nekromantikko
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #20 on: January 21, 2016, 12:59:58 AM » |
|
Made some promo art for a change. I updated the first post with this as well. ![](http://i1190.photobucket.com/albums/z460/jpr_/parcool_artwork_3_zpsrpzmupcn.png) I've been working on audio related things for the last couple of days, so I obviously can't show any progress, but here's an older gif I made for a friend to demonstrate how powerful my component based entities are. It's pretty much possible to combine everything with anything, for instance, laser beams on a spinning track that follows the player: ![](http://i1190.photobucket.com/albums/z460/jpr_/gif4_zpsoud5g05g.gif)
|
|
|
Logged
|
|
|
|
naezith
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #21 on: January 21, 2016, 04:00:49 AM » |
|
I am happy to see games similar to mine, mechanics look very smooth. I will be following, good luck! ![Coffee](https://forums.tigsource.com/Smileys/derek/coffee-toast.gif) (in promo art she looks super ugly at the same time trying to look sexy, has she got a story?)
|
|
|
Logged
|
|
|
|
nekromantikko
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #22 on: January 22, 2016, 03:02:14 AM » |
|
@naezith Thanks man. As for the protagonist, well, I suppose beauty is in the eye of the beholder ![Undecided](https://forums.tigsource.com/Smileys/derek/undecided.gif) Her name is Alpha. She doesn't really have a story yet, I'm not too concerned with it atm. Right now I'm more focused on getting the actual game to a playable state
|
|
|
Logged
|
|
|
|
lobstersteve
Guest
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #23 on: January 23, 2016, 01:40:09 AM » |
|
Thanks man. As for the protagonist, well, I suppose beauty is in the eye of the beholder Undecided Her face does look ugly ![Tongue](https://forums.tigsource.com/Smileys/derek/tongue.gif) And not in some kind of "not girly - therefore ugly" way, it's kinda just a typical ugly girl face from cartoons. Like bob's burgers or something, pretty clear that they resemble not - so attractive people^^
|
|
|
Logged
|
|
|
|
FK in the Coffee
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #24 on: January 23, 2016, 02:27:31 AM » |
|
Wow! Between this and Naezith, there are some seriously promising-looking speedrunnable games in development right now. Really astonished that you managed to whip this up completely from scratch! What (if any) libraries are you using?
|
|
|
Logged
|
|
|
|
nekromantikko
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #25 on: January 23, 2016, 06:23:56 AM » |
|
Her face does look ugly ![Tongue](https://forums.tigsource.com/Smileys/derek/tongue.gif) And not in some kind of "not girly - therefore ugly" way, it's kinda just a typical ugly girl face from cartoons. Like bob's burgers or something, pretty clear that they resemble not - so attractive people^^ It's really not supposed to, though :0 I mean she's not a typical pretty girl but I wouldn't call her ugly. I suppose the pesrpective is less than flattering. Here, I drew a quick sketch of her from a more normal angle: ![](http://i1190.photobucket.com/albums/z460/jpr_/alphabust_zpsbxc4xhyx.png) Wow! Between this and Naezith, there are some seriously promising-looking speedrunnable games in development right now. Really astonished that you managed to whip this up completely from scratch! What (if any) libraries are you using?
Thanks! ![Gentleman](https://forums.tigsource.com/Smileys/derek/gentleman.gif) I use SDL 2 for audio and input, openGL for rendering (does that count?), and that's about it.
|
|
|
Logged
|
|
|
|
|
nekromantikko
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #27 on: May 15, 2016, 09:13:52 AM » |
|
![](http://i1190.photobucket.com/albums/z460/jpr_/newparticles.gif_zpsja62saui.gif) Particle systems now support multiple emitters. I'm also reading them from a file, to prevent having to hard code them. This is still pretty bare bones and currently only supports scale, rotation, and sprite animations pretty much, but I'll add more features as I need them.
|
|
|
Logged
|
|
|
|
nekromantikko
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #28 on: May 19, 2016, 12:59:38 PM » |
|
![](http://i1190.photobucket.com/albums/z460/jpr_/3d_zpsmcfrzfy5.png) Even though this is a 2D game, I'm going to have some 3D props because, well, I can, and also because it makes the lighting look more realistic. Still trying to figure out how to texture these, what the perfect balance of real and fake lighting is etc.
|
|
|
Logged
|
|
|
|
maruki
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #29 on: May 20, 2016, 10:30:45 AM » |
|
Alpha is pretty cute in the pixel art! I think she's okay in the promo art, except for one part: her abs. I think if you remove just one of the shadows around the belly button, it'll look better (sometimes I look at it, and it resembles a pillow).
|
|
|
Logged
|
|
|
|
nekromantikko
|
![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #30 on: May 25, 2016, 03:27:02 AM » |
|
Thanks! I'll probably completely redraw the promo art later
|
|
|
Logged
|
|
|
|
|