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TIGSource ForumsCommunityDevLogsTiny Tires! - Micro Machines-inspired Racing Game
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Author Topic: Tiny Tires! - Micro Machines-inspired Racing Game  (Read 11758 times)
jonkk
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« on: February 25, 2014, 12:13:18 AM »

Hi there,

Tiny Tires is a Micro Machines-inspired arcade racing game with local multiplayer, made in Unity. Hopefully it'll stand on its own as a simple, varied little modern version of the old 90s arcade racers.

Update! 04/02/2018
Wow! It's been a while! I took a looooong break from this, but I finally feel like I'm ready to work on this little game again.

Here's a video of what the game looks like after the last month of new assets and some behind-the-scenes code updates:





Platforms: OS X, Windows and Linux

Links
twitter (for the most frequent updates, follow me there)
Dev Log
tinytires.com (Nothing to see there yet. Move along..)

What's in now:
  • 1 track!
  • AI is functional, but just follows waypoints so far. He does nothing to avoid obstacles and gets stuck on walls.
  • Driving is getting to a place where it feels good, turning is precise, but the physics are wonky in places.
  • Camera modes! There are two of them, one is the classic MM top-down which'll be the default. And a camera that shows all players on screen at once.. which might be useless in the end.
  • Gamepad support

To do:
  • A lot!
  • At least five tracks in total.
  • Collision avoidance for the AI
  • Menu system
  • Gamepad support
  • 2-4 player local multiplayer
« Last Edit: February 04, 2018, 07:47:50 AM by jonkk » Logged

jonkk
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« Reply #1 on: February 25, 2014, 12:19:58 AM »

Oh, and a video capture of a bit of driving around. Still trying out various screen capture software, but QuickTime is actually pretty decent!



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Eniimal
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« Reply #2 on: February 25, 2014, 01:48:36 AM »

Cool, a Micro Machines Inspired game.
I would love to play this game. The video looks pretty good.

I hope you will spend a lot of time tweaking the driving gameplay.
If the driving itself is fun, everything will be fun.

Have you considered an online multiplayer ?
I think only 4 players max could play the original Micro Machine.
What would happen if 100 players could play together in one race like that ?  Smiley
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jonkk
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« Reply #3 on: February 25, 2014, 01:59:08 AM »

Haha, yes. I absolutely want to do online multiplayer, but holy shit.. That shit is complicated! Might be out of my league, programming-wise. I am but a hobbyist..

Local multiplayer, though, is definitely going in at some point!

Tuning the driving is top priority! I hope it'll feel good. Smiley
« Last Edit: March 03, 2014, 03:17:02 AM by jonkk » Logged

Juan Raigada
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« Reply #4 on: February 25, 2014, 02:02:33 AM »

Nice! This looks extremely fun. It's been a while since I've seen a MM style game with enough variety and emergence...

Design question: How are you going to mark the checkpoints so people can't cut through the track?
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jonkk
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« Reply #5 on: February 25, 2014, 02:09:04 AM »

There'll be obstacles to make sure the players don't cut through the track. So the tracks will be walled up eventually, apart from the edges. I mean, it's not a MM style game if you can't fall off the track! Tongue
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The_Otherworld_Agency
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« Reply #6 on: February 25, 2014, 07:53:03 AM »

Micro Machines?! Wooooo!!! Please release a special edition collectible cartridge with two controller ports built into it when this is finished!  Beer!
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knifeySpoonie
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« Reply #7 on: February 25, 2014, 01:18:24 PM »

man I used to love playing n64 micro machines, 8 players on 4 controllers, party madness... Such a fun concept, looks like its taking shape nicely Smiley
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« Reply #8 on: February 25, 2014, 02:50:10 PM »

Heeeey, I know this from the Idle Thumbs forums. Grin So glad you decided to post it here!
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jonkk
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« Reply #9 on: February 27, 2014, 01:15:17 AM »

Yay! I hope I can live up to everyone's insanely positive opinion of Micro Machines, haha..

You know what's pretty awful? Unity only supports 4 controller. So Unity is apparently worse than the Sega Genesis..

Oh, and gamepad support is now in. Though I managed to botch the keyboard controls, they're now *way* too sensitive with the new control script I'm using.. Sad
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jonkk
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« Reply #10 on: February 27, 2014, 04:14:36 AM »

Just slowly going through the items I want in the first track.  Here's a pencil!




And so the track starts to look like something, slowly..

« Last Edit: February 27, 2014, 05:39:00 AM by jonkk » Logged

hogge
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« Reply #11 on: February 27, 2014, 07:02:10 AM »

If I could make a request, I'd like to see a "behind the car" type of view.
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jonkk
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« Reply #12 on: February 27, 2014, 07:28:18 AM »

Putting a coffee mug in put a stopper on the AI dominating over me all the time. Now I guess I need some actual obstacle-avoiding for the AI..

https://vine.co/v/MKegXB5xPIL

hogge, I might put that in at some point. Request noted! Smiley
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Konidias
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« Reply #13 on: February 27, 2014, 02:20:38 PM »

Awesome looking game. Looks really fun and reminds me a lot of RC Pro Am (

)
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jonkk
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« Reply #14 on: March 01, 2014, 05:31:14 AM »

Thanks! Many people have mentioned RC Pro Am. Going to have to play that.

Here's a progress update on the blueprint track, with the coffee cup.

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oodavid
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« Reply #15 on: March 01, 2014, 06:25:49 AM »

I'd buy that for a dollar!

MM was one of my all-time favourites; was a big fan of the multiplayer mechanic regarding the viewport, but it was frustrating at times, will you be doing something similar?
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« Reply #16 on: March 01, 2014, 07:26:34 AM »

This looks amazing , those particles , those physics , so much juuiiice
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jonkk
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« Reply #17 on: March 01, 2014, 09:10:38 AM »

Yay! Awesome. :D

oodavid, I'll definitely be doing something similar to the MM multiplayer knockout mode.

PS. I hope you'll buy it for more than a dollar.. Wink
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« Reply #18 on: March 01, 2014, 10:03:30 AM »

Nice, looks like a lot of fun! I kinda prefer the more saturated colors from the previous screenshots though...
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oodavid
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« Reply #19 on: March 01, 2014, 10:27:57 AM »

oodavid, I'll definitely be doing something similar to the MM multiplayer knockout mode.

PS. I hope you'll buy it for more than a dollar.. Wink

Awesome! one of the things I struggle with in the devlogs is knowing what platform people are developing for - I might buy it for more than a dollar, as long as it doesn't mean forking out for a console / OS I don't have Wink
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