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TIGSource ForumsCommunityDevLogsWarlocks vs Shadows - multiplayer wizard brawler
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Author Topic: Warlocks vs Shadows - multiplayer wizard brawler  (Read 39969 times)
Impmaster
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Scary, isn't it?


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« Reply #40 on: March 17, 2014, 06:01:41 AM »

RPS mentioned you in their now regular column called devlog watch, which basically just shows devlogs from tigsource.

http://www.rockpapershotgun.com/2014/03/17/devlog-watch-kaiju-panic-somewhere-crosscode-more/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29

« Last Edit: March 17, 2014, 04:43:17 PM by Impmaster » Logged

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Udderdude
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« Reply #41 on: March 17, 2014, 06:57:10 AM »



Really hope you're planning to add a falling animation.
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SolarLune
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It's been eons


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« Reply #42 on: March 17, 2014, 08:59:24 AM »

I forgive you. cave story was my "first indie game," but you don't need to play it.

@Anty - But note that Cave Story is a good example of pretty much everything about game design, in my opinion. The combat feels solid and not cheap, the story and characters were well-written and interesting, the environments unique and different, etc. It's not perfect or anything, but it's a solid 7.5-8.5/10, I'd reckon.

EDIT: The short of it is, I thought it was fun too. Smiley

Not sure what my "first" indie game was. Maybe Lyle in Cube Sector? Or that black-and-white GM "Hero" game...? Castle of Elite? I remember a GM game that had characters based off of Megaman sprites and "Door Into Summer" from Knuckles' Chaotix as the first level's BGM...

But on-topic, congrats on the RPS mention! o/
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waxx
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« Reply #43 on: March 17, 2014, 09:56:14 AM »

@Udderdude
actually there totally should be falling animation so i'll have to check on that

and wowzer rps feautering mentioning the game  Gomez Gomez
« Last Edit: March 17, 2014, 10:10:37 AM by waxx » Logged

Graham-
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« Reply #44 on: March 17, 2014, 05:56:23 PM »

(yeah, not like playing cave story is a bad thing)
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yaomon17
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« Reply #45 on: March 17, 2014, 08:30:04 PM »

Looks amazing. Can already see the potential in multiplayer and the variety of skills available. Keep it up.
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ANtY
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« Reply #46 on: March 20, 2014, 04:48:21 PM »







Jake's a young boy with no magic talent whatsoever.
Though, that ain't stopping him from rampaging through the battlefields. How is he capable of going on par with the most powerful wizards from all dimensions - you might ask.
Well, he is soul-bound with his bird companion, and it so turns out that the bird happens to be an ancient Pheonix, one of a kind.

-----------

Q - Fireball

W - Fire Wall - spawns fire walls on both sides of **Jake**. Each of them 's got 4 HP. Each time an enemy walks into one of them it gets damaged and pushed back a little, wall loses 1 HP on every contact.

E - Flame Rush

R - Annihilation Dance - (channeling) Jake dances and every second of his dance a meteor drops from the sky damaging enemies in AoE. + SCREEN SHAKES
« Last Edit: March 22, 2014, 06:06:02 AM by ANtY » Logged

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« Reply #47 on: March 20, 2014, 06:52:25 PM »

Jake seems very strong with his high mobility and full screen AOE.
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waxx
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« Reply #48 on: March 21, 2014, 05:53:22 AM »

granted his meteors are dropping in random directions so it's not that reliable
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Graham-
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« Reply #49 on: March 21, 2014, 09:37:55 PM »

I love fire. The pheonix idle is nice.
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ephoete
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« Reply #50 on: March 22, 2014, 05:47:52 AM »

Ah nice new concept!

(How is Glorious: Companions going btw?)
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ANtY
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« Reply #51 on: March 23, 2014, 04:51:57 AM »

@Graham: :3

@ephoete: http://spiffygoats.com/my-moms-crazy-ride/ ;__;
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« Reply #52 on: March 23, 2014, 06:53:16 AM »

Looking going guys !
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ANtY
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« Reply #53 on: March 27, 2014, 12:11:15 PM »

thanks Smiley


Design process for the new character - Ice Mistress

if you have a cool idea for some skills for her - don't hesitate to post them in the comments, we'll consider every suggestion

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Fervir
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« Reply #54 on: March 27, 2014, 02:37:16 PM »

Combat's looking pretty solid so far.
The fire rain dance is pretty great!
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« Reply #55 on: March 27, 2014, 03:10:11 PM »

just saw those pyromancer gifs, looks great Kiss

sorry, I skipped a few pages, is this a risk of rain kinda deal or smth? the abilities and multiple characters certainly invite that comparison before anything else comes to mind.
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ANtY
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« Reply #56 on: March 27, 2014, 03:29:02 PM »

@Fervir: dem moves, rite?  Cheesy

@dancing_dead: it's a successor / sequel to my game made in 7 days back in December ( http://indiestatik.com/2013/12/06/risk-death/ ), which was in fact inspired by RIsk of Rain

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ANtY
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« Reply #57 on: March 30, 2014, 06:52:06 AM »

First enemy - Brute

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Blambo
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« Reply #58 on: March 30, 2014, 10:23:15 AM »

slick!
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TNERB
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gamez stink


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« Reply #59 on: March 30, 2014, 05:18:33 PM »

I like how the shadow dudes have a slight glow to their eyes.
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