I checked out the demo.
I love this game.
It definitely reminded me of Smash TV.
I made it to the 4th floor and lost all my lives on the second room I think.
Got a score of 1.2mil or something.
Nice work! No one else I've had try the game has made it past the 2nd floor.
You should maybe make the second snake tougher to defeat after taking care of the first.
That's a great idea. Maybe I could make him turn red, move faster, and have him fire spread shots.
I think it would be a good thing to make enemies flash when you hit them cause it would help you tell the difference between destructible and indestructible enemies.
The destructible enemies that require multiple hits should flash red and white when hit (tank, jellyfish, spiked bomb, etc..). They flash very quickly though. Would you mind double-checking to see if they flash on your machine? Maybe I need to make it less subtle.
I think the powerups are pretty broken because they last too long.
But then again you could design the game around permanent powerups.
Losing the tri-shot and having to start from the single shot makes the game more intense when you die because of the increased difficulty.
I would like to see different powerups though.
Yeah, I'm still working on adding more weapons. I might end up making them last 20 seconds or so, and then revert back to normal gun. As it is now, there's a bit of Gradius syndrome going on, where losing spread shot is devastating.
Was there supposed to be music?
I didn't get any to play during the game even though I checked out the options.
No music in this build. I do plan on adding some though.
Also, do you plan on making it so that you're not limited to shooting and moving in 8 directions?
I think I'm going to stick with 8-way. Analog shooting makes things extremely difficult in some of the rooms, which require you to shoot through single block gaps. I also like how 8-way forces you to move around more, instead of just standing still and spraying in a circle. If I was making a game for consoles where all players are guaranteed to have analog sticks, I'd probably redesign the game around analog, since it feels smoother. But on PC, I want it to be playable on the keyboard without disadvantage.
On the other hand, people who like this style of game probably have gamepads with twin sticks.
What do you think? Should I support analog controls when playing with a gamepad?
Either way, the game's definitely fun.
Good game!
I'm excited for the finished product
Thanks again for testing it out.