Snake
|
|
« Reply #100 on: December 13, 2008, 07:32:57 AM » |
|
Well, we need to select a topic soon. This thing starts in an hour and a half. Either nominate or pick a topic. I can blurt out a random topic if needed.
Have we agreed on a five hour session?
|
|
|
Logged
|
|
|
|
Cheater‽
|
|
« Reply #101 on: December 13, 2008, 08:04:52 AM » |
|
I'd say a mod needs to clean up the thread. See "moi incident" where improper upkeep of the thread caused his defeat by default, with some accusations falling on Melly, the challenger and moderator of intentionally obfuscating his challenge.
Also, I propose all time should be posted in GMT.
Also, I propose a theme: Timezones.
|
|
|
Logged
|
|
|
|
Snake
|
|
« Reply #102 on: December 13, 2008, 08:45:47 AM » |
|
Also, I propose a theme: Timezones.
Works for me. I think I have an idea what would work nicely with this theme.
|
|
|
Logged
|
|
|
|
Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
|
|
« Reply #103 on: December 13, 2008, 08:46:14 AM » |
|
Damn, I wanted the theme to be Barbarians.
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #104 on: December 13, 2008, 09:16:59 AM » |
|
I'm here! So, timezones, eh? Sounds neat. What you say we start in 15 minutes? (12:30 EST, and I guess that's 17:30 GMT?) I'll start when you give the okay. Let us duel as gentlemen. And yes, it will be 5 hours.
|
|
|
Logged
|
|
|
|
Snake
|
|
« Reply #105 on: December 13, 2008, 09:20:09 AM » |
|
Well. I'm ready to go. It's 18.18 here now. I'm ready to declare this duel started. Best of luck to the both of us.
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #106 on: December 13, 2008, 09:20:55 AM » |
|
Very well, my good sir. Let the games begin. *gets to work*
|
|
|
Logged
|
|
|
|
Danrul
|
|
« Reply #107 on: December 13, 2008, 09:36:06 AM » |
|
While I understand that it is too early for this to happen, I think that this would work better if It was a forum set up, and if the duel was longer, or had the option to be longer. While i'm going off a single example, I think that the games produced could be more fun and more enjoyable if the ywere a little longer/more developed.
|
|
|
Logged
|
|
|
|
Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
|
|
« Reply #108 on: December 13, 2008, 09:40:20 AM » |
|
It's up to the duellists how long the challenge will be. It could be a year!
|
|
|
Logged
|
|
|
|
Ivan
Owl Country
Level 10
alright, let's see what we can see
|
|
« Reply #109 on: December 13, 2008, 10:17:27 AM » |
|
Yeah, I mean, it doesn't have to be a finished thing. I'm currently working on making my entry into a complete game.
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #110 on: December 13, 2008, 11:34:44 AM » |
|
2 hours in update: Sunrise is coming... (Damn platforming bugs!)
|
|
|
Logged
|
|
|
|
Snake
|
|
« Reply #111 on: December 13, 2008, 02:14:21 PM » |
|
Well, I can safely say I'm not winning this one. Damn thing bugged up, and by the time I had it fixed, there was no time to put in the artwork, or the rest of the game for that matter. Simple idea. Guy arrives at airport with jetleg (timezones), and in a fit of bad temper decides to punch the crap out of everyone as they're getting to their flight. Point is to score as many combos as possible, (which is done by punching people into each other, and the explosion that follows multiplies,) before people can reach their boarding gates. It's ugly and boring, but here it is. If I use a few more days on it, I bet I can make it playable. Jetleg
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #112 on: December 13, 2008, 02:20:58 PM » |
|
Version submitted on duel deadline:SunriseFixed version: Sunrise (fixed)Not much to it either. It's very simple, very short, and not all that pretty. You live in a small, desolate planet far too close to the sun where the sunrise line that cycles it is a deadly force. You spent too much time outside your bunker tonight and the dawn has come while you were away from safety.
|
|
« Last Edit: December 13, 2008, 03:43:31 PM by Melly »
|
Logged
|
|
|
|
Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
|
|
« Reply #113 on: December 13, 2008, 02:35:05 PM » |
|
Good work duellists! Can't wait to give these a try.
|
|
|
Logged
|
|
|
|
Pencerkoff
CCCP
Level 4
Hello I am Pencerkoff
|
|
« Reply #114 on: December 13, 2008, 02:51:19 PM » |
|
Hello this is Pencerkoff, I had to look up "jetleg" using google. I still can only think of this: -PENCERKOFF
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #115 on: December 13, 2008, 02:55:23 PM » |
|
Neat entry Snake. I can see the making of a mighty fine game there.
|
|
|
Logged
|
|
|
|
Snake
|
|
« Reply #116 on: December 13, 2008, 03:21:52 PM » |
|
Neat entry Snake. I can see the making of a mighty fine game there. I think the consept has potential, but I definitely needed more time. I should probably have suggested a 24 hour run like the previous group. Never mind though, it was fun. If anything it was good practice for speed pixeling. Like your entry. Nicely balanced puzzles and the fading sound was a nice touch. I can't seem to enter the crack before the bunker and it says X button when you use Z, but meh. Your game probably has less than half of what mine has. Sticks and stones. All in all, a fine duel. Dashing display. Hello this is Pencerkoff, I had to look up "jetleg" using google. I still can only think of this: -PENCERKOFF :D I was actually considering making the character kick everything, hence why I went with 'Jetleg', but the animation looked a little odd, so I went for a punch instead.
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #117 on: December 13, 2008, 03:29:56 PM » |
|
Like your entry. Nicely balanced puzzles and the fading sound was a nice touch. I can't seem to enter the crack before the bunker and it says X button when you use Z, but meh. Your game probably has less than half of what mine has. Sticks and stones.
Ah yes, that went completely over my head. I'll leave it there as to make it an authentic part of a 5 hour attempt. I was also bogged down by platforming collision bugs and my solution is terribly unnoptimized. GM is weird with collision handling. The game's beatable though. I've done it several times. EDIT: Agh, wait, I see what you mean now. Damn I shoudn't have left that in it. You guys mind if I just fix that bit and make the game beatable? EDIT2: Updated that post with two versions. The one submitted on time and a new, fixed one (made it beatable and with the proper jump button informed). Best to judge the first one still, to keep it fair. Fixed version: Sunrise (fixed)
|
|
« Last Edit: December 13, 2008, 03:40:25 PM by Melly »
|
Logged
|
|
|
|
William Broom
|
|
« Reply #118 on: December 13, 2008, 04:42:42 PM » |
|
I vote for Melly to win. Snake's entry had a lot of potential, but Melly carried his concept through better. I didn't mind that Melly's was unbeatable because I could never get to the finish anyway.
|
|
|
Logged
|
|
|
|
brog
|
|
« Reply #119 on: December 13, 2008, 10:31:58 PM » |
|
Hello this is Pencerkoff, I had to look up "jetleg" using google. I still can only think of this: -PENCERKOFF English lesson of the day! I guess it's a pun on "jetlag", which is the disruption you get from travelling between different timezones.
|
|
|
Logged
|
|
|
|
|