
You take control of the dream world of a small child, becoming well acquainted with his imaginary friend and nightmare. The more you're here, though, the more you notice cracks begin to appear. Friend and Nightmare are each giving you different information, and you can't help but be led further astray by the hazy images of the kid's reality. Learn more about the relationship between these two fragile worlds in order to decide which world to save......and which world to sacrifice.
Hello there everyone, I'm Jodediah, and I'm teaming up with some great friends in our rare moments of free time in college to develop PAPER. I just recently decided that it was a good idea to start the process of getting the word out there and marketing, so in addition to the trailer I'm working on, I've also birthed this devlog. We have some super basic Construct 2 prototypes over at our 200% under construction website
Jode&Friends, but we've stopped posting things there for the time being because we're switching over to Unity, which we want to use to make the final thing.
Here are our credits so far:
Jodediah Holems - Art, Writing, and Design
Victor - Programming
Lucas - Audio (excluding the headset audio I made you'll hear in some of the prototypes)
Fox - Prototyped Puzzle 2
Nathan - Concept design and research
Cory - Concept design and writing
Katie - Concept art
Zak - The timer asset we're currently using in our prototypes
Project History:
It all begins with this image:

Namely this quote: "I love this. It needs to be in a video game."
8/28/2013 This is the day I created our secret facebook group for Project PAPER. I made a bunch of posters and hung them all around campus, initially bringing in a whole bunch of people and being totally ready to AAA in a month. I have learned so much about project management already, haha.
9/1/2013 We have our first Skype meeting.
9/2/2013 Victor uploads our first prototype, a test of the control system, up to a temporary website. This is the same prototype labelled "TAPPING PROTOTYPE" on Jode&Friends.
9/29/2013 Lucas has finished the audio for the Main Menu and Puzzle 1.
10/13/2013 The descent into dreams!
http://img585.imageshack.us/img585/1381/3bg.gif10/23/2013 The .gif I made for our inital Main Menu cube rotation. I used my perspective skills and made this with a station point and vanishing points and everything. Bitter irony is how fast Victor got the same thing except better in Unity with 3D.
http://img10.imageshack.us/img10/6986/p72.gif This day is also around the same time we finished our Puzzle 1 prototype and showed it to our college's Game Dev Club!
2/1/2014 After slowing down a bunch over winter break, I decided to fire the project back up with this whole devlog/trailer push. I'm working hard to make sure everyone has something to do at all times so we can have maximum getting stuff done efficiency.
2/12/2014 Today I finished the animatic for the game's trailer. Now I start working on producing it fully.
4/4/2014 After a long period of being too busy/overwhelmed with school to work on PAPER, GDC and a book by Anna Anthropy and the happiness I got from doing a bunch of songwriting inspired me to work on PAPER again. I'm busy with a lot of other things, like being my college's new 2014-15 game dev club president and starting a campaign to get funding for 2015 GDC tickets for students, but I want to work on PAPER a little bit every day and post up my doings here.
P.S. I've never done a devlog before, and since I've already got some stuff done in the project if there are any questions, suggestions, things you'd like to see (concept art, screenshots, sprite sheets), etc. just let me know!