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TIGSource ForumsJobsCollaborationsLooking for 16 Bit Co-Spriter
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Squidly
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« on: March 21, 2014, 08:02:31 PM »

Hey all.

I'm currently working on a Metroidvania about a Princess who has to retake her castle. Except, you know, actually treating the princess as an actual hero.

Anyhow, I'm doing a lot of sprite work but I need some assistance. Mostly it's in the tileset department, but also due to the sheer amount of assets needed I'm asking for a co-spriter.

Essentially, I'm shooting for anywhere between 4 - 7 hours of gameplay. This is supposed to be a GBA-sized game and with a GBA aesthetic. I don't intend to drag things out longer than they should be.

We'll negotiate shares, but as a member of an eventually three member team (Coder/Artist = me, Artist = You, Musician = Someone else) it'll be somewhere on the range of 1/4 - 1/3, depending on how much sprite work you do.

Anyhow, reply with some of your stuff or contact me at:

[email protected]
« Last Edit: March 23, 2014, 02:23:43 PM by Squidly » Logged
Squidly
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« Reply #1 on: March 24, 2014, 07:04:07 AM »

I was told to drop some of what I've done, keep in mind there's not much of it - I've been focusing on programming the game.
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