Progress has been extremely slow the past couple weeks due to classes, but they're finally ending. I have the next two weeks off, and after that my new class will take up very little of my time, so I'll be working on this a lot more
To get myself back into the swing of things I went ahead and added fire
Some weapons have a chance of setting modules they hit on fire. Fire causes damage every few seconds, and lasts a fairly short time (20-30 seconds on average). Augments can be installed to reduce the lifetime of fire, as well as reduce the chance that the module even catches on fire at all.
Once finals are done this week I plan to have enemies spawning in the different nodes on the map, as well as adding some additional behavior to them (such as fleeing when all their weapons are destroyed)