New update hnnnnnnggggggg
Will dl, play, and get back to you soon.First of all, I fucking love this game.
You definitely fixed the pouncing thing, and I agree that rolling through dudes shouldn't knock em over.
I love that your ranged attack is a) throwing your fucking sword and b)means you can't melee until you pick it up again. I didn't pick up on that dynamic at first because the character sprite still shows you with a sword, bur I think it's a fantastic choice, really clever solution to the ammo thing.
The new enemies are awesome. Both the blue dudes and that other ninja really freaked me out the first time they attacked me. I did figure out that if I break the glass at the top of the level, making all the npcs move around, the ninja would always end up resting with his back to the stairs, letting me walk up behind him without a fight every time. :T
Also, the elevator on the left of the bottom floor (3rd level) - I tried a couple times riding the elevator down there and would get stuck, needing to quit out of the game entirely. By get stuck I mean that it would go into instant lockdown as soon as i got down there because the security camera, so I couldn't go back up the elevator or open the door to the right because its lock is on the other side.
I gotta say, I do miss picking up smgs. And deflecting bullets. But stringing up dudes is fucking hardcore. The way the sprite mirrors horizontally occasionally to simulate twisting.. really gross but I like it a lot. Reminds me of Mark of the Ninja.
I went on a spree of stringing dudes up after I first discovered my ability to do so. It ended with this bug:

I really like the structure of that third level. I like the structure of the other ones two, specifically the end of level 2 with turning the lights off and everything. It's just that they are still somewhat tutorial-y. Understandably. It's a good sign that level 3, presumably a regular level (meaning not a tutorial), is my favorite because that's probably what most of the full game will be like, right? I will say, moments like turning the lights off should either be a full part of the games systems, like that one game with a pointy gun, or just as a unique moment, rarely used if more than once. The way all the sprites turn to silhouettes is such a simple difference yet its very atmospheric. Well done.
I miss the blood sprays as well. It was nice feedback for killing a dude.

As for the new art you've shown - I didn't even know you were going to change the art. I really dug the long pixel style, but I guess people comparing it to that-one-game-I-can't-quite-remember-the-name-of was too much, I mean one of the hints makes specific reference! It's cute, which isn't what I was expecting for a game where you can string dudes up and watch them twist in the wind. Not that that is a bad thing - the contrast could make it funny, like a Happy Tree Friends cartoon. Even without blood and guts, the art style wouldn't hamper the fun of it. I mean, Mini Ninjas was actually a pretty good game you guys.
Anyway, sorry I wrote a whole fuckin essay, but I really like your game.