Just realized that I've been forgetting to post updates here, there's a fair bit of progress since the last post:
Latest update:
-Improved effects for missiles, tactical nukes, autocannon, flak cannon, howitzer and railgun (plus a few enemies).
-Fixed a bug that made explosions not apply physics force.
-Fixed some problems with joining LAN games through the browser.
-Made radioactive zone and deep space look nicer.
-It’s now possible to launch the game by clicking join game from people who are in servers on your steam friends list. It doesn’t work doing it from the in game overlay yet, only if you’re not running the game when you start (it’s using command line args).
-Missiles have better AI.
Some tweaks to weapon balance, enemy stats and enemy spawns.
-Multiplayer menus now give a bit more info about whether your server will be easy to connect to (if you’re hosting) and an error log when you try to join games and it doesn’t work (if you’re joining).
-Made custom mouse input to help ensure that the player never accidentally clicks outside the game.
-Controller detection tweaked to reduce the chance of the game thinking you’re using one when you aren’t.
Previous update:
-Fixed a bug which sometimes made the player not gain control after spawning in multiplayer.
-Enemies with multiple machine guns can no longer fire invisible bullets in co op.
-Enemy rocket artillery now looks cooler.
-Some weapon balance improvements for deathmatch.
-Improved bullet sprites for certain ammo types.
-Tweaked enemy spawns in earth, phobos and asteroid field.
-Plasma ammo moves faster but deals a little less damage.
-Tactical nukes move much faster.
-UI now scales when screen width goes below 1280.
The one before that:
-Fixed problem which was making clients overpredict with high ping, multiplayer should look a lot smoother and have less rubber banding now.
-Fixed jittery trails on swarm missiles in multiplayer
-Reinforcement counts and boss health bars now work in co op.
-Switching which player to spectate in multiplayer is now a lot more reliable
-Fixed excessive screenshake in spectator mode