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TIGSource ForumsCommunityDevLogsThe Hong Kong Massacre [Top Down Shooter]
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Author Topic: The Hong Kong Massacre [Top Down Shooter]  (Read 97727 times)
by MSLF
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« Reply #100 on: March 27, 2015, 10:29:25 AM »

Looks exactly like what I'm looking for right now... come on guys is this still working?
Release what you have so far to playtest, to keep us drooling...
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Christian
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« Reply #101 on: May 29, 2015, 07:47:02 PM »

It's alive!

The dev started posting new stuff on Twitter last month.

"In-game menu background"


"Welcome to Hong Kong"


"Testing out IK aiming with dual pistols"
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vreski
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« Reply #102 on: May 30, 2015, 06:31:54 AM »

It's alive!

Can confirm.
Will hopefully be back here soon with more updates, info and stuff from the game
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oldblood
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« Reply #103 on: May 30, 2015, 07:06:35 AM »

That may be the best menu background Ive ever seen...

Can confirm.
Will hopefully be back here soon with more updates, info and stuff from the game

Awesome.Looking forward to it.
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gunswordfist
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« Reply #104 on: May 30, 2015, 07:25:38 AM »

As will I!
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Christian
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« Reply #105 on: May 30, 2015, 07:43:30 AM »

It's alive!

Can confirm.
Will hopefully be back here soon with more updates, info and stuff from the game
Excellent! This was one of my favorite projects on here

So "IK aiming" = Inverse Kinematics?
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vreski
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« Reply #106 on: May 30, 2015, 08:33:04 AM »


So "IK aiming" = Inverse Kinematics?

Correct, it allow the arms to be aimed separate at any target independent from the body. A bit easier to see in motion but it makes the aiming system to look a lot nicer.
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gunswordfist
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« Reply #107 on: May 30, 2015, 11:07:58 PM »

I'd love to see it in motion. Grin
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Christian
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« Reply #108 on: June 05, 2015, 03:39:11 PM »

https://twitter.com/vreskigames/status/606817417256398848
Quote
"Testing some ragdolls"
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oldblood
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« Reply #109 on: June 05, 2015, 06:46:39 PM »

Hotline Miami on steroids. Scary thought...
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Christian
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« Reply #110 on: January 16, 2016, 11:48:11 PM »

Dev posted a new GIF on Twitter last week

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oldblood
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« Reply #111 on: January 17, 2016, 06:27:01 AM »

Holy shit...
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Christian
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« Reply #112 on: January 17, 2016, 08:16:11 AM »

Holy shit...
I know, right? Every time I think the game is dead, the dev eventually posts something new. Let's just say it's really frustrating to follow its progress
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vreski
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« Reply #113 on: January 17, 2016, 08:37:26 AM »

Holy shit...
I know, right? Every time I think the game is dead, the dev eventually posts something new. Let's just say it's really frustrating to follow its progress

 Who, Me?
I promise I will let you know if the game goes dead. But yes, I´m also frustrated by the lack of updates (I blame myself ofc). So hopefully 2016 will be a better year in that area. 
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Christian
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« Reply #114 on: January 17, 2016, 09:00:08 AM »

To be fair, it's frustrating to follow because it's like one of my most anticipated indie games, so the periods without updates are kind of worrying and then new updates prompt more of a "Yes! Still alive and still looking awesome" feeling

So don't take it as a negative thing  Grin

Btw, is that VHS-esque aesthetic an intentional design choice? Kane & Lynch 2 had one of my favorite looks in game thanks to its raw handheld-camera presentation, so more games with that gritty atmosphere would be great
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vreski
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« Reply #115 on: January 17, 2016, 09:50:15 AM »

The VHS thing is at this stage mostly testing. But it also has some ties to the story/structure/presentation (the games takes place early 1990s) so in some way it will be in the game. I also liked the look of KL2 but I also know that there can be frustration with "to much" filters, so it´s a fine line to walk.
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« Reply #116 on: January 19, 2016, 04:06:01 PM »

The VHS thing is at this stage mostly testing. But it also has some ties to the story/structure/presentation (the games takes place early 1990s) so in some way it will be in the game. I also liked the look of KL2 but I also know that there can be frustration with "to much" filters, so it´s a fine line to walk.
Great! I really love the look. If I may ask, is it time related issues that are keeping you from finishing the game? (work, school, etc). Or is it just the complexity? I ask because I have been eagerly awaiting this game for a long time now, and don't want to see it die. Keep up the great work!
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vreski
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« Reply #117 on: January 19, 2016, 08:51:12 PM »

Great! I really love the look. If I may ask, is it time related issues that are keeping you from finishing the game? (work, school, etc). Or is it just the complexity? I ask because I have been eagerly awaiting this game for a long time now, and don't want to see it die. Keep up the great work!

It´s a combination of a lot of stuff fur sure. But the complexity went up a lot when switching to Unity and for a 2 person team there´s a lot of new stuff to do and learn, so there has been a lot of trial and error with different things. No worries though, the game will be made and done.
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« Reply #118 on: January 20, 2016, 12:51:04 AM »

Following this thread too. I love the look and feel of what I see and I'm a huge fan of Hotline Miami.
I hope it will have the same kind of frenzy hardcore gameplay. Waiting to push the retry button like  Hand Any Key
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Jackrip
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« Reply #119 on: January 22, 2016, 08:09:54 PM »

Great! I really love the look. If I may ask, is it time related issues that are keeping you from finishing the game? (work, school, etc). Or is it just the complexity? I ask because I have been eagerly awaiting this game for a long time now, and don't want to see it die. Keep up the great work!

It´s a combination of a lot of stuff fur sure. But the complexity went up a lot when switching to Unity and for a 2 person team there´s a lot of new stuff to do and learn, so there has been a lot of trial and error with different things. No worries though, the game will be made and done.

Killer. Take your time, do it right! Don't go alpha release and we are all excited to see what you produce.
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