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TIGSource ForumsCommunityDevLogsUpside-Down Dimensions devlog
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Eniimal
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« Reply #20 on: March 24, 2014, 05:55:39 AM »

This game is very beautifull.
I can't wait to see the trailer !
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hydra
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« Reply #21 on: March 24, 2014, 09:16:47 AM »

Thanks a lot.
We should have news very soon.

Cheers
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hydra
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« Reply #22 on: March 29, 2014, 07:25:53 AM »

Hello All,

it has been a very nice week for development and for progress regarding the potential platforms where we want to have the game published.

Here are some new screenshots:




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ephoete
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« Reply #23 on: March 30, 2014, 05:02:30 AM »

Simply amazing idea and stunning arts so far. Very good job.
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migrafael
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« Reply #24 on: March 30, 2014, 05:31:47 AM »

love the origami look. great way to make low poly look even better! Keep it up!
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hydra
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« Reply #25 on: March 31, 2014, 06:38:55 AM »

Thanks a lot.

Indeed the low-poly look&feel that could transmit the paper sensation without actually looking as if it was down with low polygon bugdet, was where we spend a lot of time  and that was then reinforced by the work done with the materials and the lighting of the game.

Regards,

D.
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hydra
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« Reply #26 on: April 02, 2014, 10:24:09 AM »

Smiley Enemies are always an important thing in movies or games, as it puts the context for the epic size of the heroes journey, and in this case, this could not be any different.

We have taken a long time to try come out with really cool enemies and villains that will make sense to the adventures that our game heroes will live in the games universe, and here a small set of the type of enemies that we will be including in our game, as to show to everyone what kind of bad guies and big bad guies they will be able to fight.



I hope you like it.
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Newin
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« Reply #27 on: April 02, 2014, 11:31:24 AM »

I want play this game Evil
So pretty and so well done!
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hydra
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« Reply #28 on: April 04, 2014, 10:11:11 PM »

Time for screenshots saturday.

We are also working a trailer that we think will be up to the level in quality with the what the screenshots have been revealing about the game.






Support us by following us on twitter and like us on facebook.

http://www.hydra-interactive.com
www.facebook.com/hydrainteractive
www.facebook.com/upsidedowngame
http://twitter.com/hydrainteractiv
http://twitter.com/upsidedown_game
« Last Edit: April 04, 2014, 10:50:54 PM by hydra » Logged
Prodigga
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« Reply #29 on: April 04, 2014, 10:51:55 PM »

Woah your style is great, those characters look like papercrafted ones
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hydra
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« Reply #30 on: April 06, 2014, 02:53:22 PM »

The result in motion is incredible, because it really makes you feel that you are looking at small papercrafted characters that are moving in front of you.
We hope that the final result will be even better.

Regards,

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hydra
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« Reply #31 on: April 11, 2014, 05:47:05 AM »

A very interesting article written by a game blog about Upside-Down Dimensions

http://www.wiiplayxbox.co.uk/paper-mario-zelda-upside-dimensions/
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hydra
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« Reply #32 on: April 12, 2014, 06:04:50 AM »

Look Saturday,

time to post a new screenshot for our game in development Upside-Down Dimensions. In this case, one of the advantages og being done with paper is that you can build origamis that can suit your needs.
There are more ways to cross a river, can you discover all of them?





Support us by following us on twitter and like us on facebook.

http://www.hydra-interactive.com
www.facebook.com/hydrainteractive
www.facebook.com/upsidedowngame
http://twitter.com/hydrainteractiv
http://twitter.com/upsidedown_game
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hydra
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« Reply #33 on: April 21, 2014, 12:01:56 PM »

Forgot to post in here the last submission of the screenshot saturday,  in this case a character sheet showing how the characters in the game are designed and build to look just like made with paper sheets, and that allows us to make in it in real papercraft if needed.

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hydra
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« Reply #34 on: May 03, 2014, 11:32:04 AM »

It has been a while since we have last posted the information about the game, as we have been working hard in the background to move the game forward, and to fine tune some aspects of the level design.
We have chosen for this occasion a struggle between Ryuu(Ronin) and a Origami Character, the Hawk, that he needs to capture ... for what use??





More information on our webpage:

http://www.hydra-interactive.com
http://twitter.com/hydrainteractiv
http://twitter.com/upsidedown_game
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hydra
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« Reply #35 on: May 10, 2014, 10:25:05 AM »

Time for new update on the game.

This time to add a little bit more over it. We have seen melee attacks ... We have seen origamis attacks .... and now to see that we have also boss fights that can looking down into a little annoying samurai and think of squeezing him under his feets?




We have also finally open the IndieDB entry for the game as to start progressivly show more information about the game.

http://www.indiedb.com/games/upside-down-dimensions


More information on our webpage:

http://www.hydra-interactive.com
http://twitter.com/hydrainteractiv
http://twitter.com/upsidedown_game
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hydra
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« Reply #36 on: May 16, 2014, 10:18:29 PM »

As we progress on the trailer that we are making ready, we thought that it could be interesting to provide some glimpses of the game in motion, and there so,  a good start, could be to show one of the combos that can be performed by one of the leading characters, Ryuu.







More information on our webpage:

http://www.hydra-interactive.com
http://twitter.com/hydrainteractiv
http://twitter.com/upsidedown_game
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hydra
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« Reply #37 on: June 17, 2014, 08:02:52 AM »

This time we have completely missed the screenshot saturday here in Tigsource, but we have been working hard on a great trailer that enlight players on what is the the game backstory and some of the main mechanics that will be made available while playing on the different platforms.
We have also been playing around with the game on the XboxOne and the PS3/PS4, and we are currently waiting to move forward with the Nintendo Wii-U.

Stay tune for more info on the game over the next weeks.







More information on our webpage:

http://www.hydra-interactive.com
http://twitter.com/hydrainteractiv
http://twitter.com/upsidedown_game
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hydra
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« Reply #38 on: July 11, 2014, 04:10:40 PM »

Well, this time we will not be talking about a screenshot, but finally about the game in motion Smiley

We have finally uploaded the firt gameplay footage for the game that shows how it is progressing from a point of view of mechanics and from a visual point of view.

During the process, we have also created the entry on the Steam Greenlight where all endorsements and positive votes are more than welcomed.


http://steamcommunity.com/sharedfiles/filedetails/?id=283102715


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hydra
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« Reply #39 on: November 24, 2014, 03:01:45 PM »

Well ...

it has been a while since we have not updated our entry at TIGSource but things have moved a lot since our last post, and work has been very heavy on our shoulders as to be able to do so.

The first news, is that we have been able to have the game greenlit at steam in a couple of weeks with a lot a positive feedback that we have collected and registered, and that we will certainly take in consideration when producing the game.
The second update, is that we have been working even harder to take the game to Kickstarter in a couple of days, and that we will allow us if everything goes well, not only to make the game even more known, but also to fund it.

We are very expecting on how the game will work, and we will certainly be very glad to receive support from the community.




Regards
D.
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