jonkk
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« on: February 25, 2014, 12:13:18 AM » |
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Hi there, Tiny Tires is a Micro Machines-inspired arcade racing game with local multiplayer, made in Unity. Hopefully it'll stand on its own as a simple, varied little modern version of the old 90s arcade racers. Update! 04/02/2018Wow! It's been a while! I took a looooong break from this, but I finally feel like I'm ready to work on this little game again. Here's a video of what the game looks like after the last month of new assets and some behind-the-scenes code updates: Platforms: OS X, Windows and Linux Linkstwitter (for the most frequent updates, follow me there) Dev Logtinytires.com (Nothing to see there yet. Move along..) What's in now:- 1 track!
- AI is functional, but just follows waypoints so far. He does nothing to avoid obstacles and gets stuck on walls.
- Driving is getting to a place where it feels good, turning is precise, but the physics are wonky in places.
- Camera modes! There are two of them, one is the classic MM top-down which'll be the default. And a camera that shows all players on screen at once.. which might be useless in the end.
- Gamepad support
To do:- A lot!
- At least five tracks in total.
- Collision avoidance for the AI
- Menu system
Gamepad support- 2-4 player local multiplayer
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« Last Edit: February 04, 2018, 07:47:50 AM by jonkk »
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jonkk
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« Reply #1 on: February 25, 2014, 12:19:58 AM » |
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Oh, and a video capture of a bit of driving around. Still trying out various screen capture software, but QuickTime is actually pretty decent!
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Eniimal
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« Reply #2 on: February 25, 2014, 01:48:36 AM » |
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Cool, a Micro Machines Inspired game. I would love to play this game. The video looks pretty good. I hope you will spend a lot of time tweaking the driving gameplay. If the driving itself is fun, everything will be fun. Have you considered an online multiplayer ? I think only 4 players max could play the original Micro Machine. What would happen if 100 players could play together in one race like that ? 
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jonkk
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« Reply #3 on: February 25, 2014, 01:59:08 AM » |
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Haha, yes. I absolutely want to do online multiplayer, but holy shit.. That shit is complicated! Might be out of my league, programming-wise. I am but a hobbyist.. Local multiplayer, though, is definitely going in at some point! Tuning the driving is top priority! I hope it'll feel good. 
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« Last Edit: March 03, 2014, 03:17:02 AM by jonkk »
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Juan Raigada
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« Reply #4 on: February 25, 2014, 02:02:33 AM » |
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Nice! This looks extremely fun. It's been a while since I've seen a MM style game with enough variety and emergence...
Design question: How are you going to mark the checkpoints so people can't cut through the track?
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jonkk
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« Reply #5 on: February 25, 2014, 02:09:04 AM » |
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There'll be obstacles to make sure the players don't cut through the track. So the tracks will be walled up eventually, apart from the edges. I mean, it's not a MM style game if you can't fall off the track! 
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The_Otherworld_Agency
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« Reply #6 on: February 25, 2014, 07:53:03 AM » |
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Micro Machines?! Wooooo!!! Please release a special edition collectible cartridge with two controller ports built into it when this is finished! 
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~The Otherworld Agency~ www.theotherworldagency.comA global team of 30+ composers and sound designers Creds: Eitr, Crossy Road, Tiny Wizard, PAC-MAN 256, Hacknet
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knifeySpoonie
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« Reply #7 on: February 25, 2014, 01:18:24 PM » |
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man I used to love playing n64 micro machines, 8 players on 4 controllers, party madness... Such a fun concept, looks like its taking shape nicely 
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mike_w
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« Reply #8 on: February 25, 2014, 02:50:10 PM » |
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Heeeey, I know this from the Idle Thumbs forums.  So glad you decided to post it here!
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jonkk
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« Reply #9 on: February 27, 2014, 01:15:17 AM » |
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Yay! I hope I can live up to everyone's insanely positive opinion of Micro Machines, haha.. You know what's pretty awful? Unity only supports 4 controller. So Unity is apparently worse than the Sega Genesis.. Oh, and gamepad support is now in. Though I managed to botch the keyboard controls, they're now *way* too sensitive with the new control script I'm using.. 
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hogge
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« Reply #11 on: February 27, 2014, 07:02:10 AM » |
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If I could make a request, I'd like to see a "behind the car" type of view.
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jonkk
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« Reply #12 on: February 27, 2014, 07:28:18 AM » |
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Putting a coffee mug in put a stopper on the AI dominating over me all the time. Now I guess I need some actual obstacle-avoiding for the AI.. https://vine.co/v/MKegXB5xPILhogge, I might put that in at some point. Request noted! 
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Konidias
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« Reply #13 on: February 27, 2014, 02:20:38 PM » |
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Awesome looking game. Looks really fun and reminds me a lot of RC Pro Am (
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jonkk
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« Reply #14 on: March 01, 2014, 05:31:14 AM » |
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Thanks! Many people have mentioned RC Pro Am. Going to have to play that. Here's a progress update on the blueprint track, with the coffee cup. 
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oodavid
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« Reply #15 on: March 01, 2014, 06:25:49 AM » |
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I'd buy that for a dollar!
MM was one of my all-time favourites; was a big fan of the multiplayer mechanic regarding the viewport, but it was frustrating at times, will you be doing something similar?
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Whiteclaws
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« Reply #16 on: March 01, 2014, 07:26:34 AM » |
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This looks amazing , those particles , those physics , so much juuiiice
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jonkk
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« Reply #17 on: March 01, 2014, 09:10:38 AM » |
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Yay! Awesome. :D oodavid, I'll definitely be doing something similar to the MM multiplayer knockout mode. PS. I hope you'll buy it for more than a dollar.. 
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Sebioff
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« Reply #18 on: March 01, 2014, 10:03:30 AM » |
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Nice, looks like a lot of fun! I kinda prefer the more saturated colors from the previous screenshots though...
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oodavid
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« Reply #19 on: March 01, 2014, 10:27:57 AM » |
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oodavid, I'll definitely be doing something similar to the MM multiplayer knockout mode. PS. I hope you'll buy it for more than a dollar..  Awesome! one of the things I struggle with in the devlogs is knowing what platform people are developing for - I might buy it for more than a dollar, as long as it doesn't mean forking out for a console / OS I don't have 
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