lacking animation for Attacks, Deaths, and Runs, but those should be along shortly. Can't wait to get an in-game video up to show him off here in more depth. These come in a slew of flavors that will deal or take certain types of damage. (Arrows lit on fire will kill the Ice Glob more quickly, and so on.) Right now we have Normal, Fire, Ice, and Poison Globs.
We also have
BIG Globs that split up into two normal sized globs when killed. You can kind of see them in the back here:
TO-DOCurrent goals for us right now are nailing the combat and player movements with special regards to the dungeons. For any FPS, how the player moves and feels when fighting the enemy is paramount to its success; it literally defines the game. So with that in mind we are putting our tents down and digging deep into the caves below to build the core of our game: Fighting scary things in the deep, and taking their treasure.
KickstarterWe recently (and suddenly) got invited onto an amazing secret project that will give us a big boost in free marketing. To that end we are holding back on our kickstarter until we have more information that we can share. This should be very soon, and so we are penciling in Monday March 31st as our kickstart date.