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TIGSource ForumsDeveloperPlaytestingPhantasmal: Roguelike Action Horror (Web Player 0.37.03 Updated)
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Author Topic: Phantasmal: Roguelike Action Horror (Web Player 0.37.03 Updated)  (Read 15557 times)
joe_eyemobi
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« Reply #20 on: May 09, 2014, 03:34:30 PM »

We just got a review of our early dev build!

http://www.alphabetagamer.com/phantasmal-pre-alpha-download/

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Alpha Beta Gamer
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« Reply #21 on: May 14, 2014, 03:09:03 AM »

Glad you liked it!  Best of luck with your very freaky game!  Smiley
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joe_eyemobi
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« Reply #22 on: May 15, 2014, 10:20:08 PM »

Thanks Alpha Beta Gamer!  Gentleman

Glad you liked it!  Best of luck with your very freaky game!  Smiley
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joe_eyemobi
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« Reply #23 on: June 08, 2014, 12:37:56 AM »

Hey Guys,
The game has undergone a significant update since 2 months ago.  Much of the feedback that has been given here has been incorporated, e.g. improved AI (pathfinding, hit feedback, stealth), and a far reduced presence of guns (only 1 gun locker per level now).

The previous version devolved into a shoot 'em up once players had enough guns, with the present version, stealth is now a more viable tactic.

The main improvements are as follows:
  • Stealth - some creatures are blind, but will react to sound.  Keeping the torch off will lower your detection even to creatures with sight
  • Creating too much noise from fighting, running around, or knocking into things will eventually wake the sleeper (sort of like a Pyramid Head)
  • Guns create the most noise - the more powerful ones create a large sound radius and disturb the sleeper the most
  • AI - the main creature (The Starved) will roam around the building randomly.  They now use Astar pathfinding to locate you

Please have a go, and let me know what you think!









TIG Devlog



Updated 30 March
Download link (v0.36.33) Pre-Alpha Demo: PC Download

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QCPolmer
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« Reply #24 on: June 10, 2014, 05:37:29 PM »

This game looks amazing, and the
sound is downright impressive at times.  

It looks like this game has fairly low
system requirements, too, as I was able
to run it for a while on a netbook.
(framerate did plummet eventually)

Do some of the Chtulhu spawn things sometimes run from
the player? The first time I saw them they
started running away. I thought I had stumbled
in on them doing something completely unrelated to
my presence, and me walking in scared them away.
It was pretty neat and unnerving, then
they started attacking, so it might have just been
the pathfinding.
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joe_eyemobi
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« Reply #25 on: June 13, 2014, 01:38:56 PM »

Hey QC, thanks for your feedback!

Yeah we're still ironing out some of the pathfinding bugs.  Sometimes they will run into a wall or away from the player, esp where the grid graph overlaps. 

Out of curiosity, what are your system specs?  I don't have a slower PC available, so it is great to know that it still works on one Smiley

This game looks amazing, and the
sound is downright impressive at times.  

It looks like this game has fairly low
system requirements, too, as I was able
to run it for a while on a netbook.
(framerate did plummet eventually)

Do some of the Chtulhu spawn things sometimes run from
the player? The first time I saw them they
started running away. I thought I had stumbled
in on them doing something completely unrelated to
my presence, and me walking in scared them away.
It was pretty neat and unnerving, then
they started attacking, so it might have just been
the pathfinding.
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QCPolmer
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« Reply #26 on: June 19, 2014, 10:46:41 PM »

Out of curiosity, what are your system specs?  I don't have a slower PC available, so it is great to know that it still works on one Smiley
Sorry for taking so long to respond.

System specs:
Acer AO75, Processor-AMD c_series_dual_core_c_60 Processor 1GHz
http://www.amazon.com/Acer-AO725-0899-Netbook-Processor-Windows/dp/B007Z92SS6

I think I ran it on the lowest quality settings I could.
The game did become unplayable slow eventually,
so you might want to put the recommended system specs
a little higher than that.

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joe_eyemobi
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« Reply #27 on: June 21, 2014, 10:34:42 PM »

Fantastic thanks for the info QC!  Gentleman
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joe_eyemobi
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« Reply #28 on: July 09, 2014, 07:37:05 PM »

New Updated Unity Web Player:
NEW! 9 July 2014 Web Player Link 37.03 300MB

The spider bug (pun not intended) has been fixed.
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