WOw Wow Wow! The FX looks super crisp, and those colors!
Would love to know how you guys do those textures and outiles for the level art. Not the making of art itself but how is it implemented. It's not tiled based so how does it work? Would love to know how to do something like that.
Usually, when you opt to use a non tile-based map structure, you place entire "assets" as is (like in photoshop for example, using layers and what not).
That's what i do for my game, not sure if Nova uses such technique, i'm pretty sure is tiled-based for the looks of it. It has a grid, every assets fits inside each square of the grid...
Game related, looking fantastic. Clean artwork, very colorful. Really like the idea of mixing turned-based movement with real time movement, you have to think ahead more often, and faster.