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TIGSource ForumsDeveloperPlaytestingStar Guard (0.97)
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nanotie
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« Reply #80 on: February 07, 2009, 06:58:08 AM »


new holstered run animation (feedback welcome- I'm not a very experienced animator, and this doesn't feel heavy enough yet)

Hi Sparky, I tried to look at your run cycle :

I think the angle of the leg that goes forward in the up frame should be 45°, not 90° :
(I also modified the arm the same way but it may not suit the holding of a gun)


As for feeling heavy, I'm for adding a frame for the up position :
ex A : (just copy/paste the up frame)


ex B : (smoother)


Just some alternatives, your cycle is quite good to begin with.  Hand Thumbs Up Left

And also :
Download available soon.
Hand Fork Left Mock Anger Hand Knife Right

No, I mean take your time, I'm really into this "small is beautifull" way of making games and Star Guard is looking really good ! It seems you aim for the "perfect little diamond", (like MrPiglet's JED).

(keeping an eye on this  Blink)

 
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Loren Schmidt
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« Reply #81 on: February 22, 2009, 02:03:11 PM »

One of the things people have recommended is improving the score report screen that appears between levels. It was originally static. Now each total is ticked up, and there are little sound effects attached to the animations. It's also adding little visual elements.



This is really tentative. Everything could end up in completely different places, but the final design should show: time, time bonus, kill count (out of max kills possble), kill bonus, total score, high score, lives lost, and crystals found. I know there are a lot of people out there who are really good at graphic design, and I'd love to hear your suggestions.
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professor dead
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« Reply #82 on: February 22, 2009, 02:41:38 PM »

One of the things people have recommended is improving the score report screen that appears between levels. It was originally static. Now each total is ticked up, and there are little sound effects attached to the animations. It's also adding little visual elements.



This is really tentative. Everything could end up in completely different places, but the final design should show: time, time bonus, kill count (out of max kills possble), kill bonus, total score, high score, lives lost, and crystals found. I know there are a lot of people out there who are really good at graphic design, and I'd love to hear your suggestions.

i suggest this be the final version cause it works nicely Kiss except, wtf is that colored triangle?
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Xion
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« Reply #83 on: February 22, 2009, 02:49:22 PM »

wtf is that colored triangle?
crystals found
?
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professor dead
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« Reply #84 on: February 22, 2009, 03:00:42 PM »


meh, i figured that was the total score
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Synnah
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« Reply #85 on: February 23, 2009, 12:18:51 PM »

It is, but each level has only one crystal, usually hidden away, so the icon appears whenever you get it. I guess if there was more than one crystal, several icons would appear.
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« Reply #86 on: February 23, 2009, 09:06:19 PM »

ooh, a stats screen  Well, hello there!
will it save the stats for each individual level so we can compare our best runs when we play through them again?
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« Reply #87 on: February 23, 2009, 10:34:42 PM »

ooh, a stats screen  Well, hello there!
will it save the stats for each individual level so we can compare our best runs when we play through them again?
Stats for the best playthrough of each level are saved, and visible in the high score list.



Here's the way it currently looks.



And here's an updated version of the 'level complete' screen. The weird rainbow colored thing is an indicator for whether the crystal in the level was found. The number in the upper right is the current record for this stage.
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mountainmohawk
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« Reply #88 on: February 24, 2009, 07:48:10 AM »

ooh, a stats screen  Well, hello there!
will it save the stats for each individual level so we can compare our best runs when we play through them again?
Stats for the best playthrough of each level are saved, and visible in the high score list.



Here's the way it currently looks.

Sweet. I can't wait for this to come out. What's up with level 4 saying 50/49 kills though? are there secrets and secret enemies to kill in the stages?
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« Reply #89 on: February 26, 2009, 07:00:20 PM »

That was probably some kind of error. I'll check it out.

In terms of secrets there's one crystal per stage (some more hidden than others) but there are no hidden enemies. The game is very linear.
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Morre
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« Reply #90 on: March 04, 2009, 01:52:50 AM »

Now that I've played it, I'd just like to point out that this game is made of win, love and awesomeness. And a slight touch of retro. This is the most fun I've had with a platformer for a long, long while. Thanks for letting me play!
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« Reply #91 on: March 04, 2009, 02:14:54 AM »

Now that I've played it, I'd just like to point out that this game is made of win, love and awesomeness. And a slight touch of retro. This is the most fun I've had with a platformer for a long, long while. Thanks for letting me play!

 Sparky, you've shattered my heart  Concerned Cry
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Loren Schmidt
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« Reply #92 on: March 05, 2009, 12:31:02 AM »

I am currently working on the boss. Thanks for all the ideas, Kelsey!

Also on to-do list is giving hard mode into its own high score list.
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Xonatron
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« Reply #93 on: April 11, 2009, 12:24:05 PM »

Very cool game.  Looks to have great controls, such a plus in these arcade shooters.
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« Reply #94 on: April 11, 2009, 01:36:55 PM »

This looks really great. good luck to you
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William Broom
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« Reply #95 on: April 12, 2009, 01:54:02 AM »

Can't wait for you to finish this!  Addicted
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« Reply #96 on: April 13, 2009, 02:07:16 AM »

I can't wait either, I guess the last little bit is taking loads of time eh Sparky?
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scruffy hermitgamestwitter
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« Reply #97 on: May 08, 2009, 04:38:09 AM »

Hey Sparky, how's this thing going? It was looking spiffy, and was much fun. Nearing completion? On hiatus? BOTH?

 Gentleman
« Last Edit: May 25, 2009, 08:22:03 PM by Gainsworthy » Logged
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« Reply #98 on: May 08, 2009, 09:53:58 AM »

I'm under the impression Sparky isn't going to be able to be on a computer/work on stuff for a while due to reasons he may or may not choose to clear out for everyone.
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Bob Quixote
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« Reply #99 on: May 13, 2009, 10:28:24 AM »

I am currently working on the boss. Thanks for all the ideas, Kelsey!

Also on to-do list is giving hard mode into its own high score list.

I love how the demos look -- I've really been wanting to play a Modern-Atari style game for a while now & Star Guard looks like the best of the bunch.

I'm looking forward to the finished game!
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