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1318518 Posts in 59224 Topics- by 50317 Members - Latest Member: pvedala

October 18, 2017, 07:03:24 am

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TIGSource ForumsCommunityDevLogsSTARFALLEN --- Fight, Craft, Explore
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Author Topic: STARFALLEN --- Fight, Craft, Explore  (Read 14504 times)
seancruz
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« Reply #40 on: June 02, 2016, 05:57:13 am »

Hello!

We have particles in the game, but some
effects will be animated by hand, such
as explosions.

What do you think?

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Dylan Moon
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« Reply #41 on: June 02, 2016, 06:08:15 am »

A very well done on the styling! The art is both beautiful and flows well!

The explosion effect came out really well!  Grin
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bruce_stallion
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« Reply #42 on: June 02, 2016, 06:54:28 am »

It looks lovely, really fresh visual style.
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sidbarnhoorn
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« Reply #43 on: June 02, 2016, 10:06:25 am »

Looks great, Sean! Smiley
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Siddhartha Barnhoorn
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seancruz
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« Reply #44 on: June 03, 2016, 04:04:18 am »

A very well done on the styling! The art is both beautiful and flows well!

The explosion effect came out really well!  Grin

It looks lovely, really fresh visual style.

Looks great, Sean! Smiley

Thanks guys! Your support and encouragement means a lot!

I'll probably be posting some new stuff soon today.
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seancruz
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« Reply #45 on: June 04, 2016, 12:40:59 pm »

Happy Screenshot Saturday!!!

Working on the main city's architecture. Right now it's just a sample of all the pieces that will be used to build the city.


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seancruz
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« Reply #46 on: June 05, 2016, 12:07:21 pm »

Update: Guard animations
Currently working to clothe all the aliens. Some will be commoners, others will be guards. There's many many other animations, but so far these two are a good preview.


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jctwood
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« Reply #47 on: June 05, 2016, 12:30:53 pm »

This is all so beautiful! Would be really great to have some insight into how you handle procedural generation. Is the world kind of biome based or are there different world types with different structures/palettes?
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seancruz
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« Reply #48 on: June 05, 2016, 06:36:36 pm »

This is all so beautiful! Would be really great to have some insight into how you handle procedural generation. Is the world kind of biome based or are there different world types with different structures/palettes?

Thank you! Sure thing. Right now the design of procgen is being worked on a bit, but in general, the world is divided into Regions. Within each Region is a set of Biomes, and within each Biome are a ton of Subbiomes. Each biome and subbiome has an object list that can create instances of those objects based on certain parameters we set. Each Biome and Subbiome creates a colored triangular grid.

Our programmer, Nils Ole Timm made a video back in 2014 about it:


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seancruz
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« Reply #49 on: June 06, 2016, 08:28:04 am »

Hey Tigsource, a little update on what I'm tackling next.

Currently, the first major Ruin, where you fight the first boss is a little too clean, and the colors blend with the colors of the environment. I am planning on making the ruins a lot more ruinous and eroded. Some structures were left halfway in construction, while others are complete. Thoughts are definitely welcome!

Recent Sketches for Current and Future Ruins






Original Ruins
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wizardfu
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« Reply #50 on: June 06, 2016, 02:22:01 pm »

This is looking awesome Smiley Any plans for putting this on Steam or doing a Kickstarter or anything?
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seancruz
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« Reply #51 on: June 07, 2016, 12:33:07 pm »

This is looking awesome Smiley Any plans for putting this on Steam or doing a Kickstarter or anything?

Thanks! It's already Greenlit on Steam, and we do plan on starting a Kickstarter at some point. Possibly this year!
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seancruz
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« Reply #52 on: June 08, 2016, 07:08:09 am »

Good morning!

I completely forgot about these buildings I made for the Boglands biome! In the future they'll be implemented and animated for Bogland village generation.



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seancruz
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« Reply #53 on: June 18, 2016, 08:06:42 am »

Good Screenshot Saturday!

To all artists out there, any honest critique on the dungeons of Starfallen? I really want to improve the design and make it more unique in terms of scifi design and tropes. Right now, the design is aiming for sharp corners, geometric, dark imagery.










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oldblood
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Hanging around...


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« Reply #54 on: June 23, 2016, 04:42:04 am »

Just seeing this devlog for the first time, absolutely love the look and feel you've got going here. Nicely done!
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neaptide
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« Reply #55 on: June 26, 2016, 11:37:42 pm »

yooooo this looks really nice Shocked
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seancruz
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« Reply #56 on: February 14, 2017, 08:25:18 am »

New gameplay clip!



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seancruz
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« Reply #57 on: February 15, 2017, 06:20:27 am »

Good morning! I am exhausted. I think I need another cup of coffee.

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WarpQueen
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« Reply #58 on: February 15, 2017, 07:11:37 am »

Love the look!
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InterGalactic
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« Reply #59 on: February 15, 2017, 01:58:03 pm »

Good Screenshot Saturday!

To all artists out there, any honest critique on the dungeons of Starfallen? I really want to improve the design and make it more unique in terms of scifi design and tropes. Right now, the design is aiming for sharp corners, geometric, dark imagery.


Can't believe how great this game looks. I always wanted to make a space exploration game as well. Great job so far and keep sticking at it!

Regarding any critiques on the art, I can't put an exact finger on it, but the organic eggs in that scene seems out of place. Perhaps its more a texture mismatch than anything else. Something that would help could be blending, like adding lighting / reflection from the scene to it, etc.
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