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TIGSource ForumsDeveloperPlaytestingMirror Stage [Done]
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Author Topic: Mirror Stage [Done]  (Read 41778 times)
Loren Schmidt
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« Reply #40 on: December 13, 2008, 03:07:16 PM »

Heheh...any screenshots illustrating this? (I looked but couldn't find any)
I can't find any either, and my only computer these days is a PC.

You and Terry are working on Judith today, right? Have fun, you two. That game looks like it's going to be neat.
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Steve Swink
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« Reply #41 on: December 14, 2008, 09:59:49 AM »

I just keep checking back on this thread - WHAT IS THE GAME IMUSTKNOWAUGGGH!

Looks neat!

 Gentleman
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Steve Swink
Game Designer, Enemy Airship
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« Reply #42 on: December 19, 2008, 08:03:37 AM »

Hurrah.  Finally also finished with work.  So can get back to this.  So much for my final push...going to give it another try now though, and be infinitely more brutal in my dealings with the game.

Also: hurrah, after several hours of tracking down the source of an irritating duplicate symbol error, I have lua bindings working (though I don't think I'm going to use them for much more than the config file, knowing that I can will be good for me in future projects).
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Loren Schmidt
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« Reply #43 on: December 19, 2008, 03:19:16 PM »

Great to know this is still on track, Increpare. I'm really looking forward to it.
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agj
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« Reply #44 on: December 20, 2008, 12:46:53 PM »

Woo!
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Loren Schmidt
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« Reply #45 on: December 30, 2008, 10:41:28 PM »

I just wanted to say this is the number one unreleased game on my list right now. I hope development is going well. I'm really looking forward to getting a chance to play around in these tantalizing environments of yours.
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increpare
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« Reply #46 on: December 30, 2008, 10:48:35 PM »

I just wanted to say this is the number one unreleased game on my list right now. I hope development is going well. I'm really looking forward to getting a chance to play around in these tantalizing environments of yours.
it's going shit right at the moment.  I've been stalled with windows porting problems for the past week. (once i have that done, I have to do a small bit of rearranging to do, but that's the main hurdle).  Here's hoping I get them out of the way today.
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
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« Reply #47 on: January 09, 2009, 08:45:15 AM »

Do you need anyone to test it?
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Melly
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« Reply #48 on: January 09, 2009, 08:47:11 AM »

Totally up for testing it in my windows machine. This one and the Core 2 Quad I'm getting soon. Hand Thumbs Up Left
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Games: Minus / Action Escape Kitty
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« Reply #49 on: January 14, 2009, 09:30:38 PM »



Okay, it's more or less finished now.

Windows (20MB)

OS X 10.5+ (22MB)

(It comes bundled with a custom chapter by Terry, the heist).

My plan is to leave it in beta a couple of days, see if any horrible problems emerge, then to put it public at the weekend.
« Last Edit: January 14, 2009, 09:38:46 PM by increpare » Logged
Glaiel-Gamer
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« Reply #50 on: January 14, 2009, 09:55:29 PM »

trying it now, looks neat
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Melly
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« Reply #51 on: January 14, 2009, 09:58:09 PM »

There is genius in this, I'm certain of it.  Hand Money LeftWizardHand Thumbs Up Right
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Games: Minus / Action Escape Kitty
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« Reply #52 on: January 14, 2009, 10:09:59 PM »

Can't seem to pass that flower shop stage. Sad
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Glaiel-Gamer
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« Reply #53 on: January 14, 2009, 10:20:50 PM »

Ok that's pretty weird.

I like the music

I think it should slide along walls when you move at an angle to them, it makes it kinda annoying when you barely touch a wall and stop moving.

The graphics are cool.

The text between levels is hard to read, I found myself having to cross my eyes a little to see the shapes of the letters.

For the first 2 sets of levels I had a lot of trouble figuring out what the win goal was cause it kept changing. "Oh I have to light up all the squares", "Oh wait I have to grab this thing", "Avoid it for a set time?", "Get to this point", it got a bit confusing.

(good thing) The weird distortey world makes my head spin and it sometimes feels like I'm about to go upside down.

In the rose level I first went outward and that got me nowhere but took forever, then on the second try like 2 seconds later I won.

I stopped on 5-9 because the maze was getting annoying to navigate through.

Tried the editor, game crashes (Mac OSX 10.5 macbook pro 2.6 ghz).

And that's my first impression.
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Super-Dot
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« Reply #54 on: January 15, 2009, 04:20:01 AM »

My 1st impression was Kiss|
My 2nd impression was Kiss Kiss
My 3rd impression was Kiss Kiss Kiss
My 4th impression was Kiss Kiss Kiss Kiss _
My 5th impression was Kiss Kiss Kiss Kiss Kiss



The atmosphere, the music, the narrative, it's all amazing.
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Kelsey Higham, student at SJSU
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« Reply #55 on: January 15, 2009, 05:11:44 AM »

I love this game. You are wonderful.
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Alex May
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« Reply #56 on: January 15, 2009, 06:08:40 AM »

A couple of spelling mistakes:
urge'd -> urged? could be deliberate in which case fine Smiley
sinced -> since
droop -> drop

Stuck on chapter 5, episodes 2 and 4.

Love it.
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increpare
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« Reply #57 on: January 15, 2009, 06:28:07 AM »

A couple of spelling mistakes:
urge'd -> urged? could be deliberate in which case fine Smiley
sinced -> since
droop -> drop
two out of those three were deliberate.  I'll fix the middle one, and I think edit the third.

I'm tinkering about with some other small stuff as well; I'll probably have a new build tonight.

G-G, thanks for your comments.

Quote
Tried the editor, game crashes (Mac OSX 10.5 macbook pro 2.6 ghz).
Could you describe what you were doing when it crashed? 
Is it reproduceable?
Was there anything left in the stderr file in the directory when you tried to run it? 
Any messages left in the system console? 

(one possibility that comes to mind is that you put the game in the root applications directory and tried to create a new level; it currently stores them in the game directory, so maybe you didn't have the permission).
« Last Edit: January 15, 2009, 06:56:46 AM by increpare » Logged
increpare
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« Reply #58 on: January 15, 2009, 08:13:03 AM »

Got indiegame'd, so uploaded a new version (same place) with spelling errors corrected (and I think one other minor modification).
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Glaiel-Gamer
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« Reply #59 on: January 15, 2009, 08:28:09 AM »

(one possibility that comes to mind is that you put the game in the root applications directory and tried to create a new level; it currently stores them in the game directory, so maybe you didn't have the permission).

No I actually left it in my downloads folder.

Is the error log saved anywhere?

I was just hitting random buttons to see if they did anything in the editor.
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