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TIGSource ForumsCommunityJams & EventsCompetitionsThe official TIGSource dueling thread
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Author Topic: The official TIGSource dueling thread  (Read 56331 times)
policedanceclub
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« Reply #20 on: December 09, 2008, 09:33:46 PM »

I say 24 hours sounds better to me personally but it doesn't really matter.


What sort of a devilish theme would be suitable then?
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Ivan
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alright, let's see what we can see


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« Reply #21 on: December 09, 2008, 09:39:20 PM »

Very well, 24 hours it is, then!

Here's an idea for picking a theme. We both pick two words, random or ones we want to do.

Then we enter them into Google Sets: http://labs.google.com/sets

The word that comes up after our 4 words is the theme of the duel.
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policedanceclub
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« Reply #22 on: December 09, 2008, 09:41:23 PM »

Hmmm...


Sounds fairly good to me.


Should i vomit my random words here then?
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policedanceclub
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« Reply #23 on: December 09, 2008, 09:50:12 PM »

?


well, here are my words anyway:

*giraffe
*robot
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Ivan
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« Reply #24 on: December 09, 2008, 10:23:45 PM »

Sorry, had to go do something before I hit post.

My words were: doctor, fire

I put it into google sets, and it gives: police, though I think it ignored your words in making that set. Maybe this is a flawed way of picking a theme. :\

How about we just do robots?
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« Reply #25 on: December 09, 2008, 10:26:29 PM »

OK!

So it's 24 hours starting now, to do robot themed game then?
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Ivan
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alright, let's see what we can see


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« Reply #26 on: December 09, 2008, 10:30:20 PM »

Yes. Let's round it off and make the duel deadline 2AM EST, tomorrow, or to be technically accurate, 2AM EST, Thursday the 11th, 2008.

Best of luck to you, sir.  Gentleman
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« Reply #27 on: December 09, 2008, 10:31:14 PM »

Good luck to you too!



this is exiting!
ha ha.
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policedanceclub
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« Reply #28 on: December 10, 2008, 12:03:14 AM »




Take that toastie!
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Ivan
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alright, let's see what we can see


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« Reply #29 on: December 10, 2008, 12:17:44 AM »

Ahhh... Right back atcha!

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Ivan
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alright, let's see what we can see


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« Reply #30 on: December 10, 2008, 01:07:28 AM »

Aaand, before I sleep,

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« Reply #31 on: December 10, 2008, 01:16:53 AM »

WHOEVER WINS, WE... ALSO WIN. Kiss
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« Reply #32 on: December 10, 2008, 01:19:33 AM »

This is the best thread idea ever.
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« Reply #33 on: December 10, 2008, 01:35:00 AM »

This is awesome.  I can't wait to offend someone.
Although, I can't really afford to for a little while.  Too much else I need to get done.  But just you wait..
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« Reply #34 on: December 10, 2008, 02:25:24 AM »

Thread is love. I am ready for some serious offendin' this weekend. Maybe.
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mirosurabu
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« Reply #35 on: December 10, 2008, 03:25:53 AM »

 Beer! I like to offend a lot. You can count on me, when I have time.
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Melly
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« Reply #36 on: December 10, 2008, 06:54:09 AM »

I, almighty hippoespeonmoderator, approve of this thread.

Remind me not to upset cactus, cause if we both used GM I'd be annihilated.

Also, more than one duel may be in progress at once, but we should cap it at around 2 or 3 duels to keep it from becoming confusing for the viewers.

Also I'm not sure the judge is completely necessary. I think just a mod (me or Guert) or Derek can say whether there's any problem or something like that.

The only problem is that I suck with timezones big time. They just plain confuse me. Does anyone know of a handy website to see the difference between two timezones, and what timezone I'm actually in?

EDIT: Nevermind, found a good one.

EDIT2: Also, I challenge moi!

I challenge him on the grounds of insulting my honor and the glorious pokemon!

What say you moi? Are you gentleman enough to accept my honorable challenge?
« Last Edit: December 10, 2008, 07:20:01 AM by Melly » Logged

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« Reply #37 on: December 10, 2008, 07:19:05 AM »

Ivan seems to have the upper hand... but is PDC simply biding his time?
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policedanceclub
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« Reply #38 on: December 10, 2008, 08:16:17 AM »

Looking good toastie!



but my game is a love story, how are you going to compete with that?
ha!
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Ivan
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« Reply #39 on: December 10, 2008, 10:30:02 AM »

Oh crap... I will bank on the graphics to save what will probably be very shallow gameplay.
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