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February 17, 2019, 05:08:41 PM

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TIGSource ForumsCommunityDevLogsSkelethon - DEMO Available
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Author Topic: Skelethon - DEMO Available  (Read 7975 times)
ghoulkid86
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« Reply #40 on: April 05, 2014, 11:41:52 AM »

Cave Story Pixel Trophy For Worst TIG Source Screenshot

Guys I cant believe i won  Screamy

Hey shut up and finish this so we can do stuff! Also I wanna play it. PM me your email or summin and I'll send you that psd.
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mickmaus
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walkying waylking


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« Reply #41 on: April 05, 2014, 04:19:40 PM »

sent u a forum digital e-mail
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mickmaus
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« Reply #42 on: April 05, 2014, 06:23:20 PM »

Adding a slimy:


And a very #rare #based potion
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mike_w
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Hi


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« Reply #43 on: April 05, 2014, 07:56:13 PM »

Oh man look at that potion swish around all crazy. Looks delicious.
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mickmaus
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« Reply #44 on: April 05, 2014, 09:24:42 PM »

An Incredibly Large Potion Beckons You Closer

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mickmaus
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« Reply #45 on: April 06, 2014, 06:15:24 PM »



busting out the final piece, the shoppe

after this it should be all tweaks and art and music which is easy
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mickmaus
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« Reply #46 on: April 06, 2014, 07:31:47 PM »


Get the mac v0.0.1 HERE


Do you have game maker 7 for windows? Would you like to do a compile for me?
« Last Edit: April 07, 2014, 07:47:38 AM by mickmaus » Logged

mickmaus
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« Reply #47 on: April 07, 2014, 10:16:54 PM »


experimenting with new tile sets and colors...
difficult because the enemies have to be clear primary colors
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Rat Casket
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i can do what i want


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« Reply #48 on: April 08, 2014, 05:04:54 AM »

i like that the enemies are a lil more desaturated now. gj. great job.
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Fervir
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« Reply #49 on: April 08, 2014, 07:02:45 AM »



I like this
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JosephElliott
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« Reply #50 on: April 08, 2014, 10:35:37 AM »

Those colours are looking slick.
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RealityShifter
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« Reply #51 on: April 08, 2014, 12:27:38 PM »

Skelethon do the sloppy swish.
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Creativegametheory.com
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?!?! ... It's just a box.


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« Reply #52 on: April 08, 2014, 01:04:36 PM »

Love the dancing! It really adds a fun aspect to this. Let me know if you need some music.

M.
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mickmaus
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« Reply #53 on: April 08, 2014, 02:29:29 PM »

Second call for help
Do you have game maker 7 (or an early non-studio version) and want to do a compile of Skelethon for windows?
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mickmaus
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« Reply #54 on: April 09, 2014, 08:59:15 AM »

Let me know if you need some music.
I've already got some music by the great Joseph Elliott himself, but thanks for the offer!
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LordBistian
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Dat bro.


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« Reply #55 on: April 09, 2014, 10:56:05 AM »

Would Game Maker 8.1 work for you?
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SolarLune
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Hmm.


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« Reply #56 on: April 09, 2014, 10:59:14 AM »

And do you need pro, or just any Windows GM7?
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Rat Casket
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« Reply #57 on: April 09, 2014, 11:01:18 AM »

I tried to do it with Studio but so much has changed from 7 to Studio that it was going to take infinity hours of reworking. So as close to version 7 as one could reasonably get would be ideal.
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mickmaus
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« Reply #58 on: April 09, 2014, 06:43:18 PM »

Would Game Maker 8.1 work for you?

And do you need pro, or just any Windows GM7?

I'm not sure where the breaking occurs. I'm hoping 8 might work, pro prob wont? I'll send you guys the gmk on PM if you wana try for me. 1000 thanks if you do  Beer!
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LordBistian
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Dat bro.


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« Reply #59 on: April 09, 2014, 10:56:10 PM »

I might have broken something, on gm 8.0, the game compiles and runs but only shows the top-right corner of the screen, on gm 8.1, the game compiles and then throws an access violation. Removing the code that sets the display size fixes the access violation, it still draws only the top-right corner at double resolution. Windows Forms might be different from Mac OS stuff, not sure. Wouldn't it be easier to just set the game into fullscreen mode?

[EDIT] from playing the game, I notice a whole lot of weird window size changes, why does every room need a different window size? Game Maker is really bad at that.
« Last Edit: April 09, 2014, 11:03:10 PM by LordBistian » Logged

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