*UPDATE: Our Kickstarter campaign is now LIVE!*
Check out the campaign here:
Halcyon 6 KickstarterWe're also LIVE on Steam Greenlight. Please vote to help us get greenlit! Thanks!
Halcyon 6 on Steam GreenlightHALCYON 6: STARBASE COMMANDERHalcyon 6: Starbase Commander is a story-centric, character-centric sci-fi strategy game we’re developing for PC and Mac, where the player takes command of an ancient, abandoned alien space station and uses its mysterious power to conduct a war against a bloodthirsty alien armada.
It’s going to features lots of base-building, crew management and tactical combat. Think
FTL meets
X-Com with bits of
Star Control 2,
Master of Orion and
Jagged Alliance inspiration thrown in.
GameplayAlong with volley-based ship and ground combat and an x-com-style base building system, we’re implementing a really cool character skill and trait system that makes it so every playthrough can be a totally different experience.
Our main goal is to replicate the kind of “highly-skilled people working together to accomplish a difficult goal” feel that usually accompanies the best works of sci-fi shows like
Star Trek and
Firefly, but which generally hasn’t made its way into sci-fi strategy games per-se.
Features planned- a mix of gameplay types, including 4x-style base management, real-time combat and pop-up event system
- volley-based real-time tactical combat system for both ship and ground combat.
- deep character system with over 150 skills (passive and active) and traits.
- emergent story system built around procedural and criteria-based event generation.
- awesome, dark sci-fi horror-infused main campaign
- different alien factions to interact with, fight or do missions for
BackgroundWe’ve had the idea for a while, but we’ve been focusing on fulfilling our outstanding contracts with different publishers the last few months, so that we could pay the bills while positioning ourselves to be able to develop Halcyon 6. Due to all of the pre-production work we’ve done already, we think we can get it to Early Access within a year.
Tech & ResourcesWe’re using unity for the main engine, and Lua to handle the character skill system/generation and emergent story event system.
PlanWe’ve got a Kickstarter on the way (March 10th, 2015!), so that’s the first step. Along with helping us raise the necessary funds to make the game, we’re hoping we can use the campaign to spread awareness and interest. And, you know, Kickstarter will help us see if people actually want to play the game!
After that we’re going we’re going to be expanding our current prototype into a proper build, integrating the Lua systems with an appropriate test environment and then getting something together for early access hopefully by summer (fingers crossed!) Then in the broadest possible terms, we plan to get the tools in place, then do a big content push, then content QA, then release, etc.
Let us know what you think! We’re super excited to be working on this, and we’d love to get some feedback from fellow indies!
Thanks,
Ken, Peter, and the Halcyon 6 team at Massive Damage.