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TIGSource ForumsCommunityDevLogsLevity - A Game About Light And Scarves
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Author Topic: Levity - A Game About Light And Scarves  (Read 9525 times)
Matt Rohr
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« on: January 30, 2014, 03:59:55 PM »


Levity is an introspective surrealist adventure game about a bookworm struggling with a crumbling reality.

It is endless night in a lonely floating town and it never stops snowing. A streetlight stands tall, acting as beacon on a dark street corner. In the distance, a lighthouse shines bright, forever illuminating the town. A small few live here and all are content. However things have started to go missing, and the quiet little town slowly falls into a superstitious panic.

Our bookworm, Luke, reluctantly decides to brave the unknown and fall into the darkness below in hopes to bring back what has been lost. However Luke isn’t always up for the challenge, instead his friend Echo take the leading role in our story.

Levity takes inspiration from both classic adventure games and as well as puzzle platformers but aims to focus on interactive storytelling. Levity puts the player in the role of a sidekick and explores the perspective of the hero’s journey from an outsider’s viewpoint.

Levity is a special project to us and we hope to be able to share it’s development with you.

« Last Edit: March 07, 2015, 02:14:56 AM by Matt Rohr » Logged

RLofC
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« Reply #1 on: January 31, 2014, 08:16:33 AM »

The pixel art and animation are beautiful and appealing. It feels soothing but mysterious. The snow and the subtle character movements work great.
I look forward to playing it Hand Clap
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Matt Rohr
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« Reply #2 on: January 31, 2014, 09:12:59 AM »

The pixel art and animation are beautiful and appealing. It feels soothing but mysterious. The snow and the subtle character movements work great.
I look forward to playing it Hand Clap

Thanks for the support! There is so much to do but hopefully we are going in the right direction.
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Matt Rohr
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« Reply #3 on: February 02, 2014, 08:53:10 AM »


Hooked up the dialogue system into the scripted sequence system!
« Last Edit: January 11, 2015, 04:44:40 PM by Matt Rohr » Logged

RLofC
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« Reply #4 on: February 03, 2014, 03:18:12 AM »

What kind of music are you considering for the game?
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Matt Rohr
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« Reply #5 on: February 03, 2014, 01:22:40 PM »

What kind of music are you considering for the game?

We currently have some music in the works. We are going for a mellow melancholy. Perhaps a bit ambient.
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Matt Rohr
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« Reply #6 on: February 03, 2014, 01:36:25 PM »

A bit of concept art!
We want to expand our dialogue interactions in the game to be with other entities than "regular people."

Take this beautiful creature, so misunderstood. Maybe is just needs an pear, or a hug.
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Music Vortex
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« Reply #7 on: February 04, 2014, 12:05:23 AM »

Very nice looking game, I'm very curious about that music!
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Matt Rohr
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« Reply #8 on: February 04, 2014, 10:33:22 AM »


By using advanced physics, doors can now be walked in and out of!
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RLofC
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« Reply #9 on: February 07, 2014, 10:02:00 AM »

Wow, this must have a huge impact on FPS. I would consider moving this kind of logic to the GPU Wink
Levity is looking more and more promising and I can't wait to experience it.
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Matt Rohr
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« Reply #10 on: February 07, 2014, 12:14:52 PM »



Here is a little GIF of an entire cave chamber. It is one of the really small ones and is pretty simple, so it probably will be found around the beginning of the game.

You can see one of the crazy little creatures that we call “Sitters.” Their heads are spotlights! (Pretty weird right?)
« Last Edit: January 11, 2015, 04:45:10 PM by Matt Rohr » Logged

Matt Rohr
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« Reply #11 on: February 07, 2014, 12:21:30 PM »

Very nice looking game, I'm very curious about that music!

Thanks! I think it is coming along nicely! We hope to be able to show some music off soon!

Wow, this must have a huge impact on FPS. I would consider moving this kind of logic to the GPU Wink
Levity is looking more and more promising and I can't wait to experience it.

Haha :D
We are working on it constantly. (I think we might be addicted to game development  Who, Me?)
We are getting a little prototype prepared so as we can show it off at a local game festival
so within the next two weeks we should have a lot to post about!
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ashtonmorris
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« Reply #12 on: February 08, 2014, 08:36:59 AM »

I really love the art style here! Really great Grin
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Ashton Morris - Composer & Sound Designer

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« Reply #13 on: February 08, 2014, 08:44:25 AM »

Wow, art style is great, looks like Adventure time, but better :3 Good luck, man :3
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Matt Rohr
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« Reply #14 on: February 08, 2014, 01:00:10 PM »

I really love the art style here! Really great Grin
Wow, art style is great, looks like Adventure time, but better :3 Good luck, man :3

Thanks you guys! Smiley
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Matt Rohr
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« Reply #15 on: February 08, 2014, 01:33:07 PM »



Testing out a new mechanic!
In light you float to the surface of water and can walk on it!

I am toying with the idea of drowning when your head is submerged. Nothing set in stone yet, but this would make the player rely on light to cross deep pools of water.
I think I want to decrease the player's jump height a fair bit when they are in water. I can see that having a lot of gameplay applications.

Now to polish it up!
« Last Edit: January 11, 2015, 04:44:58 PM by Matt Rohr » Logged

RyanHuggins
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« Reply #16 on: February 08, 2014, 03:28:57 PM »

I can't handle how cool this is.
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Eric Winebrenner
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« Reply #17 on: February 09, 2014, 01:20:48 PM »

Hello! I'm the artist for Levity, and I'd like to thank everyone for their support and kind words, especially regarding the art. I'll be posting to this DevLog in the future about purely art related updates.
« Last Edit: January 11, 2015, 04:14:20 PM by Eric Winebrenner » Logged

Eric Winebrenner
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« Reply #18 on: February 09, 2014, 05:19:04 PM »


Experimenting with Levity style technology!
« Last Edit: January 11, 2015, 04:21:34 PM by Eric Winebrenner » Logged

barneycumming
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« Reply #19 on: February 09, 2014, 06:21:27 PM »

looks great Smiley
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